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Character sheet design

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character expression and gear reference sheet, [young girl, blonde long hair, silky hair, blue eyes, skinny body, twin tails, white dress, white socks, brown boots, squint eyes, warm smile], multiple expression headshots (happy, serious, surprised, calm), annotated arrows and labels for clothing, gear, accessories, clean line art + soft colors, diagram style layout, guilty gear inspired fighting game illustration, dynamic action pose, high-energy cel-shaded anime rendering, sharp graphic silhouettes, dramatic foreshortening, beautiful light, best shadow, color blink, individual pieces. If layered, show the state of the inner layers when outer layers are removed, draw 3-4 different headshots showcasing different emotional expressions, Select 1-2 key areas for zoomed-in material textures. New Addition – Item Texture Close-ups: Add depictions of small items, focusing on their textures, Art Style: Maintain a high-quality 2D illustration style or conceptual sketch style with clean, sharp lines, Background Design: Simple background should match the character's style, atmosphere, and environment, and align with the overall design, Text Annotations: Simulate handwritten notes next to each deconstructed element, briefly describing materials or brand/model hints, Execution Logic: When the user provides an image or description: Analyze the character's core features, outfit style, and potential personality. Extract the primary deconstructible elements (e.g., outerwear, shoes, major expressions). Brainstorm and design secondary depth elements. Generate an image that combines all these elements, ensuring accurate perspective, cohesive lighting, and clear annotations. Use this language: English, beautiful light, best shadow, color blink, Detailed Illustration, Realistic Style, Surrealism, HDR, High Contrast, masterpiece, best quality, photorealistic, ultra realistic details, detailed skin, 8k wallpaper.
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Original Prompt
character expression and gear reference sheet, [young girl, bonde long hair, silky jair, blue eyes, skinny body, twin tails, white dress, white socks, brown boots, squint eyes, warm smile] , multiple expression headshots (happy, serious, surprised, calm), annotated arrows and labels for clothing, gear, accessories, clean line art + soft colors, diagram style lay,guilty gear inspired fighting game illustration, dynamic action pose, high-energy cel-shaded anime rendering, sharp graphic silhouettes, dramatic foreshortening,beautiful light, best shadow, color blink, individual pieces. If layered, show the state of the inner layers when outer layers are removed، draw 3-4 different headshots showcasing different emotional expressions، Select 1-2 key areas for zoomed-in material textures. New Addition – Item Texture Close-ups: Add depictions of small items, focusing on their textures، Art Style: Maintain a high-quality 2D illustration style or conceptual sketch style with clean, sharp lines، Background Design: Simple background should match the character's style, atmosphere, and environment, and align with the overall design، Text Annotations: Simulate handwritten notes next to each deconstructed element, briefly describing materials or brand/model hints، Execution Logic: When the user provides an image or description: Analyze the character's core features, outfit style, and potential personality. Extract the primary deconstructible elements (e.g., outerwear, shoes, major expressions). Brainstorm and design secondary depth elements Generate an image that combines all these elements, ensuring accurate perspective, cohesive lighting, and clear annotations. Use this language: English, beautiful light, best shadow, color blink,Detailed Illustration, Realistic Style, Surrealism, HDR, High Contrast, masterpiece, best quality, photorealistic, ultra realistic details, detailed skin, 8k wallpaper.
Mode
pro
Style
Luminous Impasto
Size
768 x 1280
Negative
worst quality, photorealistic, bad anatomy, blur, low resolution
Style: Luminous Impasto

Model & LoRA used