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AI art "賽博龐克風格的女戰士" featuring #Bodysuit, #Android, #Blonde hair, #Assault rifle, #Armor, #Girl, #Mechanical arms and #Ultimate Like Limit Smackdown
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賽博龐克風格的女戰士

我一直很著迷於這種賽博龐克與生化人結合的硬核美感。看著她站在霓虹雨夜中,那種孤傲又強大的氣場深深吸引著我,破損的機械手臂更是增添了戰鬥的張力。如果你也喜歡這種風格,請幫我點個讚並關注我,歡迎在評論區分享你的想法!

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Ultimate Like Limit Smackdown!
#Bodysuit#Android#Blonde hair#Assault rifle#Armor#Girl#Mechanical arms
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detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, A lone woman stands over the wreckage of a street fight in the rain, seen from a very low camera at the level of her knee looking sharply up at her so that she towers over the lens, not a bird's-eye view and not a horizontal eye-level shot; she is the only person standing. She is a lean tall adult woman with short wet platinum hair plastered flat to her skull, pale grey-violet eyes, a thin scar cutting through her left eyebrow, rain running down her face and war paint half dissolved into grey streaks. She wears a matte black tactical bodysuit and plate carrier, both shredded: her left shoulder panel is torn open and exposes the segmented metal vertebrae of her spine, her chest plate is split along its seam with the gap glowing, and her left arm is a chrome-plated prosthetic from the shoulder down, its outer shell cracked open along its whole length and throwing a continuous spray of white-orange sparks into the rain, a bundle of bare wires spilling out of the shoulder and sparking where it hangs, dark hydraulic fluid weeping down the metal and pooling at her wrist and dripping from her fingertips. Her right boot is planted on the chest of a defeated soldier lying flat on his back on the wet asphalt, his buckled armour crushed under her heel, his limbs spread, motionless; her left foot stands in a shallow rainwater puddle scattered with broken concrete and torn pieces of his rifle. She looks straight down the lens without blinking, chin lifted, a cold victorious smirk on her mouth, and raises her middle finger toward the camera, the gloved hand held at shoulder height so the gesture reads clearly without hiding her face, sparks drifting past her knuckles. Around her the asphalt is covered with eight more bodies lying exactly where they fell, some face down, some on their backs with their visors cracked, none of them moving, boots and weapon fragments scattered between them. The street runs away behind her into a rainy neon corridor: tall holographic advertising panels on both sides throw violet and cyan light downward, a bank of cascading code flickers across a floating transparent interface panel to her right, unreadable glyphs with no legible language, and the wet black tarmac mirrors all of it, broken by rain rings and reflections stretching toward the camera. Light: the dominant source is the violet holographic signage above and behind her, tracing a hard magenta edge along her wet hair, the chrome of her shoulder and the tear in her armour; a cyan neon tube running along the left wall fills the shadow side of her face cold blue; the flooded tarmac throws a dim upward reflection onto her jaw, the underside of her chin and the hanging hem of her suit; her own ruptured arm is the only warm source in the picture, its flickering sparks lighting the underside of her jaw, her raised hand and the rain around her in amber. Rain falls through every beam and every drop catches the violet and the cyan. Camera: an ultra wide 20mm lens at f/2.0, barrel distortion curving the buildings inward at the frame edges while her body stays undistorted, a one-point perspective corridor of light receding above and behind her, deep focus in the background falling off softly on the bodies at her feet. Style: a photorealistic cinematic still, the look of a frame lifted from a night action film, anamorphic widescreen flare across the highlights, chromatic aberration at the edges, fine film grain, cold desaturated skin against the neon, extreme contrast between the bright signage and the near black street, high detail, sharp focus on her face and her damaged arm.
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Original Prompt
A lone woman stands over the wreckage of a street fight in the rain, seen from a very low camera at the level of her knee looking sharply up at her so that she towers over the lens, not a bird's-eye view and not a horizontal eye-level shot; she is the only person standing. She is a lean tall adult woman with short wet platinum hair plastered flat to her skull, pale grey-violet eyes, a thin scar cutting through her left eyebrow, rain running down her face and war paint half dissolved into grey streaks. She wears a matte black tactical bodysuit and plate carrier, both shredded: her left shoulder panel is torn open and exposes the segmented metal vertebrae of her spine, her chest plate is split along its seam with the gap glowing, and her left arm is a chrome-plated prosthetic from the shoulder down, its outer shell cracked open along its whole length and throwing a continuous spray of white-orange sparks into the rain, a bundle of bare wires spilling out of the shoulder and sparking where it hangs, dark hydraulic fluid weeping down the metal and pooling at her wrist and dripping from her fingertips. Her right boot is planted on the chest of a defeated soldier lying flat on his back on the wet asphalt, his buckled armour crushed under her heel, his limbs spread, motionless; her left foot stands in a shallow rainwater puddle scattered with broken concrete and torn pieces of his rifle. She looks straight down the lens without blinking, chin lifted, a cold victorious smirk on her mouth, and raises her middle finger toward the camera, the gloved hand held at shoulder height so the gesture reads clearly without hiding her face, sparks drifting past her knuckles. Around her the asphalt is covered with eight more bodies lying exactly where they fell, some face down, some on their backs with their visors cracked, none of them moving, boots and weapon fragments scattered between them. The street runs away behind her into a rainy neon corridor: tall holographic advertising panels on both sides throw violet and cyan light downward, a bank of cascading code flickers across a floating transparent interface panel to her right, unreadable glyphs with no legible language, and the wet black tarmac mirrors all of it, broken by rain rings and reflections stretching toward the camera. Light: the dominant source is the violet holographic signage above and behind her, tracing a hard magenta edge along her wet hair, the chrome of her shoulder and the tear in her armour; a cyan neon tube running along the left wall fills the shadow side of her face cold blue; the flooded tarmac throws a dim upward reflection onto her jaw, the underside of her chin and the hanging hem of her suit; her own ruptured arm is the only warm source in the picture, its flickering sparks lighting the underside of her jaw, her raised hand and the rain around her in amber. Rain falls through every beam and every drop catches the violet and the cyan. Camera: an ultra wide 20mm lens at f/2.0, barrel distortion curving the buildings inward at the frame edges while her body stays undistorted, a one-point perspective corridor of light receding above and behind her, deep focus in the background falling off softly on the bodies at her feet. Style: a photorealistic cinematic still, the look of a frame lifted from a night action film, anamorphic widescreen flare across the highlights, chromatic aberration at the edges, fine film grain, cold desaturated skin against the neon, extreme contrast between the bright signage and the near black street, high detail, sharp focus on her face and her damaged arm.
Mode
ultra
Size
1632 x 1232
Negative
lowres, worst quality, low quality, bad anatomy, explicit
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Model & LoRA used

