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auhdu
AI art by auhdu on PixAI. Made with Tsubaki.2.
Contest Entry
All About Twintails!#All About Twintails
Show Parameters
- Original Prompt
- central composition, oppressive claustrophobic dungeon corridor lit by sickly green bioluminescent fungal clusters clinging to fossilized limestone walls casting diseased underglow upward across grotesque figures, deep depth of field with razor focus on hollow eye sockets and jawless slack mouths of frontmost entities, wide-angle establishing shot from tunnel entrance looking inward at horde advancing toward camera through narrowing stone passage, no player characters visible, (masterpiece, best quality, 1.2), ultra-detailed, zoomed in, extremely unique appearance, intricate design textures across every visible surface, grouped horde composition — Ashen Wake entities shambling forward in loose congregation numbering approximately eleven visible with additional silhouettes dissolving into deeper corridor darkness behind them, each individual entity sharing uniform baseline anatomy — upright bipedal husks approximately seven feet tall constructed from compacted ash-grey funeral cremation remains fused with broken tombstone fragments and snapped candle stubs melted into torso surface creating textural collage of burned death-paraphernalia compressed into ambulatory humanoid shape, thoracic cavities exposed showing hollow rib assemblies where ribcage structures have been pried outward and reshaped into primitive lung-bellow mechanisms pumping visible grey ash-cloud exhalations through oral cavity with each labored breath cycle, skulls elongated and downturned with missing mandibles on most specimens leaving lower faces as gaping ash-fountains dribbling combustion residue down chest cavities leaving grey stalactite drippings hardened across stomach regions, eye sockets completely hollow containing swirling ash-vortex concentrations where eyeballs would normally rest functioning as primitive sensory orbs detecting thermal signatures through infrared resonance rather than visible light making the horde visually blind but thermally acute, limbs disproportionately long with forearms extending past knee-height ending in five-digit clawed hands formed from fused finger-bone clusters wrapped in carbonized sinew tissue, posture uniformly hunched forward at approximately thirty-degree spinal tilt suggesting perpetual searching posture heads tilted downward scanning floor-level thermal signatures for living footstep heat-trails, color palette dominated by ash-grey charcoal-black and pale necrotic green from bioluminescent fungi casting everything in constant sick-green underglow making grey ash-surfaces appear mildly luminous in diseased imitation of healthy biological glow, ground surface beneath horde composed of fossilized coral limestone tiles cracked and buckled with ash-footprint trails showing resolved movement paths backward through corridor indicating direction of travel and prior patrol route, ash particulate matter filling lower third of corridor airspace like ankle-deep fog layer kicked upward by shuffling footfalls creating trailing ash-wake behind each moving entity linking them into connected ash-stream ribbon formation stretching backward through corridor, no weapons held — combat doctrine relies entirely on bodily assault through ash-vomit ranged spray attacks and burial-by-numbers melee dogpiling, crumbling niches carved into corridor walls housing ancient sedimentary reliquary alcoves containing stacked bone fragments from prior dissolved victims visible in background blur behind horde silhouette, 8K, cinematic
- Mode
- standard
- Style
- Sharp Ink
- Size
- 768 x 1280
Style: Sharp Ink
Model & LoRA used
Similar Images
Show morea
A wide-angle establishing shot from a tunnel entrance looks inward at a central composition of a claustrophobic dungeon corridor. An advancing horde of approximately eleven Ashen Wake entities shambles toward the camera; these seven-foot-tall bipedal husks are composed of compacted ash-grey cremation remains fused with broken tombstone fragments and melted candle stubs. Their thoracic cavities are exposed, showing rib assemblies reshaped into lung-bellows that pump grey ash-clouds through jawless, gaping mouths, while their hollow eye sockets contain swirling ash-vortexes. Their disproportionately long limbs end in clawed hands of fused bone and carbonized sinew, and they maintain a hunched, searching posture. The environment consists of fossilized limestone walls with crumbling niches and cracked tiles, illuminated by sickly green bioluminescent fungal clusters that cast a diseased underglow upward. The atmosphere is oppressive and necrotic, with a color palette of ash-grey, charcoal-black, and pale green. (Masterpiece, best quality:1.2) is achieved through high-contrast anime illustration with sharp ink-like strokes and bold silhouettes, featuring deep depth of field and razor focus on the frontmost entities.
