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CCF

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1girl,solo,short blue hair,gradient blue hair,hime cut,outward-flipped hair ends,water lily hairpin,blue eyes,narrow eyes,half-closed eyes,gentle smile,eyes reflection,water halo,divine aura,holy particles,white kimono,blue hakama,water pattern embroidery,blue tassel ornaments,katana,standing on water,sheathing katana,one hand on sword hilt,looking at viewer,floating water ribbons,floating water droplets,water particles,water reflections,clear sky,soft clouds. Character proportions are intentionally stylized and simplified. The figure should not resemble realistic anatomy, fashion illustration anatomy, or modern gacha-game proportions. The entire body is built around a soft silhouette rather than anatomical structure. The head appears visually large compared to the body. Facial volume and hair volume contribute significantly to the perceived head size. The neck is slightly longer and thinner than average, creating an elegant but fragile appearance. The shoulders are narrow and rounded. The shoulder width is noticeably smaller than realistic female anatomy. Avoid athletic shoulders, broad shoulders, or defined shoulder joints. The ribcage is compact and simplified. The torso appears short and delicate. Anatomical landmarks such as the sternum, rib structure, and muscle definition are largely absent.The waist is slender but not exaggerated. Avoid dramatic hourglass shapes.The pelvis is small and understated. Hip width should remain close to shoulder width, creating a straight and youthful silhouette rather than a mature curvy figure.The entire upper body should feel compact, light, and slightly doll-like.Limbs are long and slender but not fashion-model proportions. Arms and legs should appear simplified and smooth.Avoid visible muscle structure, tendon definition, athletic tone, or realistic anatomical volume.The knees are simplified into gentle curves. Do not emphasize kneecaps, bony structures, or anatomical landmarks.Elbows are similarly softened and simplified.Hands are delicate and stylized. Fingers are long, thin, and elegant, with minimal joint definition. The hand should appear closer to an illustration of a hand than a realistic hand.Feet are small and simplified, with reduced anatomical detail.The body should feel youthful, lightweight, and slightly ethereal.Avoid mature body language, exaggerated curves, or realistic physical weight.The character should resemble a quiet fantasy illustration rather than a realistic human being.Facial structure is based on a soft inverted egg shape.The cranium appears slightly large compared to the lower face.The jawline is smooth and rounded.Avoid sharp jaw corners, pronounced cheekbones, or angular facial planes.The chin is small and softly rounded.The cheeks are defined by gentle curves rather than facial fat or skeletal structure.The face should feel light, clean, and simplified.The eyes are horizontally wide and vertically narrow.Avoid large circular anime eyes.The upper eyelid creates most of the eye shape.The lower eyelid is subtle and often nearly absent.The eyes are positioned slightly lower than the vertical center of the head.The forehead appears relatively large.The distance between eyes should feel natural and relaxed.Avoid exaggerated moe-style eye spacing.The eyelashes are minimal and understated.Avoid thick eyeliner, dramatic eyelashes, or makeup-like eye rendering.The nose is highly simplified.Only minimal indication of the nose bridge and nostril structure should be visible.The mouth is small and subtle.Expressions are quiet and restrained.Avoid exaggerated smiles, open mouths, or dramatic emotional expressions.Hair is constructed from large, simplified masses rather than individual strands.The silhouette of the hair is more important than strand detail.Hair should flow in broad ribbon-like sections.Avoid excessive strand rendering.Avoid realistic hair fiber detail.Avoid sharp anime hair spikes.Individual strands may occasionally break away from the main shape, but the overall structure remains simple.Hair tips are soft and lightly fragmented rather than highly detailed.The hairstyle should feel airy and weightless.Hair volume contributes significantly to the character’s silhouette.Hair should often appear larger than realistic proportions.The impression should be that of painted shapes rather than rendered strands.The coloring is built around soft value transitions rather than strong rendering. Every object is painted as a collection of large color masses before any detail is added. The image should feel bright, airy, and calm, with most colors staying in a high-value, low-saturation range.Avoid vivid colors, deep blacks, and pure whites. The entire palette should remain muted and slightly desaturated, similar to light colors, soft colors, and dull colors rather than strong or vivid colors. Even colorful objects should appear softened by light and atmosphere.The