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소녀 캐미솔 헤어 인테이크 드러난 어깨 장발

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BBB style, masterpiece, best quality, best aesthetic, kawaii, anime style, cute anime style, flat design, colored outlines, pop art style, yukachan20260916、yukachan_soft_cute, CORE STYLE LOCK Create a bold anime-pop / Western-cartoon hybrid illustration. The CHARACTER ITSELF must visibly carry the graphic style. Do NOT create a conventional modern anime character with Y2K graphics simply added around it. Be careful NOT TO LET THE WEAPON DISAPPEAR. Keep weapon and character proportions visually similar to the reference. Ignore any text box located below the character. STYLE LANGUAGE Combine: Japanese anime facial appeal early-2000s Western TV-cartoon shape language arcade / rhythm-game promotional graphics Y2K pop advertising sticker-sheet graphics screen-printed poster design simplified comic-book color blocking The face may remain anime-inspired. BODY, HANDS, FEET, SILHOUETTE, POSE, and LINEWORK must feel much more graphic and cartoon-driven. SHAPE LANGUAGE Prioritize bold graphic shapes over realistic anatomy. Use: compact torso simplified limbs exaggerated gesture slightly oversized hands and footwear sharp elbows and knees strong tapering dramatic curves angular accents clear negative spaces between limbs exaggerated but readable perspective Keep the silhouette readable at thumbnail size. Avoid delicate fashion-illustration anatomy. Avoid standard contemporary bishoujo proportions. LINEWORK Use thick, confident dark-navy or deep-purple exterior contours. Use sparse, selective interior lines. Strongly vary line weight. Prefer: thick outer contours thinner interior lines sharp tapered endings strong graphic edges occasional cyan / magenta offset contour accents Avoid thin, uniform anime lineart. HAIR Treat hair as large graphic masses, not individual strands. Use: large curved clumps bold hooks ribbon-like shapes angular tips simplified highlights exaggerated silhouette volume Avoid detailed strand-by-strand rendering. COLOR & SHADING Use flat, saturated color blocking. Prefer: 1 main local color 1 shadow group 1 highlight group occasional accent reflections Keep shadows large, simple, and graphic. Avoid: soft painterly gradients glossy gacha-game skin rendering delicate subsurface shading excessive gradients POSE & PERSPECTIVE Use energetic promotional posing, not elegant fashion posing. Allow: exaggerated foreshortening limbs projecting toward camera tilted torso off-center balance bent knees stretched arms asymmetrical body rhythm strong diagonals playful action poses cropped limbs near frame edges The pose should feel designed for a poster, game splash screen, or animated opening frame. Avoid neutral catalog poses. GRAPHIC COMPOSITION Integrate the character and graphic design as one composition. Use: overlapping starbursts thick arrows checkerboard fragments halftone dots sticker-like icons chunky geometric cutouts diagonal panels frame graphics UI-like symbols pop-art bursts large flat color blocks Do NOT make the character look pasted onto a decorative background. IMPORTANT STYLE TEST Imagine removing the background entirely. The character alone should STILL read as a bold Y2K arcade / rhythm-game / pop-cartoon illustration. If the character becomes ordinary modern anime without the background, the style is too generic. AVOID generic modern anime generic gacha-game rendering light-novel illustration delicate bishoujo lineart painterly skin realistic anatomy fashion-model anatomy thin hands and feet tiny shoes six fingers soft airbrushed shading highly detailed hair strands excessive gradients cinematic realism glossy mobile-game rendering
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Original Prompt
CORE STYLE LOCK Create a bold anime-pop / Western-cartoon hybrid illustration. The CHARACTER ITSELF must visibly carry the graphic style. Do NOT create a conventional modern anime character with Y2K graphics simply added around it. Be careful NOT TO LET THE WEAPON DISAPPEAR. Keep weapon and character proportions visually similar to the reference. Ignore any text box located below the character. STYLE LANGUAGE Combine: Japanese anime facial appeal early-2000s Western TV-cartoon shape language arcade / rhythm-game promotional graphics Y2K pop advertising sticker-sheet graphics screen-printed poster design simplified comic-book color blocking The face may remain anime-inspired. BODY, HANDS, FEET, SILHOUETTE, POSE, and LINEWORK must feel much more graphic and cartoon-driven. SHAPE LANGUAGE Prioritize bold graphic shapes over realistic anatomy. Use: compact torso simplified limbs exaggerated gesture slightly oversized hands and footwear sharp elbows and knees strong tapering dramatic curves angular accents clear