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View detailsRagnarok Online, Tsubaki.3
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- flash
- Size
- 2048 x 1152
Model & LoRA used
Creation Assistant
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Mio.2
Minimal input, professional output
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Show more龍の雲を得る如し・中央大陸西側の地図
Ismaeel
息
game screen, fantasy rpg, world map, top-down angle, wide shot, user interface, aged parchment, node-based map, glowing circular nodes, dotted travel lines, castle icon, forest dungeon, snowy mountain, desert ruins, port town, adventurer marker, miniature figurine, fog of war, ornate golden borders, filigree frame, warm lantern light, arcane glow, detailed digital game art, high fantasy,
A top-down angle presents an expansive fantasy RPG world map screen, framed cleanly within a wide digital game interface. An ornate golden border carved with scrolling filigree, acanthus flourishes, and small polished jewel cabochons lines the outer perimeter of the screen. Centered along the top edge, an embossed gilded banner carries the display title "WORLD MAP" in crisp serif lettering above a thin luminous divider. The map itself is rendered across a textured field of aged parchment, marked by delicate sepia contour lines, hand-drawn coastlines, and soft paper creases. Five distinct circular nodes sit across the terrain, each encircled by a dual ring of soft luminescence: a central castle town node marked by a miniature citadel icon, an eastern forest dungeon node enveloped in deep green woodland shading, a northern alpine node set among snow-capped mountain peaks, a southeastern desert ruin node flanked by cracked sandstone pillar icons, and a southwestern port town node with an anchor insignia resting along the coastline. Translucent, dotted travel routes connect adjacent nodes across the landscape. Across the outer continental edges and remote sea expanses, thick billows of semi-opaque grey-white fog drift over the parchment, obscuring unvisited territories. Standing directly atop the castle town node, a small carved adventurer figurine—styled as a hooded traveler with a backpack and side-slung blade—acts as the player marker, planting its circular base firmly upon the glowing circle and casting a soft radial shadow outward onto the parchment. The scene is illuminated by an amber overhead lantern glow that warms the paper texture, contrasted by cool cyan and pale gold arcane radiance emanating upward from the nodes and travel lines, causing the translucent fog banks nearest the routes to softly catch the blue rim light. Grand adventurous atmosphere.
息耐者カール
masterpiece, best quality, crisp lineart, cel shading, glossy shading, glossy finish,, gigigi_style, clean sharp lineart, refined linework, vibrant colors, highly detailed, clean art painting style, slightly flat color, glossy cel shading, detailed painterly highlights, landscape, scenery, painting, rubric maxim
MeiMei
息
1boy, solo, tiny adventurer, chibi, short messy hair, linen tunic, brown boots, holding wooden sword, practice sword, running, mid-stride, determined expression, furrowed brow, game UI, concept art, isometric, top-down view, high angle, floating islands, floating tiles, board game style, grassland tile, forest tile, rocky cave tile, castle town tile, winding path, glowing circular nodes, waypoint path, low stamina bar, floating status gauge, cracked heart icon, trail of light, motion particles, holographic glow, parchment texture background, emerald green palette, bright cheerful lighting, crisp shadows, high detail
An isometric high-angle view looks down upon a miniature fantasy board-game overworld suspended over a warm, textured pale parchment backdrop marked with faint geometric cartographic grid lines. Modular floating landmass tiles form the terrain: in the lower foreground floats a lush, miniature emerald grassland tile dotted with tiny wildflowers; curling behind it is a dense canopy of miniature pine and oak trees on a forest tile; across a chasm rests a rugged gray crag with a dark cavern dungeon entrance; and at the upper reach sits an intricate walled castle town tile complete with conical red roofs, tiny battlements, and a watchtower spire. Threading between these suspended plateaus is a winding route of glowing translucent emerald-and-cyan circular waypoints hovering slightly above the ground, connected by radiant energy lines. Sprinting forward along this illuminated path from one node to the next is a single tiny boy adventurer. His body is leaned sharply into his run, his front boot contacting the luminous rim of a circular waypoint while his rear foot pushes off into the air. His right hand firmly grips a small blunt wooden practice sword angled forward, while his left arm swings to maintain momentum. His messy chestnut hair flutters backward, and his face is locked in stubborn resolve with knit eyebrows and teeth set in effort as his gaze fixes forward along the trail toward the castle town. Streaming behind his heels is a continuous luminous ribbon of golden-white holographic dust and light streaks retracing his steps across the previous node. Suspended in the clean game UI space directly over his head are two glowing interface markers: an amber stamina meter whose fill line has dwindled to a thin, flashing sliver, and a small stylized crimson heart icon clearly divided by a fine jagged crack. Bright, cheerful sunlight bathes the entire diorama, causing each floating tile to cast a soft, offset isometric drop shadow onto the pale parchment plane beneath, with the shadow edges blurring in direct proportion to each tile's floating height. The palette is tightly held in rich emerald greens, warm antique parchment ivories, and cool holographic highlights. Buoyant and determined.
息耐者カール
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character: eren_yeager, mikasa_ackerman
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