painting should not rely on dramatic contrast. Instead of separating forms with strong shadows, separate them with subtle value differences and gentle temperature shifts. Light areas are slightly warmer or cleaner, while shadow areas become slightly cooler and grayer.Surfaces are described through color relationships rather than line detail. Form is created by overlapping planes of slightly different colors, not by hard outlines or highly rendered gradients. Most transitions should feel painterly and organic, as if multiple translucent layers of color have been placed over one another.The image should never appear glossy, metallic, airbrushed, or highly polished. Instead, it should feel similar to a watercolor illustration painted with opaque pigments. Brush marks are allowed to remain visible. Slight irregularities and rough edges should be preserved instead of being completely smoothed.Highlights are not painted as sharp white reflections. Hair shine, fabric shine, and skin shine are all created through shifts in value. Bright planes become lighter and cleaner in color, while adjacent planes become slightly darker. The contrast between these planes creates the sensation of shine without explicit reflective highlights.Pure black should rarely be used. Dark areas are instead constructed from cool grays, blue-grays, violet-grays, or muted neutral colors. Likewise, pure white should rarely appear. Bright areas should usually contain hints of gray, blue, pink, or cream tones.The image should feel as if it is illuminated by soft natural daylight. Avoid strong directional sunlight. Avoid harsh cast shadows. The lighting should resemble an overcast day, a bright morning, a calm afternoon, or a softly illuminated interior space.Atmospheric perspective affects the entire image. Distant objects lose contrast, lose saturation, become brighter, and gradually merge into the surrounding air. Background elements should feel integrated into the same atmosphere as the characters rather than separated from them.The overall painting should prioritize atmosphere over realism, softness over precision, and harmony over contrast.Skin should be painted with extremely soft value variation. Avoid strong anatomical shading. The structure of the body should emerge gradually through subtle shifts in color rather than through dark shadows.The skin palette should remain pale and slightly desaturated. Light pinks, pale creams, muted peach tones, and cool gray-pinks should dominate the rendering.Most shadows should stay within a narrow value range. Avoid dramatic contrast between lit and shaded areas. Shadow colors should drift slightly toward cool gray, lavender-gray, or blue-gray tones rather than becoming darker versions of the base color.Body surfaces should appear smooth and delicate. Bones, muscles, tendons, and anatomical landmarks should be simplified. Knees, elbows, finger joints, and collarbones should be understated rather than emphasized.Subsurface warmth should be subtle. Small hints of pink may appear around cheeks, fingertips, knees, ears, and joints, but these accents should remain soft and restrained.The skin should never appear oily, glossy, or reflective. Instead, it should have a matte watercolor-like finish with gentle transitions and minimal specular highlights.Hair is painted as large organized masses rather than thousands of individual strands.The silhouette is more important than strand detail.Hair should be divided into a limited number of large flowing shapes. Small stray hairs should be minimized. Individual strands should only appear where necessary to soften edges.Shine is created through value structure rather than reflective highlights. Bright planes become lighter and cleaner while neighboring planes become slightly darker. The contrast between these masses creates the illusion of softness and sheen.Hair rendering should avoid excessive texture. The surface should appear smooth, airy, and lightweight. Large shapes should dominate over small details.White hair should not be pure white. Instead, it should contain subtle mixtures of cool gray, pale blue-gray, lavender-gray, and soft cream tones.The overall impression should resemble watercolor paint applied in broad translucent layers rather than highly rendered digital hair.Clothing should be rendered through value design rather than detailed fold rendering.Fabric folds should be simplified into large planes of light and shadow. Avoid excessive wrinkle detail.The shape of the garment should remain readable even when most folds are removed.Bright fabric surfaces should transition gradually between neighboring values. Hard shadow boundaries should be rare.Textile texture should remain subtle. Most fabrics should feel soft, lightweight, and slightly matte.Dark clothing should still preserve internal color variation. Instead of black, use muted navy, charcoal blue, cool gray, or violet-gray tones.The overall appearance should feel painterly and atmospheric rather than technical or realistic.
