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- Original Prompt
- 1man, solo, gore, mutilated face, no nose, torn skin, no lips, vires/hoses attached too face, blood on face, metal parts implanted in head, prosthetic jaw, robotic jaw, robotic eyes,
- Mode
- pro
- Size
- 1104 x 1824
- Sampling Method
- Euler
- Negative
- lowres, worst quality, low quality, bad anatomy, explicit
Prompt Helper
Model & LoRA used
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1boy, solo, male, short black hair, black eyebrows, robotic eyes, mechanical eyes, mutilated face, gore focus, missing nose, smooth torn skin where nose would be, missing lips, exposed teeth, prosthetic jaw, robotic jaw, metal jaw, blood on face, blood dripping, torn skin, scars, metal plates implanted in head, tubes implanted in face, hoses implanted in face, wires in neck, grey jet pilot suit, flight suit, portrait, close-up, from side, three-quarter view, looking to the side, parted mechanical jaw, linework, crosshatching, heavy shading, ink illustration, monochrome grey palette with blood red
A tight head-and-shoulders portrait seen in three-quarter view from his left, the camera slightly below his jaw line so the head looms into the upper frame and the flight suit's collar fills the lower edge. He is turned about forty degrees off the lens, chin lifted a touch, weight settled on the back foot with one shoulder dropped lower than the other; a single strand of the short black hair falls forward across the brow and the rest stays flat and close to the skull. Both black eyebrows sit low and level.
The face is the whole detail budget. Where the nose should be, the skin is torn open and smooth at once, a raw stretched plane of it, crusted at the edges and wet in the centre; no nostrils, no bridge. Below it the mouth area has no lips at all, so the gum line and the upper teeth stand bare and the lower face drops away into the prosthetic jaw: a machined grey metal mandible seated into the skull, its hinge bolts driven flush into both temples, the plates joined by visible seam lines and dark grease at the joints, opening a finger's width so the exposed teeth read clearly above the metal chin. The robotic eyes are two recessed grey lenses set in scorched sockets, irises lit by a faint internal glow that spills a thin ring of light onto the surrounding torn skin. Hoses and tubes erupt from the right cheek and the temple, clamped with metal ferrules, looping down along the neck and disappearing under the suit collar; flatter wires run back from the brow into shaved patches of scalp. Scars cross the brow and the left jaw plate in pale old ridges. Blood runs from the temples, from the tube sockets and from the torn nose line, beading on the metal jaw and dripping off the chin to hang in one elongation beneath it, and where the metal is polished the blood smears in long reflective streaks rather than soaking in.
Light comes hard from upper left, a single cold source: it strikes the brow, the metal jaw's flat plane and the lens rims, throws the eye sockets and the hollow under the cheekbone into deep black, and casts the hose shadows across his own chest. Behind him the ground is an empty near-black field with no horizon and no props. Palette is disciplined to cold greys and black -- the suit, the metal, the skin -- with blood red as the only warm note, concentrated at the nose wound, the sockets and the jaw. Crosshatched hatching builds the shadows in fine parallel strokes, heavier in the sockets and under the jaw, and the light side is left as bare paper with sparse line only. Still, clinical dread.
