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AI art "ハロウィンの試作" featuring #Tsubaki.3
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ハロウィンの試作

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PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
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"Police officer cosplay, reverse arrest." An adult woman who initially intended to catch her opponent, but is posing as if she has been caught instead with toy handcuffs. Focus on body line. >break High-quality anime illustration centered on the character. The character occupies most of the screen, but not an extreme close-up of the face; the composition allows the flow of the body to be clearly seen from the head down to around the knees. The character's entire body is placed diagonally along the axis of the screen. A bold diagonal composition with the head toward the upper left, the waist near the center, and the legs flowing toward the lower right. The center of the figure is shifted slightly away from the center of the screen to create a composition that feels like a captured moment of action rather than a static standing pose. The pose must be clear and recognizable even by silhouette alone. The body is not facing directly forward; the torso is twisted in a 3/4 direction. Shift the orientation of the shoulders and pelvis slightly, tilting the shoulder line and waist in opposite directions to create a natural S-curve flow. Place the center of gravity on one leg, while the other leg is slightly forward or diagonal and relaxed. The height and direction of the knees should be asymmetrical. Only the face is turned back slightly from the direction of the body to look toward the viewer. The head is tilted slightly, directing the gaze toward the camera. The expression is a natural, modest smile. Avoid exaggerated expressions; create a sense of distance through the gaze and angle of the face. One hand is placed near the face—touching the hair, ear, cheek, or ribbon—to guide the viewer's eye toward the face. The other hand is placed near the waist, the hem of the clothing, or slightly away from the body, ensuring the arms are not in the same shape. Create an appropriate gap between the arms and the torso so the contours do not merge. Rather than a "person posing," depict a moment in the middle of an action, such as "in the middle of turning around," "in the middle of fixing hair," "the moment of taking a step," or "the moment of adjusting the hem of clothing." Limit it to one main action and one secondary action to keep the pose easy to read. Use light perspective to make only the hands or legs closer to the camera slightly larger, but avoid extreme wide-angle expression. The camera position is not directly in front, but a 3/4 angle, slightly above or below and shifted to the side. The angle should make the three-dimensionality of the body and the diagonal flow easy to understand. Hair, ribbons, sleeves, and skirts should flow in a slightly different direction than the body to reinforce the sense of movement. Use the flow of the hair to frame the face, and use folds or wrinkles in the clothing to explain the orientation of the shoulders, waist, and legs. Prioritize the overall silhouette and body flow over fine decorations. The background is limited, with significantly less information than the character. Compose it using only a few elements such as a simple wall, floor, window, curtain, flowers, or light. The background area should feel small, ensuring sufficient contrast around the character. Place a bright background behind dark hair and a slightly dark background behind bright clothing to make the outlines clear. Concentrate the level of detail in order of the character's face, eyes, hair, hands, and clothing, while simplifying the background. The character is sharp and clear; the background is understated. Avoid using a depth of field that is too shallow to blur the body, ensuring the entire form from face to legs is readable. The coloring is multi-stage flat anime coloring. Clearly distinguish between base colors, first-level shadows, second-level deep shadows, and localized highlights. Shadow boundaries are relatively sharp; avoid soft, painterly styles centered on