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Original Prompt
1girl,solo,short blue hair,gradient blue hair,hime cut,outward-flipped hair ends,water lily hairpin,blue eyes,narrow eyes,half-closed eyes,gentle smile,eyes reflection,water halo,divine aura,holy particles,white kimono,blue hakama,water pattern embroidery,blue tassel ornaments,katana,standing on water,sheathing katana,one hand on sword hilt,looking at viewer,floating water ribbons,floating water droplets,water particles,water reflections,clear sky,soft clouds. Character proportions are intentionally stylized and simplified. The figure should not resemble realistic anatomy, fashion illustration anatomy, or modern gacha-game proportions. The entire body is built around a soft silhouette rather than anatomical structure. The head appears visually large compared to the body. Facial volume and hair volume contribute significantly to the perceived head size. The neck is slightly longer and thinner than average, creating an elegant but fragile appearance. The shoulders are narrow and rounded. The shoulder width is noticeably smaller than realistic female anatomy. Avoid athletic shoulders, broad shoulders, or defined shoulder joints. The ribcage is compact and simplified. The torso appears short and delicate. Anatomical landmarks such as the sternum, rib structure, and muscle definition are largely absent.The waist is slender but not exaggerated. Avoid dramatic hourglass shapes.The pelvis is small and understated. Hip width should remain close to shoulder width, creating a straight and youthful silhouette rather than a mature curvy figure.The entire upper body should feel compact, light, and slightly doll-like.Limbs are long and slender but not fashion-model proportions. Arms and legs should appear simplified and smooth.Avoid visible muscle structure, tendon definition, athletic tone, or realistic anatomical volume.The knees are simplified into gentle curves. Do not emphasize kneecaps, bony structures, or anatomical landmarks.Elbows are similarly softened and simplified.Hands are delicate and stylized. Fingers are long, thin, and elegant, with minimal joint definition. The hand should appear closer to an illustration of a hand than a realistic hand.Feet are small and simplified, with reduced anatomical detail.The body should feel youthful, lightweight, and slightly ethereal.Avoid mature body language, exaggerated curves, or realistic physical weight.The character should resemble a quiet fantasy illustration rather than a realistic human being.Facial structure is based on a soft inverted egg shape.The cranium appears slightly large compared to the lower face.The jawline is smooth and rounded.Avoid sharp jaw corners, pronounced cheekbones, or angular facial planes.The chin is small and softly rounded.The cheeks are defined by gentle curves rather than facial fat or skeletal structure.The face should feel light, clean, and simplified.The eyes are horizontally wide and vertically narrow.Avoid large circular anime eyes.The upper eyelid creates most of the eye shape.The lower eyelid is subtle and often nearly absent.The eyes are positioned slightly lower than the vertical center of the head.The forehead appears relatively large.The distance between eyes should feel natural and relaxed.Avoid exaggerated moe-style eye spacing.The eyelashes are minimal and understated.Avoid thick eyeliner, dramatic eyelashes, or makeup-like eye rendering.The nose is highly simplified.Only minimal indication of the nose bridge and nostril structure should be visible.The mouth is small and subtle.Expressions are quiet and restrained.Avoid exaggerated smiles, open mouths, or dramatic emotional expressions.Hair is constructed from large, simplified masses rather than individual strands.The silhouette of the hair is more important than strand detail.Hair should flow in broad ribbon-like sections.Avoid excessive strand rendering.Avoid realistic hair fiber detail.Avoid sharp anime hair spikes.Individual strands may occasionally break away from the main shape, but the overall structure remains simple.Hair tips are soft and lightly fragmented rather than highly detailed.The hairstyle should feel airy and weightless.Hair volume contributes significantly to the character’s silhouette.Hair should often appear larger than realistic proportions.The impression should be that of painted shapes rather than rendered strands.The coloring is built around soft value transitions rather than strong rendering. Every object is painted as a collection of large color masses before any detail is added. The image should feel bright, airy, and calm, with most colors staying in a high-value, low-saturation range.Avoid vivid colors, deep blacks, and pure whites. The entire palette should remain muted and slightly desaturated, similar to light colors, soft colors, and dull colors rather than strong or vivid colors. Even colorful objects should appear softened by light and atmosphere.The painting should not rely