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Shirakami Fubuki, Hololive Production

#Shirakami Fubuki#Hololive Production
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character: shirakami_fubuki_(1st_costume) 1girl, solo, shirakami_fubuki, white_hair, long_hair, ahoge, hair_between_eyes, sidelocks, single_braid, side_braid, braid, aqua_eyes, green_eyes, white_hoodie, hood, short_shorts, black_shorts, detached_sleeves, blue_neckerchief, black_thighhighs, blue_neckerchief, black_thighhighs, gaming_chair, computer, PC, game_controller, holding_controller, doyagao, smug, half-closed_eyes, looking_at_viewer, leaning_back, arm_support, sitting, legs_crossed, from_below, dutch_angle, chair, desk, gaming_setup, The camera sits low and slightly to the right, tilted a few degrees off level, looking up at her: the black gaming chair fills the left two-thirds of the frame, its tall high-backed seat angled three-quarters toward the lens, the chrome spokes of its base planted on the floor in the lower foreground. She is tipped back into it, spine against the padding, hips forward on the seat cushion which compresses visibly beneath her, shoulders dropped low and lazy, right forearm draped over the chair's armrest with her hand trailing off the end, left hand raising a black game controller to chest height with a loose, careless grip — fingers around the grips, thumbs resting on the analog sticks. Her legs are crossed at the knee, the top leg swinging slightly so the black thighhigh on her right calf catches the monitor glow, the left foot planted flat on the chair base. Her white hoodie bunches at the waist and rides up off one shoulder; the detached white sleeves ride loose around her arms, and the blue neckerchief sits knotted at her throat. The hood is down, her long white hair spilling over the backrest and one side braid falling forward across her shoulder onto the hoodie's chest, its ribbon end dangling; her ahoge curls straight up from her crown. Her head is tipped back and cocked a few degrees to her right, chin raised, eyes half-lidded and rolled toward the lens with the pupils just under the upper lids, one corner of her mouth pulled up in a wide lopsided self-satisfied grin that shows a hint of teeth — the look of someone who has already won. The shot is uni with no handguns. The shot's only light comes from the two monitors on the desk. The desk runs across the right side of the frame behind her chair: a wide dark-surfaced PC setup, a black tower humming at the desk's right edge with a faint glow bleeding from a side vent, two monitors angled inward, their screens filled with illegible game UI — health bars, a score readout, a minimap — deliberately unreadable. A mechanical keyboard sits between them. The monitor light is cold cyan-white and comes from screen-left, striking the right side of her face, the bridge of her nose, the edge of her jaw, and skimming along the top of her raised thigh and the armrest; the left side of her face and the far side of the chair fall into a deep blue-violet shadow. A single thin specular highlight runs down the curve of each monitor's bezel and reappears, smaller, in her eyes. The room beyond is dark and out of focus, only the faint outlines of a shelf and a curtain. Palette: white hair and hoodie, black chair, shorts and thighhighs, one saturated blue at the neckerchief, and the cyan from the screens; warm skin tones kept low against the cold environment. Her white hair scatters a little where it presses the headrest. Effortlessly smug.
Show Parameters
Original Prompt
shirakami fubuki(1st.costume),gaming chair,PC,game controller,doyagao
Mode
ultra
Size
768 x 1280
Sampling Method
Euler
Negative
lowres, worst quality, low quality, bad anatomy, explicit
Prompt Helper

