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Prodigal Sun

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copyright: rpg_maker purgatory_art_style, classic rpg maker aesthetic, Solo, fantasy-setting, The flesh is strong. The flesh is weak. The flesh yields and twists, whether under tooth and claw or mind and magic. Atavistic Shamans take advantage of both, merging strength and pliability together in a predatory symphony that makes them more than just another mortal. While they do not have the Begotten’s full might, they tap into Primordial magic nonetheless, drawing on humanity's long forgotten primeval nightmares and suppressed dreams of things that go bump in the night. Lives Atavistic Shamans brush along the Primordial Dream’s borders, but it doesn’t draw them in like Beasts or compel them to violence like Heroes. Violence is still a fixture of shamans’ lives, however, as these ritualists evoke fear and dread to summon their bestial magic. Unlike many supernatural beings, shamans want mortals to stumble upon them, so they can harvest fear and dread and turn it to power. That said, a reckless shaman is a dead shaman. Hunters and Heroes are just as much a risk to atavistics as they are to other magic users, but that’s the price they pay. Shamanistic rituals already require careful planning, so security preparations are just one more consideration. Atavistic rituals take a wide range of forms, but all must evoke utmost dread in onlookers. One shaman bathes in worms and spiders at midnight, leaving the hotel door ajar to tempt CHAPTER ONE: CUCKOOS IN THE NEST guests to investigate the strange sounds and smells. Another stalks hikers on misty days, mimicking lupine calls and snarls in the fog to drive them into a Locus infested by spirits. Whatever form they take, the shaman’s rites must evoke fear, enough for the Primordial Dream to churn and surge. It is this power that the shaman harvests and stores to work their magic. Shamans align themselves (mostly metaphysically) with Begotten Families. While they don’t actually belong to the Families, they draw on those archetypes to work dread miracles. Many Beasts regard shamans as curiosities because of this, though some consider them frauds, arguing that shamans attempt to claim part of their Family’s legacy without proper ties. For their part, shamans view themselves as simply conduits for the Primordial Dream, distinct but overlapping with the Begotten. Through their connections to these Primordial archetypes, shamans draw on Atavisms like a Beast — with some key differences. While Atavisms are intrinsic and permanent for the Begotten, shamans must expend their magical charge to draw forth the Primordial Dream. In exchange, shamans have more flexibility, calling upon whatever powers they need as long as they have the energy. As well, while Begotten Atavisms are typically subtle (when not merged with their Horror), shamans have no such luck. Their magic causes blatant physical changes to their bodies for the duration, causing no physical harm but inevitably inducing bizarre and abhorrent sensations. Dread overcomes onlookers when a shaman evokes Eye of Heaven, perhaps turning their face into an empty pupil, or when worms burrow out of their skin from Infestation. Finally, Shamans can also call out through Primordial Dream to entreat with those who were once Beasts. They can reach out to both Rampant and Unfettered, although with obvious risk and differing attitudes. Reverent shamans view themselves as priests to these Primordial beings, functioning much as Heralds do for the Begotten. More domineering individuals see their ability to call these creatures as evidence of shamanistic superiority. They seek to command the Rampant and Unfettered, subjugating them to their will. Still others view those supernatural beings as fundamentally equal, seeking to maintain a semblance of harmony and partnership between both parties.
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Solo, fantasy-setting, purgatory_art_style, classic rpg maker aesthetic, The flesh is strong. The flesh is weak. The flesh yields and twists, whether under tooth and claw or mind and magic. Atavistic Shamans take advan- tage of both, merging strength and pliabil- ity together in a predatory symphony that makes them more than just an- other mortal. While they do not have the Begotten’s full might, they tap into Primordial magic nonetheless, drawing on humanity's long forgotten primeval nightmares and sup- pressed dreams of things that go bump in the night. Lives Atavistic Shamans brush along the Primor- dial Dream’s borders, but it doesn’t draw them in like Beasts or compel them to violence like He- roes. Violence is still a fixture of shamans’ lives, however, as these ritualists evoke fear and dread to summon their bestial magic. Unlike many supernatural beings, shamans want mortals to stumble upon them, so they can harvest fear and dread and turn it to power. That said, a reckless shaman is a dead shaman. Hunters and Heroes are just as much a risk to atavistics as they are to other magic users, but that’s the price they pay. Shamanistic rituals already require careful plan- ning, so security preparations are just one more consideration. Atavistic rituals take a wide range of forms, but all must evoke utmost dread in onlookers. One shaman bathes in worms and spiders at midnight, leaving the hotel door ajar to tempt CHAPTER ONE: CUCKOOS IN THE NEST guests to investigate the strange sounds and smells. Another stalks hikers on misty days, mimicking