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A digital cel-shaded anime illustration of the character from image1, in a sitting pose identical to image2, on a rock in a crystal cave. Positioned on the right side of the frame, his full body is visible and occupies half the image height, while the left side remains mostly empty. The character is a chubby chibi furry boy with a two-head proportion, a large head, and a small body. His fur is white with a slight cyan-green tint, featuring emerald green gradient stripes and a fluffy white chest. He has two small dark grey curved horns, pointed ears with green backs and white inner fur, and bright dark red eyes rendered as solid red blocks with a single white highlight. His soft paws have pink pads and dark green claws, and distinct leaf-vein patterns mark his belly and limbs. A single thick, fluffy tail with green stripes and a white tip extends from his lower back, curving to one side without overlapping his arms or legs. His anatomy strictly features two arms, two legs, and one tail, with visible gaps between his limbs showing the background. He sits heavily on the rock, grounded by sharp, dark cyan-green contact shadows underneath his bottom, hind legs, and front paws. The rock is mint green and light cyan-green on top, with darker cyan-green sides covered in a thin layer of moss. The background features crystal pillars in the distance on the left and right, a crystal tree on the right, and three or four clumps of simple, round-shaped plants around the rock. The open left half of the frame is a shallow pool of soft cyan-green water with mint green reflections, covered in sparse soft fog, keeping the area empty of large solid structures. Only two or three soft, interwoven golden lines rest on the water surface, and about a dozen scattered floating glowing dots fill the air. The sole light source is a soft cyan-green glow emitting from the character, illuminating the rock, water, and crystals; all lit surfaces face him, while shadows point outward. Depth is expressed solely through color lightness rather than gray atmospheric fog. The entire image uses a strict green color palette of mint green, light green, cyan-green, deep emerald, and dark green. The style is changed to a traditional hand-drawn cel animation background with clean flat color blocks, sharp shadow edges, and two to three shading levels. The character's silhouette is defined purely by color blocks meeting the background directly, devoid of soft airbrush gradients, white contour outlines, glowing rims, separating lines, complex mineral or plant textures, and individual fur strands.
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Original Prompt