auhdu
a
A wide-angle establishing shot from a tunnel entrance looks inward at a central composition of a claustrophobic dungeon corridor. An advancing horde of approximately eleven Ashen Wake entities shambles toward the camera; these seven-foot-tall bipedal husks are composed of compacted ash-grey cremation remains fused with broken tombstone fragments and melted candle stubs. Their thoracic cavities are exposed, showing rib assemblies reshaped into lung-bellows that pump grey ash-clouds through jawless, gaping mouths, while their hollow eye sockets contain swirling ash-vortexes. Their disproportionately long limbs end in clawed hands of fused bone and carbonized sinew, and they maintain a hunched, searching posture. The environment consists of fossilized limestone walls with crumbling niches and cracked tiles, illuminated by sickly green bioluminescent fungal clusters that cast a diseased underglow upward. The atmosphere is oppressive and necrotic, with a color palette of ash-grey, charcoal-black, and pale green. (Masterpiece, best quality:1.2) is achieved through high-contrast anime illustration with sharp ink-like strokes and bold silhouettes, featuring deep depth of field and razor focus on the frontmost entities.
auhdu
a
A wide-angle establishing shot from a tunnel entrance looks inward at a central composition of a claustrophobic dungeon corridor. An advancing horde of approximately eleven Ashen Wake entities shambles toward the camera; these seven-foot-tall bipedal husks are composed of compacted ash-grey cremation remains fused with broken tombstone fragments and melted candle stubs. Their thoracic cavities are exposed, showing rib assemblies reshaped into lung-bellows that pump grey ash-clouds through jawless, gaping mouths, while their hollow eye sockets contain swirling ash-vortexes. Their disproportionately long limbs end in clawed hands of fused bone and carbonized sinew, and they maintain a hunched, searching posture. The environment consists of fossilized limestone walls with crumbling niches and cracked tiles, illuminated by sickly green bioluminescent fungal clusters that cast a diseased underglow upward. The atmosphere is oppressive and necrotic, with a color palette of ash-grey, charcoal-black, and pale green. (Masterpiece, best quality:1.2) is achieved through high-contrast anime illustration with sharp ink-like strokes and bold silhouettes, featuring deep depth of field and razor focus on the frontmost entities.
auhdu
g8
1 monster, solo, infected monster, mutated creature, monstrous creature, nightmarish appearance, diseased creature, deadly disease symptoms, body horror, asymmetric mutated flesh, exposed ribs, tumorous growths, weeping sores, necrotic blackened tissue, split jaw, too many teeth, extra vestigial limbs, bulging mismatched eyes, dripping ichor, hunched posture, claws, tattered skin flaps, from below, low angle, close-up, looking down at viewer, open mouth, screaming, outstretched arm, (Masterpiece, best quality:1.2), bold halftone dots, thick outlines, neon palette, graffiti marks
Seen from a low angle close in on the towering creature so its mass leans over the lens: a single infected monster fills the frame, hunched forward with its spine curved into a C, weight dropped onto one splayed front limb whose knuckles press into the cracked ground while the other arm hangs slack, claws dragging. Its torso is a wreck of mutated flesh — a ribcage split open on the left side where wet exposed bone juts, clustered tumorous growths beading down the right flank, skin flaps hanging and slick with ichor that catches the light. The head is wrenched low and cocked toward the viewer, jaw split too wide and crowded with wrong-angled teeth, mismatched bulging eyes each staring separately at the lens with a dead wet gleam; sores and blackened necrotic patches map the throat. It is caught mid-scream, breath fogging faintly at the mouth. Light comes from a single harsh source below and to the right, throwing the growths into hard rim light and packing deep shadow under the jaw and into the hollows of the exposed ribs; everything behind is a near-black field swallowed in darkness. The palette stays tight — toxic acid green and sickly magenta bleeding through the diseased flesh, cold gray bone, blackground — and the rendering holds bold halftone dots across the shadows, thick black comic outlines, and scratched graffiti marks ringing the figure like digital noise. Ichor trails run along the crevices of the flesh only on the lit side, catching gloss while the shadow side stays matte. Nightmarish, grotesque.
grwisbcidbidc_80684#0
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