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character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series) One woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug and mean expression. The woman is drenched in sweat. smug, cowgirl position, include sound effects. Pink lighting. Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring that has firmly layered colors. Do not make the overall colors too pale; ensure a high-density, careful paint job where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish with only pale colors; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to draw natural and three-dimensional shading. For shadows, use warm reddish-browns or pink-browns that blend with the skin rather than gray or black. Create a clear difference between bright areas and shadows, while keeping the boundaries of the shadows slightly soft. Do not blow out the skin to white; balance softness with depth of color. The hair should not be a pale single color; clearly separate the base color, mid-tones, and deep shadows, firmly expressing the overlap and depth of hair clumps with dark colors. Place deep shadows at the roots of the hair, where hair clumps overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Bold and impactful shading based on cel-shading. Rather than making bright areas pale or whitish, leave sufficient mid-tones to keep the color density high. Make the shadows firmly dark, but not complete black, keeping a rich hue that preserves the original color phase. Maintain clear cel-shaded shadow shapes while adding soft gradients in parts. Slightly calm the overall saturation, but do not make it look like a faded, pale paint job. Do not compose only with pale colors; use bright colors, mid-tones, and dark colors in a good balance. Bring out sufficient depth of color and contrast to give the entire screen a solid painting density. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are beautiful colors with transparency, with natural gradations of color and depth within the iris. Always put clear white highlights in both eyes. Add small round white light reflections at the top of the eyes, and further add fine particles of light to make the eyes look vivid and transparent. The highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as simple white dots, but blend them naturally as if light is reflecting on the iris. Put highlights in both the left and right eyes to ensure that highlights do not disappear from one side or that the eyes become a flat single color. While using soft light, do not blow out the overall image too brightly. Ensure sufficient contrast in the face, hair, and body so that both brightness and darkness are firmly felt. A 2D anime illustration with a hand-drawn feel where thin line art and thick, careful coloring blend naturally. Avoid overly thin pastel coloring, whitish washed-out coloring, excessive 3DCG feel, or plastic-like textures.
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Original Prompt
女は一人です。女はイナズマイレブンのベータです。女は全裸です。肌は肌色。女はドヤ顔でいじわるな表情。女は汗だく。smug, cowgirl position, 効果音もありで。ピンクの照明です。 繊細で高品質な2Dアニメイラスト。細く滑らかで自然な線画に、色をしっかり重ねた厚みのあるアニメ塗りを組み合わせる。全体の色を薄くしすぎず、明るい部分、中間色、影の3段階がはっきり感じられる、密度の高い丁寧な塗りにする。 肌は明るく柔らかな色をベースにしながら、薄い色だけで仕上げず、頬、鼻、耳、首、髪の影、身体の凹凸に暖かなピンクや赤みのある中間色をしっかり重ねる。肌の影には十分な濃さを持たせ、自然で立体感のある陰影を描く。影は灰色や黒ではなく、肌になじむ暖かな赤褐色やピンクブラウンを使用する。明るい部分と影の差をしっかり出しながら、影の境界はわずかに柔らかくする。肌は白く飛ばしすぎず、柔らかさと色の深みを両立させる。 髪は淡い単色にせず、ベースカラー、中間色、濃い影を明確に分け、髪束の重なりや奥行きを濃い色でしっかり表現する。髪の根元や髪束が重なっている部分、顔の周辺には深めの影を入れる。髪の明るい部分には細く自然なハイライトを入れるが、強すぎる白い光沢やプラスチックのような反射は避ける。 セル塗りをベースにした、濃く存在感のある陰影。明るい部分を白っぽく薄くするのではなく、中間色を十分に残して色の密度を高くする。影はしっかり濃くするが完全な黒にはせず、元の色相を残した豊かな色味にする。柔らかなグラデーションを部分的に加えながら、セル塗りらしい明確な影の形も維持する。 全体の彩度は少し落ち着かせながらも、色褪せたような薄い塗りにはしない。淡い色だけで構成せず、明るい色、中間色、濃い色をバランスよく使用する。色の深みとコントラストを十分に出し、画面全体にしっかりとした塗りの密度を持たせる。柔らかい雰囲気を保ちながらも、陰影と色がはっきり感じられる仕上がりにする。 瞳は透明感のある美しい色で、虹彩の中に自然な色の濃淡と奥行きを持たせる。両方の瞳に必ず明確な白いハイライトを入れる。瞳の上部に小さな丸い白い光の反射を入れ、さらに細かな光の粒を加えて、生き生きとした透明感のある瞳にする。ハイライトは十分に明るく、画像を見たときにはっきり視認できるようにする。ただの白い点として浮かせるのではなく、虹彩に光が反射しているように自然になじませる。左右両方の目にハイライトを入れ、片方だけハイライトが消えたり、瞳が平坦な単色になったりしないようにする。 柔らかな光を使いながらも、全体を明るく飛ばしすぎない。顔、髪、身体それぞれに十分な濃淡をつけ、明るさと暗さの両方がしっかり感じられる。細い線画と濃く丁寧な塗りが自然になじんだ、手描き感のある2Dアニメイラスト。薄すぎるパステル塗り、白っぽく色の抜けた塗り、過度な3DCG感、プラスチックのような質感は避ける。
Mode
pro
Quality Tag
﹝Prompts﹞
Size
1888 x 1056
Negative
lowres, worst quality, low quality, bad anatomy, explicit
