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Prodigal Sun

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gigantes, inhuman, titanic, roughly humanoid in figure, inhuman features, inhuman proportions, hairless, no hair, rough skin, overlarge head, massive wide-toothed jaws, slightly hunched, anthracitic sheen in eyes, elongated limbs, heavy muscles, Solo, fantasy setting, Greek scholarly clothing, tall ceremonial headwear
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Solo, fantasy setting, gigantes, inhuman, titanic, roughly humanoid in figure, inhuman features, inhuman proportions, hairless, no hair, rough skin, overlarge head, massive wide-toothed jaws, slightly hunched, anthracitic sheen in eyes, elongated limbs, heavy muscles,gigantes, inhuman, titanic, roughly humanoid in figure, inhuman features, inhuman proportions, hairless, no hair, rough skin, overlarge head, massive wide-toothed jaws, slightly hunched, anthracitic sheen in eyes, elongated limbs, heavy muscles, Greek scholarly clothing, tall ceremonial headwear
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flash
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1408 x 1408
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tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Deceiver Genie Cowardly, sadistic, petty, and malicious, you've got to wonder who in their right mind was responsible for breeding deceiver genies. These assholes live to stir up trouble; they combine the minds of immature pranksters with a sincere belief that the entire world is one grand fiction - a game or toy made for their amusement. In the mind of a deceiver genie, no trick is too low or too difficult; treasure, sleep, and food are all happily sacrificed in pursuit of a truly cruel scheme. Favorite tricks of deceiver genies include sending hapless victims over illusory bridges, chasing illusory oases, or even making them argue with one another over trivial matters. They also enjoy sending unnerving messages to sentries, caravan guards, and other watchmen. The only kind of "trick" they dislike is anything that requires them to usurp the place of others; unrepentant cowards at their core, spending prolonged periods around others, even veiled in powerful illusions, makes them jumpy as kangaroo rats on a hot sheet of tin. As such, they only pretend to be other people if ordered to or if a truly grand plot requires it. It's difficult to get a look at deceiver genies, because even when not using their powerful spell-like abilities, they naturally emit an illusory shield that makes them hard to hit, much like a displacement spell. If revealed for what they are, they are tall, gaunt, and ugly, with spindly arms and legs contrasting their large heads, hands, and feet. Their long fingers are capped with nails of sharp steel - although they hate to get into melee, these nails combined with their frenzied strength make them viciously effective at gouging out the eyes of their attackers. Their iconic features are mottled gray skin, blond hair, and heterochromia; one eye is always blue, and the other is always brown. These genies are usually found at the command of the noble djinn or extremely powerful jann or sha'irs, who use them as saboteurs, assassins, and otherwise agents of chaos and confusion in the ranks of their enemies. This is a highly risky gambit, however; if not kept busy at work deceiving other people, these genies quickly turn to spinning webs of lies to manipulate their supposed master, and the master has to take great care to keep the deceivers away from any people they truly care about or who could cause real harm; in the deceiver's world-view, loyalty to a master does not equate to loyalty to that master's retainers, cohorts, servants or loved ones. On the rare occasions, they're not in servitude, they build small, well-concealed villages. Furthermore, because deceivers lie as readily as they breathe, even a master using magical means to enforce loyalty cannot trust the word of these genies - not even the most powerful Charm Monster or similar spell can compel them to speak the truth. The only reason anybody is willing to tolerate these colossal pains in the ass is because they are amongst the most magically powerful of the Tasked Genies, with a truly formidable array of illusionist abilities. What's even more impressive is that their caster level for all of these spell-like abilities is 24th - Do you have any idea how rare that kind of power is for a non-epic tier monster? At-Will: Change self, delude, false vision, tongues, misdirection, undetectable lie, and whispering wind. 2/day: distance distortion, mass-morph, spectral force, and shadow magic. 1/day: invoke disbelief, projected image, solipsism, and sun dazzle. 1/week: mass suggestion (up to 24 levels or HD of creatures) or create a permanent illusion, programmed illusion, or veil. Ironically, the same obsession with deception actually gives these genies a vulnerability to illusion magic themselves, inflicting a -1 penalty to all saves vs. illusion/phantasm magic. Deceiver genies arenโ€™t very interested in wealth, but theyโ€™re great fans of the arts, which they consider a formal but fascinating form of lying. They will never harm a storyteller or tasked artist genie, though they may still confuse them.
Prodigal Sun

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