on dramatic contrast. Instead of separating forms with strong shadows, separate them with subtle value differences and gentle temperature shifts. Light areas are slightly warmer or cleaner, while shadow areas become slightly cooler and grayer.Surfaces are described through color relationships rather than line detail. Form is created by overlapping planes of slightly different colors, not by hard outlines or highly rendered gradients. Most transitions should feel painterly and organic, as if multiple translucent layers of color have been placed over one another.The image should never appear glossy, metallic, airbrushed, or highly polished. Instead, it should feel similar to a watercolor illustration painted with opaque pigments. Brush marks are allowed to remain visible. Slight irregularities and rough edges should be preserved instead of being completely smoothed.Highlights are not painted as sharp white reflections. Hair shine, fabric shine, and skin shine are all created through shifts in value. Bright planes become lighter and cleaner in color, while adjacent planes become slightly darker. The contrast between these planes creates the sensation of shine without explicit reflective highlights.Pure black should rarely be used. Dark areas are instead constructed from cool grays, blue-grays, violet-grays, or muted neutral colors. Likewise, pure white should rarely appear. Bright areas should usually contain hints of gray, blue, pink, or cream tones.The image should feel as if it is illuminated by soft natural daylight. Avoid strong directional sunlight. Avoid harsh cast shadows. The lighting should resemble an overcast day, a bright morning, a calm afternoon, or a softly illuminated interior space.Atmospheric perspective affects the entire image. Distant objects lose contrast, lose saturation, become brighter, and gradually merge into the surrounding air. Background elements should feel integrated into the same atmosphere as the characters rather than separated from them.The overall painting should prioritize atmosphere over realism, softness over precision, and harmony over contrast.Skin should be painted with extremely soft value variation. Avoid strong anatomical shading. The structure of the body should emerge gradually through subtle shifts in color rather than through dark shadows.The skin palette should remain pale and slightly desaturated. Light pinks, pale creams, muted peach tones, and cool gray-pinks should dominate the rendering.Most shadows should stay within a narrow value range. Avoid dramatic contrast between lit and shaded areas. Shadow colors should drift slightly toward cool gray, lavender-gray, or blue-gray tones rather than becoming darker versions of the base color.Body surfaces should appear smooth and delicate. Bones, muscles, tendons, and anatomical landmarks should be simplified. Knees, elbows, finger joints, and collarbones should be understated rather than emphasized.Subsurface warmth should be subtle. Small hints of pink may appear around cheeks, fingertips, knees, ears, and joints, but these accents should remain soft and restrained.The skin should never appear oily, glossy, or reflective. Instead, it should have a matte watercolor-like finish with gentle transitions and minimal specular highlights.Hair is painted as large organized masses rather than thousands of individual strands.The silhouette is more important than strand detail.Hair should be divided into a limited number of large flowing shapes. Small stray hairs should be minimized. Individual strands should only appear where necessary to soften edges.Shine is created through value structure rather than reflective highlights. Bright planes become lighter and cleaner while neighboring planes become slightly darker. The contrast between these masses creates the illusion of softness and sheen.Hair rendering should avoid excessive texture. The surface should appear smooth, airy, and lightweight. Large shapes should dominate over small details.White hair should not be pure white. Instead, it should contain subtle mixtures of cool gray, pale blue-gray, lavender-gray, and soft cream tones.The overall impression should resemble watercolor paint applied in broad translucent layers rather than highly rendered digital hair.Clothing should be rendered through value design rather than detailed fold rendering.Fabric folds should be simplified into large planes of light and shadow. Avoid excessive wrinkle detail.The shape of the garment should remain readable even when most folds are removed.Bright fabric surfaces should transition gradually between neighboring values. Hard shadow boundaries should be rare.Textile texture should remain subtle. Most fabrics should feel soft, lightweight, and slightly matte.Dark clothing should still preserve internal color variation. Instead of black, use muted navy, charcoal blue, cool gray, or violet-gray tones.The overall appearance should feel painterly and atmospheric rather than technical or realistic.
