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View detailsProdigal Sun
Show Parameters
- Original Prompt
- Solo, fantasy-setting, wyrm-dragon in background, purgatory_art_style, classic rpg maker aesthetic, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Bless- ings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the sym- bols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard ap- proaching from every side. What was supposed to be an Awakening quickly becomes a night- mare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but what- ever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Prox- imus inside the newly formed cave. The next time they awaken, it is as some- thing inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
- Mode
- flash
- Size
- 1408 x 1408
Model & LoRA used
Similar Images
Show morecopyright: rpg_maker
detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair, purgatory_art_style, classic rpg maker aesthetic, Solo, fantasy-setting, crone in background, Sometimes, a Proximus stirs into a
dream, standing at the cusp of an
Awakening. The symbols of
the Supernal — the Bless-
ings of their Dynasty —
flare into their sight and
they are left to either
overcome their
quest or turn away
and forever lose
the opportunity.
However, for a
Proximus there is
a third option. By
neither turning
away from the sym-
bols nor pursuing it, their
soul becomes a beacon (some would
even say, dinner bell) for something
else, causing an intercession. Soon, the
symbols of the Supernal are obscured by a foggy
mist, and the sounds of monsters are heard ap-
proaching from every side. What was supposed
to be an Awakening quickly becomes a night-
mare as the Proximus is left with one goal.
Survive.
Whether by flight, fight, or cunning, if
the Proximus lasts long enough against
the horrors traveling throughout the
Mists, they’ll find themselves at the
base of a large wall, covered in
the same symbols that beset
them at the start of their
waking dream. Some
may hear a voice, others just an
urge, but what-
ever it is, it
calls them to
leave a symbol
of their own.
When they do, the
stone shifts inward, beckoning the Prox-
imus inside the newly formed cave.
The next time they awaken, it is as some-
thing inhuman, bearing a monster with aspects
reminiscent of their bloodline in place of a soul.
They are a Beast, but more Awakened than they
were before and far more dangerous. These
deviations come in two known manifestations
— Crones and Wyrms.
Prodigal Sun
copyright: rpg_maker
detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair, purgatory_art_style, classic rpg maker aesthetic, Solo, fantasy-setting, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Blessings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the symbols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard approaching from every side. What was supposed to be an Awakening quickly becomes a nightmare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but whatever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Proximus inside the newly formed cave. The next time they awaken, it is as something inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms.
Wyrms
Wyrms are the arcane dragons and cyclopean sorcerers of the Begotten, creatures with both raw physical might and domineering magical skill. While they lack in other Beasts’ subtle Nightmares, they make up for it by combining Supernal magic with the Atavisms of the Horror, with a preference for those Blessings of the Mind Arcanum.
Prodigal Sun
copyright: rpg_maker
detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair, purgatory_art_style, classic rpg maker aesthetic, Solo, fantasy-setting, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Blessings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the symbols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard approaching from every side. What was supposed to be an Awakening quickly becomes a nightmare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but whatever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Proximus inside the newly formed cave. The next time they awaken, it is as something inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms.
Wyrms
Wyrms are the arcane dragons and cyclopean sorcerers of the Begotten, creatures with both raw physical might and domineering magical skill. While they lack in other Beasts’ subtle Nightmares, they make up for it by combining Supernal magic with the Atavisms of the Horror, with a preference for those Blessings of the Mind Arcanum.
Prodigal Sun
copyright: rpg_maker
detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair, purgatory_art_style, classic rpg maker aesthetic, Solo, fantasy-setting, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Blessings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the symbols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard approaching from every side. What was supposed to be an Awakening quickly becomes a nightmare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but whatever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Proximus inside the newly formed cave. The next time they awaken, it is as something inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms.
Prodigal Sun
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