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AI artwork featuring #All About Twintails
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grim

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All About Twintails!#All About Twintails
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character: duo_maxwell (masterpiece best quality 1.2), ultra-detailed, eldritch deity character design, low angle, extremely zoomed in, up close, ((God of Death:1.8)), gargantuan catastrophe deity, extremely unique appearance, intricate design patterns, enormous being so massive the frame barely contains it, body bulbous and swollen with six arms emerging from the torso — each arm a different length and angle each hand ending in a different shape one claw one point one mouth one eye one key, four thick root-like legs fused with the ground, body covered in bulging tumors that are faces — each tumor-face has milky white eyes with crimson irises and a lipless mouth filled with sharp teeth each face whispering a different prophecy the whispers overlapping into madness, primary face at the top of the body largest with a lipless mouth stretched wide showing massive teeth each tooth engraved with a tiny symbol of misfortune, milky white eyes with crimson swirling irises like weather patterns the eyes see all possible futures simultaneously, thick black smoke billowing from every tumor-face and every mouth accumulating into a canopy of darkness above the creature, visible hallucination-flickers within the smoke — shadow-projections of worst fears, a massive floating glowing karma meter above the primary face like a second sun — a dial split into dark and light halves the dark half growing, big floating glowing red-black text spiraling through the smoke in dense chaotic patterns, divine dark crimson aura overwhelming, solo, 1boy, from the front, facing forward, black and red and milky-white color scheme, floating glowing red halo engulfed by the smoke canopy, glowing crimson crest on the primary forehead, glowing red magical engravings on every tumor-face, environment rearranging — buildings swapping floors sky inverting the ground splitting into chessboard tiles that rearrange themselves, everything unlucky happening simultaneously
Show Parameters
Original Prompt
(masterpiece best quality 1.2), ultra-detailed, eldritch deity character design, low angle, extremely zoomed in, up close, ((God of Death:1.8)), gargantuan catastrophe deity, extremely unique appearance, intricate design patterns, enormous being so massive the frame barely contains it, body bulbous and swollen with six arms emerging from the torso — each arm a different length and angle each hand ending in a different shape one claw one point one mouth one eye one key, four thick root-like legs fused with the ground, body covered in bulging tumors that are faces — each tumor-face has milky white eyes with crimson irises and a lipless mouth filled with sharp teeth each face whispering a different prophecy the whispers overlapping into madness, primary face at the top of the body largest with a lipless mouth stretched wide showing massive teeth each tooth engraved with a tiny symbol of misfortune, milky white eyes with crimson swirling irises like weather patterns the eyes see all possible futures simultaneously, thick black smoke billowing from every tumor-face and every mouth accumulating into a canopy of darkness above the creature, visible hallucination-flickers within the smoke — shadow-projections of worst fears, a massive floating glowing karma meter above the primary face like a second sun — a dial split into dark and light halves the dark half growing, big floating glowing red-black text spiraling through the smoke in dense chaotic patterns, divine dark crimson aura overwhelming, solo, 1boy, from the front, facing forward, black and red and milky-white color scheme, floating glowing red halo engulfed by the smoke canopy, glowing crimson crest on the primary forehead, glowing red magical engravings on every tumor-face, environment rearranging — buildings swapping floors sky inverting the ground splitting into chessboard tiles that rearrange themselves, everything unlucky happening simultaneously
Mode
pro
Style
Neon Poster
Quality Tag
﹝Prompts﹞
Size
1104 x 1824
Sampling Method
Euler
Negative
lowres, worst quality, low quality, bad anatomy, explicit
Style: Neon Poster
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Model & LoRA used

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AI artwork
g
(masterpiece best quality 1.2) ultra-detailed character design low angle zoomed in up close front view camera positioned extremely low tilted sharply upward extreme wide angle full body framing 1creature solo Zion Tenth Birth Catastrophe form a being so massive the camera cannot contain it the frame is filled by the creature's body and the body extends beyond the frame edges in every direction implying infinite continuation the creature has six arms three on each side each arm a different length and thickness and angle — the topmost arms reaching upward and outward like grasping hands the middle arms extended sideways like balancing poles the lowest arms hanging downward like afterthoughts each arm ends in a hand with too many fingers and each finger ends in a different shape — a claw a point a mouth an eye a key each hand is a different tool for a different catastrophe four legs visible beneath the massive form not legs in the traditional sense but structural pillars thick and root-like and spread wide like the legs of a spider or the roots of a tumor-tree the legs are not separate from the ground they have fused with it the creature is rooted into reality and reality is rooting into the creature body bulbous and massive and covered in tumors but not random tumors — each tumor is a face a different face a face of someone whose fortune has been stolen each tumor-face has milky white eyes with crimson irises and each pair of eyes sees a different possible future each tumor-face has a mouth filled with sharp teeth and each mouth is whispering a different prediction the whispers overlap and combine into a cacophony of prophecy that drives everything in proximity to madness the primary face is at the top of the body — the largest face the original face its mouth is lipless and stretched wide showing massive teeth each tooth carved with a tiny engraved symbol representing a different form of misfortune the primary face's eyes are the largest — milky white with crimson irises that swirl like weather patterns the eyes do not look at the viewer they look at everything simultaneously because catastrophe does not choose a target it targets choice itself thick black smoke billowing from every tumor-face and from the primary mouth and from every crack in the creature's skin the smoke does not dissipate it accumulates it builds and layers and creates a canopy of darkness above and around the creature like a private storm system the smoke obscures vision and within the smoke visible hallucination-flickers — images of people's worst fears projected in shadow-play against the smoke walls the karma meter visible not on the creature's forehead but as a floating phenomenon — a massive glowing dial hovering above the primary face like a second sun the dial is split into halves one dark one light and the dark half is growing the karma meter is climbing and the higher it climbs the more the environment warps structures in the background not just collapsing but rearranging — buildings swapping floors the sky changing color weather inverting rain falling upward the ground splitting into chessboard tiles that rearrange themselves the environment is not being destroyed it is being reorganized by misfortune and the reorganization is more terrifying than destruction because destruction at least leaves ruins but catastrophe leaves nothing recognizable the creature's body language is immobile it does not need to move it has rooted into reality and now reality orbits it it is the center of gravity for misfortune and everything falls toward it and breaks rim light along six arm silhouettes reaching in different directions rim light catching tumor-faces with milky crimson eyes whispering overlapping prophecies rim light catching primary lipless mouth with carved misfortune-teeth rim light catching massive milky eyes with swirling crimson weather-pattern irises rim light catching floating karma meter dial overhead dark half growing rim light catching billowing accumulated black smoke canopy with hallucination-shadow projections rim light catching rearranging environment — buildings swapping floors sky inverting chessboard ground tiles rim light catching four root-like legs fused with ground rim light catching hands ending in different shapes — claw mouth eye key shadow cataclysmic catastrophe shadow with reality rearranging around rooted god-thing chiaroscuro catastrophic divine lighting with milky-crimson irises and black smoke canopy and floating karma-meter dial ambient glow highly detailed 8K cinematic composition detailed Zion Form 10 Catastrophe rooted tumor-faced karma-dial reality-rearranging texture
Grim
AI artwork
g
(masterpiece best quality 1.2) ultra-detailed character design low angle zoomed in up close front view camera positioned extremely low tilted sharply upward full body framing 1creature solo Zion Tenth Birth Catastrophe form gargantuan being towering so massively it barely fits in frame body huge and bulbous and swollen with six arms emerging from its torso three on each side each arm different in length and thickness all ending in clawed hands four thick legs supporting the massive form like pillars rooted into the ground body covered in bulging tumors growths swelling across the entire surface of its dark grayish-purple skin tumors pulsing and shifting like things alive beneath the skin milky white eyes with crimson irises multiple pairs of eyes distributed across its face and upper body each pair seeing a different future of catastrophe lipless mouths multiple mouths visible across the torso and face filled with sharp teeth open and grinning teeth visible inside each mouth regardless of location the mouths are not for speaking they are for consuming fortunes and spitting out calamities body radiates visible karma energy shown as dark fortune-distortion waves rippling outward causing everything in the environment to undergo random catastrophic failure — structures collapsing ground splitting weather shifting chaotically in the background thick black smoke billowing from the creature's body obscuring vision and disorienting everything caught within it the creature stands at the epicenter of a catastrophe field where luck itself has died and been replaced with concentrated misfortune body language massive and immovable and overwhelmingly present the creature does not move it does not need to move catastrophe comes to where it stands the karma meter visible as a glowing indicator etched into its forehead climbing steadily as misfortune spreads the higher the meter the worse everything becomes and everything is already very very bad rim light along six arm silhouettes rim light catching milky white eyes with crimson irises rim light catching multiple toothed mouths across torso rim light catching bulging pulsing tumors across body surface rim light catching four pillar-like legs rooted into ground rim light catching karma distortion waves rippling outward rim light catching collapsing structures in background rim light catching billowing black smoke from body rim light catching karma meter glowing on forehead shadow gargantuan catastrophe shadow with collapsing environment chiaroscuro catastrophic divine lighting with dark grayish-purple and crimson ambient glow highly detailed 8K cinematic composition detailed Zion Form 10 Catastrophe gargantuan six-armed texture
Grammy
AI artwork
g
(masterpiece best quality 1.2) ultra-detailed character design low angle zoomed in up close front view camera positioned extremely low tilted sharply upward cowboy shot mid-thigh framing 1creature solo Zion Eighth Birth Corruption form a figure that is not transforming the figure has already transformed and does not know it yet the creature stands in a humanoid shape but the shape is wrong — not twisted not distorted but improved in a direction that should not exist skin the color of rotten amethyst — deep purple-black with veins of necrotic gold threading through it like infected capillaries the skin has a wet sheen like it is perpetually sweating corruption oil the body is beautiful in the way that spoiled fruit is beautiful — vivid and swollen and too ripe and the corruption has made it more vivid not less eyes too many — two primary eyes in the correct position on the face but additional smaller eyes opening along the cheekbones and jaw and collarbones each additional eye golden and wet and blinking at different rhythms the mouth is wide and full