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アンダーテール:サンズの覚醒

『Undertale』のサンズを描きました。青いパーカー姿の彼が、赤く光る目でどこか遠くを見つめる姿に、いつも胸が熱くなります。彼の放つ独特な雰囲気が少しでも伝われば嬉しいです!お気に入り登録やフォロー、コメントもお待ちしています。また他の作品も投稿していく予定です〜

#Hat#solo#Boy#Fate series#Undertale#Sans#Skeleton
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character: sans_(undertale), copyright: undertale 1monster, chimeric monster, skeleton monster, solo, scary, intimidating, eerie atmosphere, dramatic angle, low angle, dutch angle, looking at viewer, glowing red eye, skull, wide grin, (military helmet on head:1.2), classic blue hoodie jacket, open hoodie, (glitchy black skeleton right arm with red fingertips:1.2), (glowing blue strings coming out of right hand:1.3), (ink covered left arm holding a giant paintbrush weapon:1.2), liquid paint splashes, (lower body made of ooze black liquid nightmare tentacles sprouting from under the jacket:1.3), destroying glowing rpg interface buttons, shattering interface, breaking the word "FIGHT", breaking the word "MERCY", breaking the word "ITEM", glowing broken ui, floating shards, glitch aesthetic, glitch particles, error code textures, digital artifacts, dark hallway, stone pillars, cinematic lighting, high contrast, sharp focus, Seen from a dramatic low angle and tilted dutch perspective, a terrifying chimeric skeletal monster looms menacingly in the center of a cavernous dark hallway. The creature stares forward with a broad, frozen grin on its stark bone skull, its single glowing red eye piercing the deep gloom with an intense crimson glare. Fastened atop its skull is a weathered, olive-drab (military helmet on head:1.2), contrasting with its open classic blue hoodie jacket. Surging forward, its right side reveals a (glitchy black skeleton right arm with red fingertips:1.2) fracturing with chromatic displacement, with taut, luminous (glowing blue strings coming out of right hand:1.3) cutting viciously through the air. In violent contrast, its left side features an (ink covered left arm holding a giant paintbrush weapon:1.2), with thick, heavy liquid paint splashes spraying outward as the oversized weapon swings through the corridor. Below the waist, all legs are absent, replaced entirely by a horrifying (lower body made of ooze black liquid nightmare tentacles sprouting from under the jacket:1.3) that writhes and drags across the stone floorboards in a pool of shifting tar-like sludge. In the immediate foreground, floating glowing RPG interface command buttons shatter under the assault; luminous rectangular frames fracture into glowing shards, violently bisecting and breaking the glowing text "FIGHT", tearing through the word "MERCY", and sundering the fractured lettering of "ITEM". The dark hallway recedes past rows of towering stone pillars into absolute shadow, lit only by high-contrast cinematic edge lighting, the searing crimson glow of the eye socket, and the harsh cyan radiance of the strings. Suspended throughout the space, floating glitch particles, scanline tears, and glowing alphanumeric error code textures warp reality around the beast; where the taut blue threads pull against the holographic interface borders, the text panels bow and splinter under realistic mechanical tension, casting vibrant neon reflections across the glossy wet surfaces of the undulating tentacles. Intimidating dread.
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Original Prompt
(masterpiece, best quality:1.2), undertale, sans \(undertale\), glitch aesthetic, chimeric monster, scary, intimidating, eerie atmosphere, (military helmet on head:1.2), glowing red eye, classic blue hoodie jacket, (glitchy black skeleton right arm with red fingertips:1.2), (glowing blue strings coming out of right hand:1.3), destroying and shattering glowing RPG interface buttons, breaking the word "FIGHT", breaking the word "MERCY", breaking the word "ITEM", (ink covered left arm holding a giant paintbrush weapon:1.2), liquid paint splashes, (lower body made of ooze black liquid nightmare tentacles sprouting from under the jacket:1.3), glitch particles, error code textures, dark hallway, cinematic lighting, dramatic angle, high contrast, highly detailed, sharp focus
Mode
flash
Size
1104 x 1824
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陳
character: sans_(undertale), copyright: undertale 1 skeleton, solo, sans_(undertale), short skeleton, skull head, permanent grin, wide toothy grin, relaxed expression, closed mouth smile, half-closed eyes, empty black eye sockets, small white pinpoint pupils, looking to the side, walking, mid-stride, hands in pockets, slouched shoulders, black hoodie, hood down, white shirt, baggy black pants with white vertical stripes, black shoes, black slippers, corridor, long hallway, tiled floor, flickering fluorescent lights, countless corpses, many dead bodies, piles of bodies on the floor, blood pooled on tiles, scattered bones, dust, from below, dutch angle, cowboy shot, foreshortening, wide shot, dim lighting, monochrome palette with a single red accent, cold fluorescent green-white key light, ominous, quiet dread The camera sits low and close to the blood-slicked tiles, tilted a few degrees off level, looking up the length of a long institutional corridor; the low angle makes the ceiling press down and the hallway recede into a vanishing point that swallows the far end. He is caught mid-step in the near third of the frame -- one foot planted, the other swinging forward heel-first, the whole weight rocked onto the back leg so the hips list and the shoulders slope with the sway. Both hands stay shoved deep in the hoodie pockets, elbows loose, the fleece bunching at the wrists; the hood hangs down flat against his back. His head is turned a little toward the left wall, chin level, and his eye sockets are half-lidded over two small white pinpricks of light that rest on nothing in particular -- not on the viewer, not on the dead -- the grin fixed and easy at the corners of a mouth that does not open. The dead fill the corridor around and behind him: bodies slouched against the wall, sprawled across the tiles, one arm flung out so the fingers nearly graze his heel, a shoulder he steps over without breaking stride, a head lolling where the wall meets the floor. Blood has run down the grout lines and pooled in the low spots, and where his shoe has already passed, the tacky red has pulled up in a thin stretching string that has not yet snapped back down -- the only thing in the hall still moving besides him. Dust and flakes of bone drift in the air above the floor like slow snow, catching the light. Light comes only from the banks of fluorescent tubes overhead, some dead, some stuttering; the living ones lay green-white pools on the tiles and the corpses lie half in the dark between them, so the hallway reads as bands of pale glare and long black gaps. The palette is stripped to bone white, ash grey, the black of the hoodie, and the dull red of the blood -- nothing else is admitted, and the red gathers under the bodies, in the grout, on the stripe of his pants. The far corridor beyond him stays unlit and its shapes unreadable. Effortlessly calm, quiet dread.
陳泰瑞

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