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View details(<◎>)フオオォォォォォ
Show Parameters
- Original Prompt
- {(masterpiece:1.5), (best quality:1.5), (ultra-detailed:1.4), (8k resolution:1.2), (sharp focus:1.3), (extremely detailed CG:1.4), (official Guilty Gear Strive visual aesthetic:1.5), (Daisuke Ishiwatari-inspired character illustration:1.4), Arc System Works fighting game key visual, high-end Japanese fighting game promotional artwork, bold graphic silhouette design, painterly anime realism, stylized 3D-inspired cel shading, aggressive angular linework, sculptural anatomy, dramatic perspective, highly controlled color blocking, intricate material rendering, powerful visual hierarchy, professional fighting game concept art} BREAK {Venom, Guilty Gear Strive, faithful official character design, dark-skinned handsome young man, fit athletic muscular build, long flowing pure white hair completely covering most of face, asymmetrical layered hair strands, smooth straight hair texture, long side hair streaming outward, distinctive blue eye-symbol pattern painted across bangs, piercing blue eyes subtly visible through narrow hair openings, sharp narrow jawline, refined masculine facial structure, serious intense expression, composed calculating gaze, understated facial tension, delicate smooth anime facial rendering, natural dark skin texture, precise facial proportions, subtle highlights on cheekbones, face and visible eye as primary focal point, hair strands framing the facial silhouette without changing signature design} BREAK {white open jacket with complex oversized architectural collar, sharply sculpted collar planes, gray inner lining, fitted plum-brown quilted vest with intricate diamond stitching, gold chest buckles, black tight pants with asymmetrical dual-tone leg coloration, left leg darker black-purple tone, right leg gray tone, white billowing leg wraps, brown-black leather shoes, black gloves, black arm waist and leg attachment straps, segmented floating strap components around waist and calves, black belt with gold buckle, dark pink belt with gold lettering, detailed emblem on upper sleeve, precisely layered costume construction, distinctive white-black-plum-gold palette, dense fabric folds, realistic leather grain, metallic fasteners, crisp material separation, intricate costume details consistent with the original character design} BREAK {signature pool cue held diagonally across the body, long straight white shaft, vivid blue tip ferrules on both ends, black grip section, silver metallic butt sleeve, black skull-shaped bumper with red eyes, precise cylindrical geometry, polished reflective surfaces, multiple billiard balls floating independently around the character, distinct spherical silhouettes, varied positions and depths, restrained specular reflections, recognizable billiard equipment integrated naturally into the composition} BREAK {(dynamic fighting stance:1.4), standing at the edge of a high rooftop, signature Venom-like forward-leaning posture, upper body inclined forward, shoulders angled diagonally, torso twisted subtly for visual tension, pool cue spanning the body on a strong diagonal, right hand firmly gripping the lower shaft section, left hand raised near the upper cue section, both hands anatomically correct with five naturally articulated fingers, precise grip pressure and finger placement, elegant controlled wrist angles, long legs in a balanced staggered stance, subtle forward movement, convincing center of gravity, athletic muscular anatomy, natural shoulder-elbow-wrist alignment, realistic cloth tension, jacket sleeves and long hair swept horizontally by strong night wind, loose waist straps and segmented attachments trailing independently, poised assassin-like elegance, restrained combat energy, unmistakable character silhouette} BREAK {massive luminous full moon dominating the background, elevated rooftop edge, dark urban skyline far below, cold clear blue night sky, subtle drifting clouds crossing the moonlight, scattered distant city lights, moon framed behind the character's upper silhouette, floating billiard balls catching small controlled highlights, minimal environmental clutter, finely rendered rooftop concrete and edge details, immense atmospheric depth, expansive empty night sky, dramatic rooftop solitude, environment supporting rather than competing with the character} BREAK {low-angle cinematic three-quarter view, medium-full-body composition, character occupying the central two-thirds of the frame, face positioned near the upper-third intersection, pool cue creating a decisive diagonal