negative spaces between limbs exaggerated but readable perspective Keep the silhouette readable at thumbnail size. Avoid delicate fashion-illustration anatomy. Avoid standard contemporary bishoujo proportions. LINEWORK Use thick, confident dark-navy or deep-purple exterior contours. Use sparse, selective interior lines. Strongly vary line weight. Prefer: thick outer contours thinner interior lines sharp tapered endings strong graphic edges occasional cyan / magenta offset contour accents Avoid thin, uniform anime lineart. HAIR Treat hair as large graphic masses, not individual strands. Use: large curved clumps bold hooks ribbon-like shapes angular tips simplified highlights exaggerated silhouette volume Avoid detailed strand-by-strand rendering. COLOR & SHADING Use flat, saturated color blocking. Prefer: 1 main local color 1 shadow group 1 highlight group occasional accent reflections Keep shadows large, simple, and graphic. Avoid: soft painterly gradients glossy gacha-game skin rendering delicate subsurface shading excessive gradients POSE & PERSPECTIVE Use energetic promotional posing, not elegant fashion posing. Allow: exaggerated foreshortening limbs projecting toward camera tilted torso off-center balance bent knees stretched arms asymmetrical body rhythm strong diagonals playful action poses cropped limbs near frame edges The pose should feel designed for a poster, game splash screen, or animated opening frame. Avoid neutral catalog poses. GRAPHIC COMPOSITION Integrate the character and graphic design as one composition. Use: overlapping starbursts thick arrows checkerboard fragments halftone dots sticker-like icons chunky geometric cutouts diagonal panels frame graphics UI-like symbols pop-art bursts large flat color blocks Do NOT make the character look pasted onto a decorative background. IMPORTANT STYLE TEST Imagine removing the background entirely. The character alone should STILL read as a bold Y2K arcade / rhythm-game / pop-cartoon illustration. If the character becomes ordinary modern anime without the background, the style is too generic. AVOID generic modern anime generic gacha-game rendering light-novel illustration delicate bishoujo lineart painterly skin realistic anatomy fashion-model anatomy thin hands and feet tiny shoes six fingers   soft airbrushed shading highly detailed hair strands excessive gradients cinematic realism glossy mobile-game rendering
Mode
pro
Style
Moe Pastel
Size
768 x 1280
Negative
lowres, worst quality, low quality, bad anatomy, explicit, nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
Style: Moe Pastel
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1girl, solo, kawaii, very long hair, loose hair, bangs, heart hairpin, hair clip, round eyes, purple eyes, blush, open mouth, smile, cute pose, head tilt, leaning forward, standing on one leg, paw pose, cropped jacket, open jacket, sleeveless top, ribbon belt, bow belt, pleated skirt, bare ears, full body, from slightly above, seamless background, flat color, clean linework Viewed from slightly above at a playful dynamic angle, a kawaii girl balances her weight on her grounded left leg while lifting her right foot in an energetic half-hop, leaning her upper body forward toward the viewer with her head tilted sweetly to the right. Her large, bright round violet eyes gaze directly up into the camera with an open, sparkling expression, paired with flushed cheeks and a cheerful open-mouthed smile. A single glossy red heart hairpin clips the bangs neatly above her right temple, leaving both ears bare and unobstructed. Her very long pastel-pink hair cascades well past her waist and hips down toward her knees, billowing outward into floating, buoyant strands caught in the momentum of her turn. Her left hand curls into a loose, playful paw pose resting just beside her cheek, while her right arm extends downward with fingers loosely curled. She wears an open, pale mint-green cropped jacket ending cleanly above her midriff, layered over a simple white sleeveless top tucked into a high-waisted pleated skirt. At her waist, a vibrant cherry-red satin ribbon belt is tied into a prominent floppy bow, its loose ends trailing over the skirt fabric. A single soft, high diffuse key light from the upper-left evenly illuminates her silhouette, producing minimal flat shading and casting a crisp, pale contact shadow on the seamless, empty warm-white studio floor beneath her foot. The trailing satin ribbon tails and the fine ends of her hair lift gently outward against gravity, making the momentum of her sudden pivot visible. Rendered in a flat, clean anime style defined by a soft pastel palette, minimal shading, smooth color fills creating simple forms, and light, rounded linework. Effortlessly charming and vibrant.
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