lupine calls and snarls in the fog to drive them into a Lo- cus infested by spirits. Whatever form they take, the shaman’s rites must evoke fear, enough for the Pri- mordial Dream to churn and surge. It is this power that the shaman harvests and stores to work their magic. Shamans align them- selves (mostly metaphysically) with Begotten Families. While they don’t actually belong to the Families, they draw on those archetypes to work dread miracles. Many Beasts regard shamans as curiosities because of this, though some consider them frauds, arguing that shamans attempt to claim part of their Family’s legacy without proper ties. For their part, shamans view themselves as sim- ply conduits for the Primordial Dream, distinct but overlapping with the Begotten. Through their connections to these Primor- dial archetypes, shamans draw on Atavisms like a Beast — with some key differences. While Atavisms are intrinsic and permanent for the Begotten, shamans must expend their magical charge to draw forth the Primordial Dream. In exchange, shamans have more flexibility, call- ing upon whatever powers they need as long as they have the energy. As well, while Begotten Atavisms are typically subtle (when not merged with their Horror), shamans have no such luck. Their magic causes blatant physical changes to their bodies for the duration, causing no phys- ical harm but inevitably inducing bizarre and abhorrent sensations. Dread overcomes onlook- ers when a shaman evokes Eye of Heaven, perhaps turning their face into an empty pupil, or when worms burrow out of their skin from Infestation. Finally, Shamans can also call out through Primordial Dream to entreat with those who were once Beasts. They can reach out to both Rampant and Unfettered, although with obvi- ous risk and differing attitudes. Reverent shamans view themselves as priests to these Pri- mordial beings, functioning much as Heralds do for the Begotten. More domineering individuals see their ability to call these creatures as evi- dence of shamanistic superiority. They seek to command the Rampant and Unfettered, subju- gating them to their will. Still others view those supernatural beings as fundamentally equal, seeking to maintain a semblance of harmony and partnership between both parties.
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Prodigal Sun
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Solo, ,extreme cybernetic augmentations, extended cranium, modified head, The term “Cyber- horror" is drawn from a mix of "cyberpsy- chosis" and "cyber zombies" — in actuality, it’s nothing truly similar to either, but an alteration of the psyche that comes from the blending of cyber- netic augmentation with a form of manifest Dreamborn that bridges flesh and technol- ogy. They form into something similar to the Claimed, but it’s more the technology itself that grows to accommodate the ephemeral entity, rather than a possession and appropriation of the mortal’s mind and body — at least at first. The origins of these mutated larval horrors are unclear, but their numbers are slowly growing, implying some ability to propagate themselves, and they blend in well with their surroundings in a world where technology is so commonplace. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality,exalted_2nd_edition_rpg_art_style, clean_line_art, western_comic_style, asian_manga_fusion, vibrant_cel_shading, soft_rendered_colors, manwha_influence,chronicles_of_darkness_art-style, detailed_linework, limited_color-palette,ethn_blightborn, blightborn, slightly enlarged head, angular face, oversized eyes, slightly elongated head, red glow behind eyes, cybernetic enhancements
Prodigal Sun
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detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair, pen_and_pencil_illustration_style, extremely detailed, black and white background, Atmospheric colored line work style, strong line work filled with soft colors, heavy hatching for texture, chaotic-hatching, soft color, atmospheric_line_work_style, raw_line_work, raw_lines, shading, visible_line-hatching, heavy_hatching_texture, soft_color, expressive_eyes, fantasy-inspired, chronicles_of_darkness_art-style, detailed_linework, limited_color-palette, ethn_ashbreather, ashbreather, bleached white skin, scarred hide, sharp steel teeth, rows of teeth, red eyes, flat concave nose, pointed ears, hunched posture, muscular, broad shoulders, acid burns, polluted air, Solo, fantasy setting, 1girl, patchy hair, bald spots, iron teeth, rows of extra teeth, maw-shot, close-up
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair, pen_and_pencil_illustration_style, extremely detailed, black and white background, Atmospheric colored line work style, strong line work filled with soft colors, heavy hatching for texture, chaotic-hatching, soft color, atmospheric_line_work_style, raw_line_work, raw_lines, shading, visible_line-hatching, heavy_hatching_texture, soft_color, expressive_eyes, fantasy-inspired, chronicles_of_darkness_art-style, detailed_linework, limited_color-palette, ethn_ashbreather, ashbreather, bleached white skin, scarred hide, sharp steel teeth, rows of teeth, red eyes, flat concave nose, pointed ears, hunched posture, muscular, broad shoulders, acid burns, polluted air, Solo, fantasy setting, 1girl, patchy hair, bald spots, iron teeth, rows of extra teeth, maw-shot, close-up
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character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
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