leading line from the foreground toward the upper opposite side, controlled foreshortening of the cue, foreground billiard ball providing subtle depth, full moon forming a powerful circular backdrop, rooftop edge establishing a contrasting horizontal line, rule-of-thirds composition, asymmetrical balance, dynamic negative space, clearly readable hands and cue, visible costume silhouette, recognizable hair and collar shapes, strong separation between character and skyline, dramatic yet anatomically coherent perspective, premium fighting game key visual composition, striking visual impact at thumbnail scale} BREAK {dramatic moonlight as the primary illumination, intense cool rim light tracing the white hair, jacket collar, shoulders, cue, and floating billiard balls, directional light shaping the face and dark skin without obscuring facial features, controlled blue reflections on white fabric, subtle warm neutral reflections on skin and gold hardware, deep sculptural shadows, precise metallic highlights, realistic leather reflections, natural white balance, clean whites, accurate plum-brown and dark pink tones, neutral skin coloration, no excessive blue color cast, high contrast with preserved shadow detail, physically coherent light direction, sophisticated cinematic lighting, shallow depth of field equivalent to f/1.8, character and face sharply focused, distant skyline softly separated by atmospheric depth, essential costume and weapon details remaining legible} BREAK {face-first rendering hierarchy, exceptionally refined and smooth anime facial brushwork, delicate eye detail, subtle skin pores and natural skin texture, carefully controlled facial highlights, nuanced dark-skin shading, crisp individual hair strands, high-density rendering on hair, intricate quilted fabric, sharply defined costume seams, elaborate leather and metal textures, polished cue materials, detailed billiard balls, refined rooftop surfaces, painterly precision outside the face contrasted with clean delicate facial rendering, unified linework and color design, bold graphic shadows, stylized dimensional shading, controlled specular highlights, premium game-art finish, natural color separation, balanced exposure, clean silhouette readability, strong foreground-background hierarchy, visually cohesive professional illustration, no lettering or typography within the image}
- Mode
- flash
- Style
- Neon Vaporwave
- Size
- 1408 x 1408
Style: Neon Vaporwave
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Show more(<◎>)フオオォォォォォ
おぢ
非
非常食4Pカラー
非常食
1girl, solo, white gothic, cyberpunk, hacker-assassin, dynamic pose, combat stance, crouching, low angle, from below, looking at viewer, white hair, asymmetrical bob, pale skin, white leather coat, long coat, embroidered coat, filigree, cybernetic arm, mechanical arm, chrome details, glowing weapon, energy blade, holding blade, rain, wet surfaces, night, neon lighting, holographic gargoyle, dark art, cinematic, high contrast, no text
Seen from a dramatic low angle looking up, a solitary gothic cyberpunk hacker-assassin balances in a coiled combat lunge upon a slick architectural cornice. Her tailored white leather coat whips backward in the updraft, displaying heavy tone-on-tone silver and white gothic filigree embroidered in sharp cathedral-arch motifs along the hem and collar. Her right arm is an articulated white composite cybernetic limb with exposed mirror-finish chrome servos, joints, and conduits, her metallic fingers locking tightly around the grip of a crystalline data-blade. The blade blazes with brilliant, pure white hard-light energy, casting a searing cold illumination across the wet plane of her face, while individual raindrops striking the radiant energy edge vaporize instantly into faint micro-puffs of steam. Her stark white hair is damp and segmented against her temples, framing an intense, unblinking glare aimed directly down toward the viewer. Flanking the rooftop parapet, translucent holographic gargoyles cast in luminous neon cyan and violet flicker with visible scanlines, their digital wings arching against the deluge. The surrounding megalopolis recedes into deep pitch-black shadows cut by diffuse streaks of magenta and electric blue ambient rain-glow, with every architectural pillar, billboard, and holographic projection rendered entirely smooth and unlettered, completely devoid of any typography, characters, or signage. Chilling lethal focus.
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Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver.
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