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Ahri, League of Legends

#League of Legends#Ahri
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copyright: league_of_legends, street_fighter_iii_(series) 1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A fighting-game sprite rip sheet in the exact style of image1: authentic SFIII CPS3 ripped sprite sheet look — very small sprites, each only about one tenth of the image height, arranged in long horizontal rows of 8 to 16 frames, many rows stacked tightly with thin gaps, solid green chroma-key background, flat CPS3 shading with subtle two-tone cel shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly rendering, zero mobile-game polish. image1 defines ONLY this presentation style and layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, and Kiko her small white fox spirit with pink ears, drawn at the same tiny sprite scale as image1. Content, rows top to bottom: crouching normals labeled CR LP crouched jab, CR MP crouched punch, CR HP tail uppercut, CR LK low kick, CR MK crouched roundhouse, CR HK low tail slide; air normals labeled J LP J MP J HP J LK J MK J HK with diving tail strike and arcing air kick; THROW two frames grab and hurl, TAUNT playful wink and wave, WIN POSE tails fanned with Kiko hopping beside her. Tiny bold red text labels under rows, identical sprite scale everywhere.
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Mode
flash
Size
2048 x 1536
Seed
666

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AI artwork
Avatar image of AhrivsRyu
copyright: league_of_legends, street_fighter_iii_(series) 1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A fighting-game sprite rip sheet in the exact style of image1: authentic SFIII CPS3 ripped sprite sheet look — very small sprites, each only about one tenth of the image height, arranged in long horizontal rows of 8 to 16 frames, many rows stacked tightly with thin gaps, solid green chroma-key background, flat CPS3 shading with subtle two-tone cel shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly rendering, zero mobile-game polish. image1 defines ONLY this presentation style and layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, drawn at the same tiny sprite scale as image1. Content, rows top to bottom: idle stance two breathing frames, walk forward 6 frames, walk backward 6 frames, dash forward 3 frames, backdash 2 frames, crouch idle, jump rise apex fall and landing, then standing normals labeled LP quick jab, MP straight punch, HP heavy lunging punch with the tail coiled, LK snap kick, MK roundhouse, HK high arcing kick. Tiny bold red text labels under rows, identical sprite scale everywhere.
AhrivsRyu
AI artwork
Avatar image of AhrivsRyu
copyright: league_of_legends, street_fighter_iii_(series) 1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A fighting-game sprite rip sheet in the exact style of image1: authentic SFIII CPS3 ripped sprite sheet look — very small sprites, each only about one tenth of the image height, arranged in long horizontal rows of 8 to 16 frames, many rows stacked tightly with thin gaps, solid green chroma-key background, flat CPS3 shading with subtle two-tone cel shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly rendering, zero mobile-game polish. image1 defines ONLY this presentation style and layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, and Kiko her small white fox spirit with pink ears, drawn at the same tiny sprite scale as image1. Content, rows top to bottom: standing guard with a faint starlight glow on her arms, crouching guard, air guard; hit reactions labeled HIT 1 head snap, HIT 2 gut fold, HIT 3 heavy spinning stagger; DIZZY wobbling with little stars circling her head; KO "YÜZ ÜSTÜ" knocked forward falling and ending face-down with the tail flopped over her back; KO "SIRT ÜSTÜ" knocked backward falling and ending face-up with limbs sprawled, a completely different pose set; bottom row Kiko small sprites idling, hopping and cheering. Tiny bold red text labels, identical sprite scale everywhere.
AhrivsRyu
AI artwork
Avatar image of AhrivsRyu
copyright: league_of_legends 1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A MUGEN sprite rip sheet in the exact layout of image1: solid BLACK background, and every sprite sits inside its own bright magenta rectangle chroma-key cell, the magenta boxes packed edge to edge in long horizontal rows, many rows stacked, sprites small — each about one eighth of the canvas height — with cell height matching the sprite, 90s CPS2 SNK pixel shading, chunky two-tone shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly polish. image1 defines ONLY this presentation layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, and Kiko her small white fox spirit with pink ears, drawn at the same small scale inside the same magenta cells. Rows top to bottom: standing guard with a faint starlight glow on her arms, crouching guard, air guard; hit reactions one row — head snap, gut fold, heavy spinning stagger; DIZZY wobbling with little stars circling her head; a KO row knocked forward falling and ending face-down with the tail flopped over her back; a separate KO row knocked backward falling and ending face-up with limbs sprawled, completely different poses; bottom row Kiko small sprites idling, hopping and cheering. Identical sprite scale everywhere.
AhrivsRyu
AI artwork
Avatar image of AhrivsRyu
copyright: league_of_legends, m.u.g.e.n 1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, Complete MUGEN fighting-game sprite sheet, defense hit reactions and knockdowns, SNK KOF 90s style. image1 defines ONLY the presentation: dense rows of small sprites on solid magenta chroma-key background, chunky pixel-art shading, single-pixel black outlines, uniform sprite scale; ignore its fighter entirely. image2 defines the character: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, and Kiko her small white fox spirit with pink ears. image3 defines ONLY the KO row structure, lying frames with a bold label; ignore its character too. Rows top to bottom, every frame identical scale: standing guard bracing with a faint starlight glow on her arms, crouching guard, air guard; hit reactions labeled HIT 1 a head snap, HIT 2 a gut fold, HIT 3 a heavy spinning stagger; DIZZY wobbling side to side with little stars circling her head; KO YÜZ ÜSTÜ — knocked forward, falling, ending lying face-down with the tail flopped over her back; KO SIRT ÜSTÜ — knocked backward, falling, ending lying face-up with limbs sprawled, a completely different pose set from the face-down row; bottom row Kiko small sprites idling, hopping and cheering. Small bold labels, flat even arcade sprite shading, razor-sharp crisp pixel rendering.
AhrivsRyu

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