@image1 请严格保持参考图中的角色设定,不要做任何改动。 他是一个圆滚滚的Q 版兽人少年,大约两个头身比例,头大身小。 全身覆盖白色绒毛,白毛上带翡翠绿色的渐变条纹,胸口是一团蓬松柔软的白色胸毛。 头上有两只深灰色的弯曲小角,两只尖耳朵的耳背是绿色,耳内是白色绒毛。 眼睛是明亮的深红色,柔软的前爪有粉红色的肉垫,爪子是深绿色的小钩爪。 腹部和四肢上有清晰的叶形叶脉纹路,身后有一条蓬松的大尾巴,尾巴上有绿色条纹和白色尖端。 请保持他的眼睛颜色、角、耳朵、肉垫、尾巴全部不变, 不要让他变成人类,不要改变他的毛色,不要让他变瘦或变高。 解剖结构必须正确:他有且只有一条尾巴、两条手臂、两条腿,不要多出任何肢体。 那一条尾巴从后腰长出,蓬松而粗壮,末端是白色的尖端,只向一侧弯曲, 尾巴的轮廓不要和手臂或腿重叠。四肢之间要留出能看见背景的空隙, 所有部位都不要被遮挡。他占据画面高度约 50%,四周要留出空间。整张图要画成手绘赛璐璐动画的风格,不要画成写实或厚涂插画。 角色和背景都要用赛璐璐的平涂方式表现。 具体来说,画面中所有物体的暗部都要用一整片平涂的深色色块来表现, 色块的边缘清晰锐利,明暗之间没有柔和的渐变过渡。 不要使用喷枪式的柔光,不要在物体上叠加细碎的纹理笔触。 角色的毛发不要画成一根根写实的绒毛,而是概括成几个大的白色和绿色色块, 只用两到三个明暗层级来表现体积。 红色的眼睛画成一块纯红色加一个白色高光点即可。 背景也必须使用同样的赛璐璐语言。 洞壁、水晶、树木、植物全部用大块的平涂色面来概括, 把复杂的细节简化成干净的形状,不要刻画写实的矿物纹理或植物纹理。 远近关系只通过颜色深浅和明度对比来表达,不要用空气透视的灰雾来制造纵深。角色身上绝对不能有任何白色的描边、光晕或亮边轮廓。 不要用白色线条勾勒他的外形,不要在他和背景之间加任何发光的分隔线。 他的外形只依靠自身色块和背景的明暗差异来区分, 让背景的颜色直接贴着他的轮廓,而不是让一条白线把他隔开。 角色坐的那块岩石也要改成青绿色的,不要保留灰褐色。 岩石的顶面被洞内的光照亮,颜色是柔和的薄荷绿和浅青绿, 岩石的侧面是深一点的青绿,侧面要有一层薄薄的苔藓。 岩石的颜色必须和整个洞内的绿轴配色完全一致。 角色和岩石之间必须有明确的接触阴影。 在他屁股和后腿接触岩石的地方,以及两只前爪接触岩石的地方, 要有一小片被压暗的深青绿色阴影,柔和但清晰, 让他的重量压在岩石上,而不是浮在岩石上方。把背景里那些多余的细小元素删掉一部分。 画面中部偏左那个巨大的发光结构要去掉,换成一片空旷的水面和柔和的雾气, 让那一块变得干净,不放任何大型物体。 水面上交织的金色线条要减少,只保留两三道,保持柔和,不要画成密集的网状。 漂浮的发光小点要减少到十几个,不要铺满整个画面。 水面上的植物要简化,只保留三四丛有圆润轮廓的形状,不要刻画叶片细节。 只保留这些背景元素:左右两侧的晶体柱群、右侧的晶体树、浅水潭、 岩石周围的三四丛圆形植物、空中零星的发光点。其余全部删掉。整个洞内只有一个主光源,就是角色身上散发出的柔和青绿色光芒, 它同时照亮角色、岩石、水面和周围的晶体。 洞内没有第二个方向不同的光源,不要额外的侧光,不要对比强烈的明暗分界。 所有物体的受光面统一朝向角色所在的中心,暗部统一朝外。 水晶发出的光是柔和的青绿色,不是白色,不是蓝色。 水面反光是柔和的浅青绿色,不是镜面一样的强反光。 岩石的暗部是深青绿色,不是灰色和黑色。整张图的配色必须完全落在绿色这一条色相轴上。 晶体的颜色是薄荷绿、嫩绿和青绿,暗部是深翡翠绿和墨绿。 水面的颜色是柔和的青绿,带一点薄荷绿的反光。 岩石、苔藓、植物、洞穴的暗部全部是青绿或墨绿。 角色身上的白色毛要偏一点点青绿,不要变成纯白。 唯一的非绿色是那些流动的金色脉络和角色眼睛的红光, 它们的面积都很小,只作为点缀存在。 画面里不要出现任何粉色、紫色、洋红色、桃色或珊瑚色, 即使是很小面积的颜色也不要出现。角色放在画面右侧,身体完整入画,不要被边缘裁切。 画面左侧的大半部分保持空旷,只放柔和的青绿色渐变和很少的雾气, 不要在左侧放任何实体物体,那里是放桌面图标的地方。 整张图看起来要像一幅精心绘制的赛璐璐动画背景图, 而不是一张照片或一张厚涂插画 【负向提示词】 white outline around character, white contour line, sticker outline, glowing rim around character, halo separating character from background, grey brown rock, brown rock, grey stone, desaturated rock, floating character, no contact shadow, character hovering, realistic, photorealistic, photo, 3d render, soft airbrush shading, gradient shading, smooth blending, painterly thick paint, oil painting, textured fur, individual fur strands, detailed fur texture, detailed crystal texture, realistic mineral texture, detailed plant leaves, realistic water surface, mirror reflection, specular highlights, cluttered background, busy background, too many particles, pink, purple, magenta, violet, lavender, lilac, coral, salmon, peach, extra limbs, extra tail, forked tail, multiple tails, third leg, realistic human face, human skin, blue eyes, yellow eyes, text, watermark, signature
Mode
flash
Size
1888 x 1056
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character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
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