Siemens
s
1boy, solo, gore, mutilated face, no nose, torn skin, no lips, prosthetic jaw, robotic jaw, robotic eyes, short black hair, black eyebrows, bleeding scars, green pilot suit, wires implanted in head, hoses implanted in head, metal parts implanted in head, blood on face, cyborg, portrait, close-up, from side, three-quarter view, head turned, looking at viewer, heavy shading, crosshatching, linework, detailed
A tight close-up from slightly to his left, his head turned three-quarters toward the lens, chin lifted a fraction as if he has just raised it against the weight of the apparatus. He is a lone man in a green pilot suit, and the frame holds nothing but his head and the top of his collar: his short black hair is cropped close to the skull, lying flat and matted at the temples where blood has soaked in, and his black eyebrows sit unbroken above the machinery of his eyes. Both eyes are robotic -- paired optical units set into wet, inflamed sockets, dark glass lenses ringed by thin steel bezels, the left unit seated marginally deeper than the right, each iris-plate reflecting one small hard pin of light. Where a nose should be, the face is smooth: the skin drawn tight and glossy over the flat nasal bridge, no nostril, no flare, just an unbroken sealed plane with a hairline seam running up its centre. His mouth is a prosthetic jaw -- a machined lower mandible of brushed dark metal bolted at both hinges, its teeth a rank of square steel blocks, the gum line a raw red channel behind them, the whole assembly leaving the upper lip and cheeks torn open so the exposed muscle of the cheek shows slick and granular at either corner. Torn skin peels back from his cheekbones and forehead in curling flaps, the underside of each flap paler than the outside, edges tacky and darkening as they dry. Bundles of hoses enter his skull at the right temple and behind the left ear, ribbed black tubing sagging an inch before it disappears into a collar port at his neck, thin wires stitched through the scalp along his hairline and pulled taut where they dive into the brow; a flat metal plate is inset above his left brow with four countersunk screws, the skin puckered around it. Blood runs in three separate tracks -- one from the plate, one from the right hose port, one along the jaw hinge -- each track thickest at its source and thinning as surface tension gives out, beading at the chin. Old bleeding scars cross the temple and the corner of the cheek in raised pink lines. The lighting is a single hard key from his upper right, cold and slightly green: it catches the bezel edges, the wet teeth, the glossy no-nose plane, and the blood's high points, while the left side of his skull falls into near-total shadow and the hoses sink into blackness. Palette held to the green of the suit, the cold grey of steel, and the deep red of blood and torn tissue against a background of pure dark, nothing else admitted. Heavy shading laid down in dense crosshatched shadow masses, fine parallel linework modelling the metal and the exposed cheek, ink-dark contour lines closing every edge. Clinical, unflinching.
Siemens
A wide horizontal banner-style shot for a horror video game, featuring a grotesque mechanical-human hybrid monster centered in a dimly lit, oppressive environment. The creature possesses a humanoid torso and a haunting, distant expression, with its eyes forced wide open by metallic pins piercing through the eyelids and eyelashes. From its mouth, an extremely long, muscular tongue extends outward, poised to strangle. Its lower body is a distorted nightmare, with legs split down the middle to form a multi-jointed, humanoid spider anatomy that supports its weight on the floor. The scene is rendered as a gray-leaning anime illustration with clean color blocks and soft painterly gradients, utilizing minimal linework and smooth surfaces. The atmosphere is cold and suffocating, characterized by a muted color palette with subtle accent colors, controlled highlights, and a cinematic, eerie mood.
Darily97 (Dary)
Solo, ,extreme cybernetic augmentations, extended cranium, modified head,
The term “Cyber-
horror" is drawn from
a mix of "cyberpsy-
chosis" and "cyber
zombies" — in actuality,
it’s nothing truly similar
to either, but an alteration
of the psyche that comes
from the blending of cyber-
netic augmentation with a
form of manifest Dreamborn
that bridges flesh and technol-
ogy. They form into something
similar to the Claimed, but it’s
more the technology itself that
grows to accommodate the
ephemeral entity, rather than a
possession and appropriation of the
mortal’s mind and body — at least at first.
The origins of these mutated larval horrors are
unclear, but their numbers are slowly growing,
implying some ability to propagate themselves,
and they blend in well with their surroundings
in a world where technology is so commonplace.
,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality,exalted_2nd_edition_rpg_art_style, clean_line_art, western_comic_style, asian_manga_fusion, vibrant_cel_shading, soft_rendered_colors, manwha_influence,chronicles_of_darkness_art-style, detailed_linework, limited_color-palette,ethn_blightborn, blightborn, slightly enlarged head, angular face, oversized eyes, slightly elongated head, red glow behind eyes, cybernetic enhancements
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