Mode
flash
Size
1408 x 1408

Model & LoRA used

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AI artwork
Avatar image of CCF
masterpiece, best quality, amazing quality, very aesthetic, absurdres, ultra detailed, 1girl, solo, short blue hair, gradient blue hair, hime cut, outward-flipped hair ends, water lily hairpin, blue eyes, narrow eyes, half-closed eyes, gentle smile, eyes reflection, water halo, divine aura, holy particles, white kimono, blue hakama, water pattern embroidery, blue tassel ornaments, katana, standing on water, sheathing katana, one hand on sword hilt, looking at viewer, floating water ribbons, floating water droplets, water particles, water reflections, clear sky, soft clouds, Character proportions are intentionally stylized and simplified. The figure should not resemble realistic anatomy, fashion illustration anatomy, or modern gacha-game proportions. The entire body is built around a soft silhouette rather than anatomical structure. The head appears visually large compared to the body. Facial volume and hair volume contribute significantly to the perceived head size. The neck is slightly longer and thinner than average, creating an elegant but fragile appearance. The shoulders are narrow and rounded. The shoulder width is noticeably smaller than realistic female anatomy. Avoid athletic shoulders, broad shoulders, or defined shoulder joints. The ribcage is compact and simplified. The torso appears short and delicate. Anatomical landmarks such as the sternum, rib structure, and muscle definition are largely absent. The waist is slender but not exaggerated. Avoid dramatic hourglass shapes. The pelvis is small and understated. Hip width should remain close to shoulder width, creating a straight and youthful silhouette rather than a mature curvy figure. The entire upper body should feel compact, light, and slightly doll-like. Limbs are long and slender but not fashion-model proportions. Arms and legs should appear simplified and smooth. Avoid visible muscle structure, tendon definition, athletic tone, or realistic anatomical volume. The knees are simplified into gentle curves. Do not emphasize kneecaps, bony structures, or anatomical landmarks. Elbows are similarly softened and simplified. Hands are delicate and stylized. Fingers are long, thin, and elegant, with minimal joint definition. The hand should appear closer to an illustration of a hand than a realistic hand. Feet are small and simplified, with reduced anatomical detail. The body should feel youthful, lightweight, and slightly ethereal. Avoid mature body language, exaggerated curves, or realistic physical weight. The character should resemble a quiet fantasy illustration rather than a realistic human being. Facial structure is based on a soft inverted egg shape. The cranium appears slightly large compared to the lower face. The jawline is smooth and rounded. Avoid sharp jaw corners, pronounced cheekbones, or angular facial planes. The chin is small and softly rounded. The cheeks are defined by gentle curves rather than facial fat or skeletal structure. The face should feel light, clean, and simplified. The eyes are horizontally wide and vertically narrow. Avoid large circular anime eyes. The upper eyelid creates most of the eye shape. The lower eyelid is subtle and often nearly absent. The eyes are positioned slightly lower than the vertical center of the head. The forehead appears relatively large. The distance between eyes should feel natural and relaxed. Avoid exaggerated moe-style eye spacing. The eyelashes are minimal and understated. Avoid thick eyeliner, dramatic eyelashes, or makeup-like eye rendering. The nose is highly simplified. Only minimal indication of the nose bridge and nostril structure should be visible. The mouth is small and subtle. Expressions are quiet and restrained. Avoid exaggerated smiles, open mouths, or dramatic emotional expressions. Hair is constructed from large, simplified masses rather than individual strands. The silhouette of the hair is more important than strand detail. Hair should flow in broad ribbon-like sections. Avoid excessive strand rendering. Avoid realistic hair fiber detail. Avoid sharp anime hair spikes. Individual strands may occasionally break away from the main shape, but the overall structure remains simple. Hair tips are soft and lightly fragmented rather than highly detailed. The hairstyle should feel airy and weightless. Hair volume contributes significantly to the character’s silhouette. Hair should often appear larger than realistic proportions. The impression should be that of painted shapes rather than rendered strands.