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character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series) One woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug and mean expression. The woman is drenched in sweat. smug, cowgirl position, include sound effects. Pink lighting. Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring that has firmly layered colors. Do not make the overall colors too pale; ensure a high-density, careful paint job where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish with only pale colors; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to draw natural and three-dimensional shading. For shadows, use warm reddish-browns or pink-browns that blend with the skin rather than gray or black. Create a clear difference between bright areas and shadows, while keeping the boundaries of the shadows slightly soft. Do not blow out the skin to white; balance softness with depth of color. The hair should not be a pale single color; clearly separate the base color, mid-tones, and deep shadows, firmly expressing the overlap and depth of hair clumps with dark colors. Place deep shadows at the roots of the hair, where hair clumps overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Bold and impactful shading based on cel-shading. Rather than making bright areas pale or whitish, leave sufficient mid-tones to keep the color density high. Make the shadows firmly dark, but not complete black, keeping a rich hue that preserves the original color phase. Maintain clear cel-shaded shadow shapes while adding soft gradients in parts. Slightly calm the overall saturation, but do not make it look like a faded, pale paint job. Do not compose only with pale colors; use bright colors, mid-tones, and dark colors in a good balance. Bring out sufficient depth of color and contrast to give the entire screen a solid painting density. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are beautiful colors with transparency, with natural gradations of color and depth within the iris. Always put clear white highlights in both eyes. Add small round white light reflections at the top of the eyes, and further add fine particles of light to make the eyes look vivid and transparent. The highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as simple white dots, but blend them naturally as if light is reflecting on the iris. Put highlights in both the left and right eyes to ensure that highlights do not disappear from one side or that the eyes become a flat single color. While using soft light, do not blow out the overall image too brightly. Ensure sufficient contrast in the face, hair, and body so that both brightness and darkness are firmly felt. A 2D anime illustration with a hand-drawn feel where thin line art and thick, careful coloring blend naturally. Avoid overly thin pastel coloring, whitish washed-out coloring, excessive 3DCG feel, or plastic-like textures.
takenポイ活(ポイ活)
AI artwork
t
character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series) One woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug and mean expression. The woman is drenched in sweat. smug, cowgirl position, include sound effects. Pink lighting. Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring that has firmly layered colors. Do not make the overall colors too pale; ensure a high-density, careful paint job where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish with only pale colors; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to draw natural and three-dimensional shading. For shadows, use warm reddish-browns or pink-browns that blend with the skin rather than gray or black. Create a clear difference between bright areas and shadows, while keeping the boundaries of the shadows slightly soft. Do not blow out the skin to white; balance softness with depth of color. The hair should not be a pale single color; clearly separate the base color, mid-tones, and deep shadows, firmly expressing the overlap and depth of hair clumps with dark colors. Place deep shadows at the roots of the hair, where hair clumps overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Bold and impactful shading based on cel-shading. Rather than making bright areas pale or whitish, leave sufficient mid-tones to keep the color density high. Make the shadows firmly dark, but not complete black, keeping a rich hue that preserves the original color phase. Maintain clear cel-shaded shadow shapes while adding soft gradients in parts. Slightly calm the overall saturation, but do not make it look like a faded, pale paint job. Do not compose only with pale colors; use bright colors, mid-tones, and dark colors in a good balance. Bring out sufficient depth of color and contrast to give the entire screen a solid painting density. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are beautiful colors with transparency, with natural gradations of color and depth within the iris. Always put clear white highlights in both eyes. Add small round white light reflections at the top of the eyes, and further add fine particles of light to make the eyes look vivid and transparent. The highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as simple white dots, but blend them naturally as if light is reflecting on the iris. Put highlights in both the left and right eyes to ensure that highlights do not disappear from one side or that the eyes become a flat single color. While using soft light, do not blow out the overall image too brightly. Ensure sufficient contrast in the face, hair, and body so that both brightness and darkness are firmly felt. A 2D anime illustration with a hand-drawn feel where thin line art and thick, careful coloring blend naturally. Avoid overly thin pastel coloring, whitish washed-out coloring, excessive 3DCG feel, or plastic-like textures.
