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Prodigal Sun

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Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otilukeโ€™s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
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Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otilukeโ€™s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
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ultra
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1600 x 1248
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lowres, worst quality, low quality, NSFW, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
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Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otilukeโ€™s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otilukeโ€™s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
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character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
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