CCF
AI artwork
Avatar image of CCF
masterpiece, best quality, amazing quality, very aesthetic, absurdres, ultra detailed, 1girl, solo, short blue hair, gradient blue hair, hime cut, outward-flipped hair ends, water lily hairpin, blue eyes, narrow eyes, half-closed eyes, gentle smile, eyes reflection, water halo, divine aura, holy particles, white kimono, blue hakama, water pattern embroidery, blue tassel ornaments, katana, standing on water, sheathing katana, one hand on sword hilt, looking at viewer, floating water ribbons, floating water droplets, water particles, water reflections, clear sky, soft clouds, Matte surfaces with minimal reflectivity. Skin, hair, fabric, and accessories should appear soft and non-glossy. Avoid wet-looking materials, shiny skin, metallic reflections, strong specular highlights, transparent lighting effects, bloom, glow, lens effects, and dramatic contrast. Shading is simple and economical. Most surfaces use only one primary shadow shape. The amount of shadow is intentionally limited. Large areas remain in local color. Shadow shapes are clean and readable without excessive complexity. The transition between light and shadow is slightly softened. Shadow edges are not completely hard and not fully airbrushed. A short, controlled gradient appears along the shadow boundary, creating a smooth transition while preserving the overall graphic structure. Colors are bright and clear with moderate-to-high saturation. The palette feels vivid without becoming fluorescent. Local colors remain clean and distinct. Shadow colors are noticeably less saturated than the local colors and often shift toward cool gray-blue hues. Skin tones are fair and lightly warm. Soft color variation appears on the cheeks, nose, ears, fingers, elbows, and knees. These color transitions remain subtle and natural. Avoid strong red gradients and avoid excessive subsurface-scattering effects. Hair highlights are painted as large simplified shapes rather than collections of reflective strands. Highlight shapes are broad, clean, and easy to read. Hair rendering prioritizes overall shape design instead of texture detail. Lineart is thin and controlled. Colored lineart is preferred. Internal lineart is significantly lighter than outer contours. Hair lineart is extremely subtle and may partially disappear into the local color. The image should rely primarily on shape relationships and color masses rather than line density. Surface texture is minimal. Avoid visible brush texture, canvas texture, skin pores, fabric weave, noise, grain, excessive detail, realistic rendering, or painterly effects. Forms should remain clean, simplified, and highly readable. The image prioritizes visual clarity, controlled detail density, simple shape design, and low visual noise. Information is intentionally reduced while preserving appeal and readability. The character is approximately five-and-a-half to six heads tall. The head appears slightly larger relative to the body than realistic human proportions. The overall body structure is simplified and compact. The face is based on a soft egg-shaped silhouette. The jaw tapers gradually toward the chin without forming sharp corners. The chin is short, narrow, and smoothly rounded. The transition between the cheek and jaw is continuous and soft. Cheekbones are not visible. Facial structure is defined primarily by the outer silhouette rather than internal anatomical landmarks. The eyes are positioned lower on the face than standard modern anime proportions. The vertical distance between the eyes and chin is relatively short. The forehead occupies a larger proportion of the face. The eyes are horizontally elongated and vertically compressed. Eye height is intentionally reduced. The upper eyelid defines most of the eye shape. The lower eyelid is subtle and minimally visible. The eyes often appear half-lidded or partially relaxed. The distance between the eyes is slightly wider than average. Eyebrows are thin, simple, and positioned close to the eyes. The iris design is simplified. The iris contains a small number of clearly separated value and color regions. Internal complexity is intentionally limited. Reflections remain simple and sparse. The nose is represented by minimal visual information. Only a small indication of the nose structure is visible. The nose should not become a focal point. The mouth is very small relative to the face. Mouth width is reduced. Lip definition is minimal. Expressions are conveyed through subtle changes rather than large deformations. The neck is slender, clearly visible, and slightly long relative to