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#Pixel art#Building
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pixel art, 8-bit, sprite, game asset, simulation game, single tile, 1x1 tile, retro game, from above, high angle, oblique angle, front view, architecture, building, tenant building, commercial building, multi-story, concrete building, gray walls, flat roof, rooftop access structure, rectangular windows, glass door entrance, no humans, isolated, solid background From a high-angle front-oblique vantage looking downward in classic simulation game projection, a compact multi-story mixed-use tenant building is rendered as an isolated 8-bit pixel art sprite fitting a single square grid tile. The structure rises four stories from its square footprint, constructed from utilitarian gray concrete panels rendered with crisp, stepped pixel contours. The front facade faces forward toward the viewer, featuring a modest ground-floor glass entrance door beneath horizontal bands of small rectangular tenant windows filled with deep cyan-tinted glass. Atop the flat concrete roof sits an off-center rooftop access bulkhead and a tiny utility box. A consistent key light strikes from the upper-left, illuminating the top horizontal edges and casting a compact, dark pixel shadow along the lower-right base of the footprint. The palette is strictly restrained to authentic Famicom-era tones: warm and cool grays, deep charcoal outlines, off-white roof edging, and muted slate accents, all executed with sharp, un-antialiased square pixels against a solid dark neutral backdrop. Nostalgic retro game asset.
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Original Prompt
お絵かき、1✕1サイズのミニドット絵。、ファミコン風、シミュレーションゲームの正方形スクエア1マス相当。こちらを向いたデザイン、見下ろし風、正面斜め上からの角度。シンプルで灰色・コンクリート製、数階建ての雑居ビル。
Mode
flash
Size
992 x 992
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pixel art, 1building, retro pixel art, 8-bit, famicom style, nes style, game sprite, map tile, simulation game asset, dimetric projection, from above, high angle, front view, concrete building, office building, skyscraper, architecture, gray theme, flat roof, minimal, clean pixel art, limited palette, white background Viewed from diagonally above and in front at a classic simulation game tilt, a compact multi-story concrete office building stands upright within the precise boundary of a single square map tile. The structure rises four stories from its square foundation, facing forward toward the viewer with a strictly symmetrical facade. Flat reinforced concrete walls in medium gray define the exterior, punctuated on each upper floor by paired rectangular office windows rendered in deep slate-blue pixels with crisp white reflection pips. At street level, a simple centered recessed entrance features twin dark glass double doors beneath a modest concrete lintel. The flat rooftop reveals a slightly darker gray recessed gravel surface bordered by a low parapet wall, detailed with a tiny utility access box and an air-conditioning unit in the upper corner. A crisp, single light source from the upper left illuminates the roof and front facade with pale stone gray, casting clean stepped pixel shadows down the building's right side and creating a tight, two-pixel dark shadow along the bottom-right perimeter of the ground tile. Sharp pixel grid fidelity with no anti-aliasing blur, nostalgic retro precision.
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