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AI artwork
a4
detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, A lone woman stands over the wreckage of a street fight in the rain, seen from a very low camera at the level of her knee looking sharply up at her so that she towers over the lens, not a bird's-eye view and not a horizontal eye-level shot; she is the only person standing. She is a lean tall adult woman with short wet platinum hair plastered flat to her skull, pale grey-violet eyes, a thin scar cutting through her left eyebrow, rain running down her face and war paint half dissolved into grey streaks. She wears a matte black tactical bodysuit and plate carrier, both shredded: her left shoulder panel is torn open and exposes the segmented metal vertebrae of her spine, her chest plate is split along its seam with the gap glowing, and her left arm is a chrome-plated prosthetic from the shoulder down, its outer shell cracked open along its whole length and throwing a continuous spray of white-orange sparks into the rain, a bundle of bare wires spilling out of the shoulder and sparking where it hangs, dark hydraulic fluid weeping down the metal and pooling at her wrist and dripping from her fingertips. Her right boot is planted on the chest of a defeated soldier lying flat on his back on the wet asphalt, his buckled armour crushed under her heel, his limbs spread, motionless; her left foot stands in a shallow rainwater puddle scattered with broken concrete and torn pieces of his rifle. She looks straight down the lens without blinking, chin lifted, a cold victorious smirk on her mouth, and raises her middle finger toward the camera, the gloved hand held at shoulder height so the gesture reads clearly without hiding her face, sparks drifting past her knuckles. Around her the asphalt is covered with eight more bodies lying exactly where they fell, some face down, some on their backs with their visors cracked, none of them moving, boots and weapon fragments scattered between them. The street runs away behind her into a rainy neon corridor: tall holographic advertising panels on both sides throw violet and cyan light downward, a bank of cascading code flickers across a floating transparent interface panel to her right, unreadable glyphs with no legible language, and the wet black tarmac mirrors all of it, broken by rain rings and reflections stretching toward the camera. Light: the dominant source is the violet holographic signage above and behind her, tracing a hard magenta edge along her wet hair, the chrome of her shoulder and the tear in her armour; a cyan neon tube running along the left wall fills the shadow side of her face cold blue; the flooded tarmac throws a dim upward reflection onto her jaw, the underside of her chin and the hanging hem of her suit; her own ruptured arm is the only warm source in the picture, its flickering sparks lighting the underside of her jaw, her raised hand and the rain around her in amber. Rain falls through every beam and every drop catches the violet and the cyan. Camera: an ultra wide 20mm lens at f/2.0, barrel distortion curving the buildings inward at the frame edges while her body stays undistorted, a one-point perspective corridor of light receding above and behind her, deep focus in the background falling off softly on the bodies at her feet. Style: a photorealistic cinematic still, the look of a frame lifted from a night action film, anamorphic widescreen flare across the highlights, chromatic aberration at the edges, fine film grain, cold desaturated skin against the neon, extreme contrast between the bright signage and the near black street, high detail, sharp focus on her face and her damaged arm.
Agent47
AI artwork
c
A young woman stands in the neon-lit streets of a futuristic cyberpunk city, bathed in the glow of vibrant holographic advertisements and flickering streetlights. She has short, asymmetrical hair dyed in bold colors—perhaps electric blue or neon pink—with cybernetic implants subtly enhancing her features. Her outfit is a sleek fusion of high-tech and streetwear: a form-fitting armored jacket with glowing circuitry patterns, fingerless gloves with embedded tech, and combat boots with reactive lighting. Her eyes gleam with a faint synthetic glow, hinting at augmented vision. The atmosphere is gritty yet mesmerizing, with rain-slicked pavement reflecting the chaotic urban energy. The background features towering megacorporate skyscrapers, flying cars, and crowded streets filled with diverse cybernetically enhanced citizens. The art style blends hyper-detailed realism with stylized anime influences, emphasizing dynamic lighting and a moody, cinematic aesthetic.
calaca

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