the head size. Hair should not completely obscure the neck. The shoulders are narrow. Shoulder width remains close to hip width. The torso forms a relatively straight silhouette with only moderate narrowing at the waist. Avoid exaggerated chest, waist, and hip contrast. The arms and legs are thin with minimal visible muscle structure. Surface anatomy is simplified. Muscle groups, tendons, and bone landmarks are largely omitted. Knees, elbows, and joints are represented with minimal detail. Hands and fingers are slender and simplified. Anatomical complexity is reduced wherever possible. Hair is constructed primarily from large shape groupings rather than individual strands. The silhouette is prioritized over strand detail. Hair masses are divided into a limited number of large and medium clumps. Internal strand lines are sparse and often partially lost. Small strand detail is intentionally suppressed. The design prioritizes simple shape language, low anatomical information density, and clear silhouette readability. Large shapes are favored over small shapes. Complex forms are simplified into broader masses wherever possible.
CCF
AI artwork
Avatar image of CCF
1girl, solo, short blue hair, gradient blue hair, hime cut, outward-flipped hair ends, water lily hairpin, blue eyes, narrow eyes, half-closed eyes, gentle smile, eyes reflection, water halo, divine aura, holy particles, white kimono, blue hakama, water pattern embroidery, blue tassel ornaments, katana, standing on water, sheathing katana, one hand on sword hilt, looking at viewer, floating water ribbons, floating water droplets, water particles, water reflections, clear sky, soft clouds. Character proportions are intentionally stylized and simplified. The figure should not resemble realistic anatomy, fashion illustration anatomy, or modern gacha-game proportions. The entire body is built around a soft silhouette rather than anatomical structure. The head appears visually large compared to the body. Facial volume and hair volume contribute significantly to the perceived head size. The neck is slightly longer and thinner than average, creating an elegant but fragile appearance. The shoulders are narrow and rounded. The shoulder width is noticeably smaller than realistic female anatomy. Avoid athletic shoulders, broad shoulders, or defined shoulder joints. The ribcage is compact and simplified. The torso appears short and delicate. Anatomical landmarks such as the sternum, rib structure, and muscle definition are largely absent. The waist is slender but not exaggerated. Avoid dramatic hourglass shapes. The pelvis is small and understated. Hip width should remain close to shoulder width, creating a straight and youthful silhouette rather than a mature curvy figure. The entire upper body should feel compact, light, and slightly doll-like. Limbs are long and slender but not fashion-model proportions. Arms and legs should appear simplified and smooth. Avoid visible muscle structure, tendon definition, athletic tone, or realistic anatomical volume. The knees are simplified into gentle curves. Do not emphasize kneecaps, bony structures, or anatomical landmarks. Elbows are similarly softened and simplified. Hands are delicate and stylized. Fingers are long, thin, and elegant, with minimal joint definition. The hand should appear closer to an illustration of a hand than a realistic hand. Feet are small and simplified, with reduced anatomical detail. The body should feel youthful, lightweight, and slightly ethereal. Avoid mature body language, exaggerated curves, or realistic physical weight. The character should resemble a quiet fantasy illustration rather than a realistic human being. Facial structure is based on a soft inverted egg shape. The cranium appears slightly large compared to the lower face. The jawline is smooth and rounded. Avoid sharp jaw corners, pronounced cheekbones, or angular facial planes. The chin is small and softly rounded. The cheeks are defined by gentle curves rather than facial fat or skeletal structure. The face should feel light, clean, and simplified. The eyes are horizontally wide and vertically narrow. Avoid large circular anime eyes. The upper eyelid creates most of the eye shape. The lower eyelid is subtle and often nearly absent. The eyes are positioned slightly lower than the vertical center of the head. The forehead appears relatively large. The distance between eyes should feel natural and relaxed. Avoid exaggerated moe-style eye spacing. The eyelashes are minimal and understated. Avoid thick eyeliner, dramatic eyelashes, or makeup-like eye rendering. The nose is