airbrushing. Use 2 to 3 levels of cel-shading for skin, hair, and clothing to maintain three-dimensionality while keeping an anime-like flatness. Line art is delicate but clear. Specifically, render hair strands, contour lines, the eyes, and fingertips clearly. Overall, prioritize the character's presence, gaze guidance, diagonal composition, and readability of the pose, similar to a commercial anime key visual or a doujinshi cover. Express glamour not through exposure, but through the twist of the body, center of gravity, gaze, asymmetry of limbs, the flow of hair and clothing, and the sense of distance from the camera. Elements to avoid: Frontal standing, symmetrical poses, stiff standing, extreme close-ups of only the face, compositions where the body flow is unknown because only the upper body is shown, excessive background, landscapes more prominent than the person, excessive blur, extreme fisheye, overly giant limbs, overly complex poses, compositions where arms or legs overlap the torso and are hard to distinguish, compositions where parts of the body are unnaturally cut off by the frame, overly soft painterly styles, photorealism, sexual emphasis.,((2d-anime style,vibrant colors,flat colors)),(bold line,thick outlines),semi-real style,anime style,real skin,girls detail,ibitsu style,(rough lineart,strong ink lines,sketch texture, cross-hatching shading),ibitsu style,(rough lineart,strong ink lines,sketch texture, cross-hatching shading),semireal style,anime rendering,(semi-painterly anime rendering,real skin,high contrast,highly refined details,rich saturated colors,deep vibrant colors),blur background,simple background,((focus character),character details,bold black lineart,strong lines,thick lines,crisp linework,sharp details, strong contrast,sharp focus)
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Original Prompt
「警官コス、逆逮捕」最初は相手を捕まえるつもりだった成人女性が、おもちゃの手錠で逆に捕まった風のポーズ。フォーカスボディーライン。 >break キャラクター主体の高品質アニメイラスト。人物が画面の大部分を占めるが、極端な顔アップにはせず、頭から膝前後まで身体の流れがしっかり見える構図。 キャラクターの身体全体を画面の対角線に沿って斜めに配置する。頭を左上寄り、腰を中央付近、脚を右下方向へ流すような大胆な斜め構図。人物の中心を画面中央から少し外し、静的な立ち絵ではなく、一瞬の動作を切り取ったような構成にする。 ポーズはシルエットだけでも一目で分かる明快なもの。身体を真正面に向けず、胴体を3/4方向にひねる。肩と骨盤の向きを少しずらし、肩線と腰の傾きを逆方向にして、自然なS字の流れを作る。片脚に重心を乗せ、もう片方の脚は少し前または斜めに出して力を抜く。膝の高さや向きも左右非対称にする。 顔だけは身体の向きから少し戻してこちらを見る。首を軽く傾け、カメラへ視線を向ける。表情は自然で控えめな微笑み。大げさな表情ではなく、視線と顔の角度で距離感を作る。 片手は髪、耳、頬、リボンなど顔の近くに置き、顔への視線誘導に使う。もう一方の手は腰付近、衣服の裾、または身体から少し離した位置へ配置し、左右の腕を同じ形にしない。腕と胴体の間には適度な隙間を作り、輪郭が潰れないようにする。 「ポーズを取っている人物」ではなく、「振り返る途中」「髪を直している途中」「一歩踏み出した瞬間」「服の裾を整えた瞬間」など、動作の途中を描く。主動作は1つ、副動作を1つ程度に抑え、ポーズ自体は読みやすくする。 軽いパースを使い、カメラに近い手や脚だけ少し大きくする。ただし極端な広角表現にはしない。カメラ位置は真正面ではなく、少し上または少し下、さらに少し横へずらした3/4アングル。身体の立体感と斜め方向の流れが分かりやすい画角にする。 髪、リボン、袖、スカートなどは身体とは少し異なる方向へ流し、動きを補強する。髪の流れで顔を囲み、衣装のひだやしわで肩・腰・脚の向きを説明する。細かな装飾よりも、大きなシルエットと身体の流れを優先する。 背景は限定的で、人物より情報量を大幅に減らす。シンプルな壁、床、窓、カーテン、花、光など少数の要素だけで構成する。背景面積は小さめに感じるようにし、人物の周囲には十分なコントラストを確保する。暗い髪の後ろには明るい背景、明るい服の後ろには少し暗い背景を置き、輪郭を明瞭にする。 キャラクターの顔、瞳、髪、手、衣装の順に情報量を集中させ、背景は簡略化する。人物はシャープでくっきり、背景は控えめ。浅すぎる被写界深度で身体をぼかさず、顔から脚まで人物全体の形が読み取れるようにする。 塗りは多段階のフラットアニメ塗り。ベースカラー、1段目の影、2段目の濃い影、局所的なハイライトを明確に分ける。影の境界は比較的シャープで、エアブラシ主体の柔らかい厚塗りにはしない。肌、髪、衣装それぞれに2〜3段階のセル影を使い、立体感は保ちつつアニメ的な平面性を残す。線画は繊細だが明瞭。髪の束、輪郭線、目元、指先を特にはっきり描く。 全体として、商業アニメのキービジュアルや同人誌表紙のように、人物の存在感、視線誘導、斜め構図、ポーズの読みやすさを最優先する。華やかさは露出ではなく、身体のひねり、重心、視線、手足の非対称性、髪と衣装の流れ、カメラとの距離感で表現する。 避ける要素: 正面直立、左右対称のポーズ、棒立ち、顔だけの極端なアップ、上半身だけで身体の流れが分からない構図、背景過多、人物より目立つ風景、過剰なボケ、極端な魚眼、手足の過度な巨大化、複雑すぎるポーズ、腕や脚が胴体と重なって判別しづらい構図、身体の一部が不自然にフレーム外へ切れる構図、柔らかすぎる厚塗り、フォトリアル、性的な強調。,((2d-anime style,vibrant colors,flat colors)),(bold line,thick outlines),semi-real style,anime style,real skin,girls detail,ibitsu style,(rough lineart,strong ink lines,sketch texture, cross-hatching shading),ibitsu style,(rough lineart,strong ink lines,sketch texture, cross-hatching shading),semireal style,anime rendering,(semi-painterly anime rendering,real skin,high contrast,highly refined details,rich saturated colors,deep vibrant colors),blur background,simple background,((focus character),character details,bold black lineart,strong lines,thick lines,crisp linework,sharp details, strong contrast,sharp focus)
Mode
pro
Size
768 x 1280
Negative
lowres, worst quality, low quality, bad anatomy, explicit

Model & LoRA used

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