takenポイ活(ポイ活)
AI artwork
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character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series) One woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug and mean expression. The woman is drenched in sweat. smug, cowgirl position, include sound effects. Pink lighting. Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring that has firmly layered colors. Do not make the overall colors too pale; ensure a high-density, careful paint job where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish with only pale colors; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to draw natural and three-dimensional shading. For shadows, use warm reddish-browns or pink-browns that blend with the skin rather than gray or black. Create a clear difference between bright areas and shadows, while keeping the boundaries of the shadows slightly soft. Do not blow out the skin to white; balance softness with depth of color. The hair should not be a pale single color; clearly separate the base color, mid-tones, and deep shadows, firmly expressing the overlap and depth of hair clumps with dark colors. Place deep shadows at the roots of the hair, where hair clumps overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Bold and impactful shading based on cel-shading. Rather than making bright areas pale or whitish, leave sufficient mid-tones to keep the color density high. Make the shadows firmly dark, but not complete black, keeping a rich hue that preserves the original color phase. Maintain clear cel-shaded shadow shapes while adding soft gradients in parts. Slightly calm the overall saturation, but do not make it look like a faded, pale paint job. Do not compose only with pale colors; use bright colors, mid-tones, and dark colors in a good balance. Bring out sufficient depth of color and contrast to give the entire screen a solid painting density. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are beautiful colors with transparency, with natural gradations of color and depth within the iris. Always put clear white highlights in both eyes. Add small round white light reflections at the top of the eyes, and further add fine particles of light to make the eyes look vivid and transparent. The highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as simple white dots, but blend them naturally as if light is reflecting on the iris. Put highlights in both the left and right eyes to ensure that highlights do not disappear from one side or that the eyes become a flat single color. While using soft light, do not blow out the overall image too brightly. Ensure sufficient contrast in the face, hair, and body so that both brightness and darkness are firmly felt. A 2D anime illustration with a hand-drawn feel where thin line art and thick, careful coloring blend naturally. Avoid overly thin pastel coloring, whitish washed-out coloring, excessive 3DCG feel, or plastic-like textures.
takenポイ活(ポイ活)
AI artwork
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character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series) There is one woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug, mean expression. The woman is drenched in sweat. smug, mesugaki, camisole, aggressive, reverse cowgirl position, looking back, sweat, mischievous smile, living room, best quality, also include sound effects. Pink lighting. Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring where colors are layered firmly. Do not make the overall colors too pale; ensure a high-density, careful painting style where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish it with pale colors alone; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to depict natural and three-dimensional shading. Use warm reddish-browns or pink-browns that blend with the skin for shadows instead of gray or black. Create a strong contrast between bright areas and shadows, while keeping the borders of the shadows slightly soft. Do not over-brighten the skin to white, balancing softness with depth of color. Do not make the hair a pale single color; clearly separate the base color, mid-tones, and dark shadows, and firmly express the overlap and depth of hair strands with dark colors. Place deep shadows at the roots of the hair, where strands overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Strong, impactful shading based on cel-shading. Rather than making bright areas pale or whitish, retain sufficient mid-tones to keep the color density high. Make shadows firmly dark, but not complete black, maintaining a rich hue of the original color. Maintain clear cel-shaded shadow shapes while adding soft gradients in some parts. Keep the overall saturation slightly muted, but do not use a pale, faded painting style. Do not compose using only pale colors; use bright colors, mid-tones, and dark colors in balance. Ensure sufficient depth and contrast of color to provide a firm painting density across the entire screen. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are a beautiful, transparent color, with natural gradations and depth within the iris. Always include clear white highlights in both eyes. Place small, round white light reflections at the top of the pupils and add fine particles of light to make the eyes look vivid and transparent. Highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as mere white dots, but blend them naturally as if light is reflecting off the iris. Put highlights in both the left and right eyes so that highlights do not disappear from one side or the pupils do not become flat single colors. Use soft light, but do not over-brighten the overall image. Provide sufficient contrast for the face, hair, and body, ensuring both brightness and darkness are clearly felt. A hand-drawn feel 2D anime illustration where thin line art and thick, careful painting blend naturally. Avoid overly pale pastel coloring, whitish washed-out coloring, excessive 3DCG feel, and plastic-like textures.
takenポイ活(ポイ活)

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