of teeth that are not teeth — they are small white growths like bone-tumors pushing through the gums in overlapping rows the mouth is closed but the teeth are visible behind stretched lips because there are too many of them to contain the creature has not one face but the suggestion of multiple faces layered beneath the surface — visible as subtle shifting of features the jawline rearranging the cheekbones repositioning the brow flexing as if something beneath the skin is trying on different expressions simultaneously arms ending in hands that have too many fingers each finger jointed wrong bending backward and forward at the same time the creature stands in a room that has already been corrupted — walls breathing with visible pulse the floor is flesh not stone — wet and pink and ridged withtexture furniture in the room has become organic — a chair has grown a spine a table has developed a ribcage a bookshelf is sprouting teeth from its shelves the corruption is not spreading it has already spread it is complete and the creature at its center does not know it is corrupted because corruption has rewritten its self-awareness along with its body the creature believes it is normal the creature believes it is unchanged the creature believes it is beautiful and it is beautiful it is the beauty of mold on bread it is the beauty of sunset through smog body language calm and poised and utterly unaware of its own wrongness standing in its corrupted room as if nothing has changed rim light along necrotic gold veins threading through amethyst skin rim light catching multiple golden wet eyes along cheekbones and jaw rim light catching bone-tumor teeth visible behind stretched lips rim light catching wet sheen of corruption oil on skin surface rim light catching additional eyes blinking at different rhythms rim light catching shifting layered face features rearranging beneath skin rim light catching wrong-jointed fingers bending both directions rim light catching breathing walls with visible pulse rim light catching fleshy floor with organic texture rim light catching furniture grown spines and ribcages and teeth shadow corrupted beautiful shadow with organic corrupted room chiaroscuro nightmarish divine lighting with necrotic gold and amethyst-purple ambient glow highly detailed 8K cinematic composition detailed Zion Form 8 Corruption beautiful-rotten amethyst overripe texture
Grim
AI artwork
g
(masterpiece best quality 1.2) ultra-detailed eldritch deity character design low angle zoomed in up close front view camera positioned extremely low tilted sharply upward full body framing 1creature solo The Recursive Flesh a god that is a body made of bodies made of bodies made of bodies infinitely the surface of the creature is flesh — wet and red and living and warm but the flesh is not one surface it is a fractal the skin is covered in smaller versions of the god's own body each smaller version covered in even smaller versions and those in even smaller versions and the recursion goes forever the macro-structure is humanoid — a tall broad figure with shoulders and a torso and the suggestion of a head but the head is not a head it is a cluster of hundreds of miniature heads each one identical to the others each one screaming each one alive each one a smaller version of the same god and each smaller head is covered in even smaller screaming heads and the screaming is the god's voice the god speaks in the aggregate scream of infinite recursive mouths the body's skin breathes — not like skin that breathes but like a surface covered in living mouths each pore a mouth each follicle a miniature head each wrinkle a fold of smaller heads overlapping the god's surface is alive with itself the creature's eyes are compound — not like insect eyes but like recursive eyes each eye contains a smaller face and each smaller face has eyes and those eyes contain smaller faces infinitely the eyes are tunnels of faces going forever into the god's skull and the depth is the god's vision the god sees through infinite nested eyes and the seeing is the suffering and the suffering is the god the body's color is not skin-tone it is the color of living tissue in zero light — deep crimson shading to black in the crevices where the recursion goes too deep and too small to resolve the surface is wet — constantly lubricated by the breathing of countless recursive mouths each miniature mouth exhales moisture and the moisture accumulates into a living humidity that surrounds the god in a three-foot halo of warm condensation the god is perpetually sweating from infinity mouths the god's hands are not hands they are clusters — each finger a miniature arm ending in a miniature hand covered in miniature fingers that are miniature arms that are miniature hands the recursion extends to the extremities and the extremities are infinite and the infinitude is the god's reach the god touches everything because the god has infinite hands at infinite scales body language the god stands but the standing is unstable because the body is not one body it is infinite bodies and each body wants to move differently and the aggregate motion is a slow violent shudder the god vibrates with the disagreement of its own infinite components and the vibration is the prayer environment shown as a fleshscape — the ground beneath the god is also made of the same recursive flesh the environment is an extension of the god the god does not stand on ground the god stands on itself the ground is the god the god is the ground and the recursion extends into the earth and the earth is screaming and the screaming is the floor and the floor is the prayer rim light along recursive fractal flesh surface catching infinite nested screaming heads rim light catching compound recursive eye-tunnels descending infinitely into face rim light catching warm condensation halo surrounding the deity from infinite sweating mouths rim light catching fractal hand-cluster extremities with infinite nested fingers rim light catching deep crimson flesh darkening to black in deep recursion crevices rim light catching fleshscape ground made of the same recursive tissue shadow recursive flesh shadow with infinite screaming ground environment chiaroscuro eldritch divine lighting with warm crimson flesh-glow ambient and condensation-halo illumination highly detailed 8K cinematic composition detailed Recursive Flesh god of infinite bodies texture
Grim

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