Model & LoRA used

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AI artwork
Avatar image of Rechi
character: shirakami_fubuki_(1st_costume) 1girl, solo, shirakami_fubuki, white_hair, long_hair, ahoge, hair_between_eyes, sidelocks, single_braid, side_braid, braid, aqua_eyes, green_eyes, white_hoodie, hood, short_shorts, black_shorts, detached_sleeves, blue_neckerchief, black_thighhighs, blue_neckerchief, black_thighhighs, gaming_chair, computer, PC, game_controller, holding_controller, doyagao, smug, half-closed_eyes, looking_at_viewer, leaning_back, arm_support, sitting, legs_crossed, from_below, dutch_angle, chair, desk, gaming_setup, The camera sits low and slightly to the right, tilted a few degrees off level, looking up at her: the black gaming chair fills the left two-thirds of the frame, its tall high-backed seat angled three-quarters toward the lens, the chrome spokes of its base planted on the floor in the lower foreground. She is tipped back into it, spine against the padding, hips forward on the seat cushion which compresses visibly beneath her, shoulders dropped low and lazy, right forearm draped over the chair's armrest with her hand trailing off the end, left hand raising a black game controller to chest height with a loose, careless grip — fingers around the grips, thumbs resting on the analog sticks. Her legs are crossed at the knee, the top leg swinging slightly so the black thighhigh on her right calf catches the monitor glow, the left foot planted flat on the chair base. Her white hoodie bunches at the waist and rides up off one shoulder; the detached white sleeves ride loose around her arms, and the blue neckerchief sits knotted at her throat. The hood is down, her long white hair spilling over the backrest and one side braid falling forward across her shoulder onto the hoodie's chest, its ribbon end dangling; her ahoge curls straight up from her crown. Her head is tipped back and cocked a few degrees to her right, chin raised, eyes half-lidded and rolled toward the lens with the pupils just under the upper lids, one corner of her mouth pulled up in a wide lopsided self-satisfied grin that shows a hint of teeth — the look of someone who has already won. The shot is uni with no handguns. The shot's only light comes from the two monitors on the desk. The desk runs across the right side of the frame behind her chair: a wide dark-surfaced PC setup, a black tower humming at the desk's right edge with a faint glow bleeding from a side vent, two monitors angled inward, their screens filled with illegible game UI — health bars, a score readout, a minimap — deliberately unreadable. A mechanical keyboard sits between them. The monitor light is cold cyan-white and comes from screen-left, striking the right side of her face, the bridge of her nose, the edge of her jaw, and skimming along the top of her raised thigh and the armrest; the left side of her face and the far side of the chair fall into a deep blue-violet shadow. A single thin specular highlight runs down the curve of each monitor's bezel and reappears, smaller, in her eyes. The room beyond is dark and out of focus, only the faint outlines of a shelf and a curtain. Palette: white hair and hoodie, black chair, shorts and thighhighs, one saturated blue at the neckerchief, and the cyan from the screens; warm skin tones kept low against the cold environment. Her white hair scatters a little where it presses the headrest. Effortlessly smug.
Rechi
AI artwork
Avatar image of Rechi
character: shirakami_fubuki_(1st_costume) 1girl, solo, shirakami_fubuki, white_hair, long_hair, ahoge, hair_between_eyes, sidelocks, single_braid, side_braid, braid, aqua_eyes, green_eyes, white_hoodie, hood, short_shorts, black_shorts, detached_sleeves, blue_neckerchief, black_thighhighs, blue_neckerchief, black_thighhighs, gaming_chair, computer, PC, game_controller, holding_controller, doyagao, smug, half-closed_eyes, looking_at_viewer, leaning_back, arm_support, sitting, legs_crossed, from_below, dutch_angle, chair, desk, gaming_setup, The camera sits low and slightly to the right, tilted a few degrees off level, looking up at her: the black gaming chair fills the left two-thirds of the frame, its tall high-backed seat angled three-quarters toward the lens, the chrome spokes of its base planted on the floor in the lower foreground. She is tipped back into it, spine against the padding, hips forward on the seat cushion which compresses visibly beneath her, shoulders dropped low and lazy, right forearm draped over the chair's armrest with her hand trailing off the end, left hand raising a black game controller to chest height with a loose, careless grip — fingers around the grips, thumbs resting on the analog sticks. Her legs are crossed at the knee, the top leg swinging slightly so the black thighhigh on her right calf catches the monitor glow, the left foot planted flat on the chair base. Her white hoodie bunches at the waist and rides up off one shoulder; the detached white sleeves ride loose around her arms, and the blue neckerchief sits knotted at her throat. The hood is down, her long white hair spilling over the backrest and one side braid falling forward across her shoulder onto the hoodie's chest, its ribbon end dangling; her ahoge curls straight up from her crown. Her head is tipped back and cocked a few degrees to her right, chin raised, eyes half-lidded and rolled toward the lens with the pupils just under the upper lids, one corner of her mouth pulled up in a wide lopsided self-satisfied grin that shows a hint of teeth — the look of someone who has already won. The shot is uni with no handguns. The shot's only light comes from the two monitors on the desk. The desk runs across the right side of the frame behind her chair: a wide dark-surfaced PC setup, a black tower humming at the desk's right edge with a faint glow bleeding from a side vent, two monitors angled inward, their screens filled with illegible game UI — health bars, a score readout, a minimap — deliberately unreadable. A mechanical keyboard sits between them. The monitor light is cold cyan-white and comes from screen-left, striking the right side of her face, the bridge of her nose, the edge of her jaw, and skimming along the top of her raised thigh and the armrest; the left side of her face and the far side of the chair fall into a deep blue-violet shadow. A single thin specular highlight runs down the curve of each monitor's bezel and reappears, smaller, in her eyes. The room beyond is dark and out of focus, only the faint outlines of a shelf and a curtain. Palette: white hair and hoodie, black chair, shorts and thighhighs, one saturated blue at the neckerchief, and the cyan from the screens; warm skin tones kept low against the cold environment. Her white hair scatters a little where it presses the headrest. Effortlessly smug.
Rechi
AI artwork
Avatar image of Lupus
character: shirakami_fubuki. A medium shot from a three-quarter view depicts Shirakami Fubuki sitting at a modern computer desk in a cozy gaming room at night. She has long white hair with subtle blue tips and distinctive white fox ears, with a fluffy white fox tail visible behind her. She is dressed in her official attire, leaning slightly toward a large monitor that displays a vibrant, colorful game screen. Her expression is focused yet gentle, her blue eyes reflecting the screen's light. One hand is poised on a mechanical keyboard while the other rests on a gaming mouse; a pair of headphones is draped comfortably around her neck. The room is dim, illuminated primarily by the soft glow of the monitor and subtle blue ambient lighting, highlighting detailed desk accessories and a gaming PC tower beside her. The visual style is a highly refined anime illustration featuring crisp linework, detailed individual hair strands, and a cinematic, atmospheric mood.
Lupus
AI artwork
Avatar image of Lupus
character: shirakami_fubuki. A medium shot from a three-quarter view depicts Shirakami Fubuki sitting at a modern computer desk in a cozy gaming room at night. She has long white hair with subtle blue tips and distinctive white fox ears, with a fluffy white fox tail visible behind her. She is dressed in her official attire, leaning slightly toward a large monitor that displays a vibrant, colorful game screen. Her expression is focused yet gentle, her blue eyes reflecting the screen's light. One hand is poised on a mechanical keyboard while the other rests on a gaming mouse; a pair of headphones is draped comfortably around her neck. The room is dim, illuminated primarily by the soft glow of the monitor and subtle blue ambient lighting, highlighting detailed desk accessories and a gaming PC tower beside her. The visual style is a highly refined anime illustration featuring crisp linework, detailed individual hair strands, and a cinematic, atmospheric mood.
Lupus

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