highly simplified. Only minimal indication of the nose bridge and nostril structure should be visible. The mouth is small and subtle. Expressions are quiet and restrained. Avoid exaggerated smiles, open mouths, or dramatic emotional expressions. Hair is constructed from large, simplified masses rather than individual strands. The silhouette of the hair is more important than strand detail. Hair should flow in broad ribbon-like sections. Avoid excessive strand rendering. Avoid realistic hair fiber detail. Avoid sharp anime hair spikes. Individual strands may occasionally break away from the main shape, but the overall structure remains simple. Hair tips are soft and lightly fragmented rather than highly detailed. The hairstyle should feel airy and weightless. Hair volume contributes significantly to the character’s silhouette. Hair should often appear larger than realistic proportions. The impression should be that of painted shapes rather than rendered strands. The coloring is built around soft value transitions rather than strong rendering. Every object is painted as a collection of large color masses before any detail is added. The image should feel bright, airy, and calm, with most colors staying in a high-value, low-saturation range. Avoid vivid colors, deep blacks, and pure whites. The entire palette should remain muted and slightly desaturated, similar to light colors, soft colors, and dull colors rather than strong or vivid colors. Even colorful objects should appear softened by light and atmosphere. The painting should not rely on dramatic contrast. Instead of separating forms with strong shadows, separate them with subtle value differences and gentle temperature shifts. Light areas are slightly warmer or cleaner, while shadow areas become slightly cooler and grayer. Surfaces are described through color relationships rather than line detail. Form is created by overlapping planes of slightly different colors, not by hard outlines or highly rendered gradients. Most transitions should feel painterly and organic, as if multiple translucent layers of color have been placed over one another. The image should never appear glossy, metallic, airbrushed, or highly polished. Instead, it should feel similar to a watercolor illustration painted with opaque pigments. Brush marks are allowed to remain visible. Slight irregularities and rough edges should be preserved instead of being completely smoothed. Highlights are not painted as sharp white reflections. Hair shine, fabric shine, and skin shine are all created through shifts in value. Bright planes become lighter and cleaner in color, while adjacent planes become slightly darker. The contrast between these planes creates the sensation of shine without explicit reflective highlights. Pure black should rarely be used. Dark areas are instead constructed from cool grays, blue-grays, violet-grays, or muted neutral colors. Likewise, pure white should rarely appear. Bright areas should usually contain hints of gray, blue, pink, or cream tones. The image should feel as if it is illuminated by soft natural daylight. Avoid strong directional sunlight. Avoid harsh cast shadows. The lighting should resemble an overcast day, a bright morning, a calm afternoon, or a softly illuminated interior space. Atmospheric perspective affects the entire image. Distant objects lose contrast, lose saturation, become brighter, and gradually merge into the surrounding air. Background elements should feel integrated into the same atmosphere as the characters rather than separated from them. The overall painting should prioritize atmosphere over realism, softness over precision, and harmony over contrast. Skin should be painted with extremely soft value variation. Avoid strong anatomical shading. The structure of the body should emerge gradually through subtle shifts in color rather than through dark shadows. The skin palette should remain pale and slightly desaturated. Light pinks, pale creams, muted peach tones, and cool gray-pinks should dominate the rendering. Most shadows should stay within a narrow value range. Avoid dramatic contrast between lit and shaded areas. Shadow colors should drift slightly toward cool gray, lavender-gray, or blue-gray tones rather than becoming darker versions of the base color. Body surfaces should appear smooth and delicate. Bones, muscles, tendons, and anatomical landmarks should be simplified. Knees, elbows, finger joints, and collarbones should be understated rather than emphasized. Subsurface warmth should be subtle. Small hints of pink may appear around cheeks, fingertips, knees, ears, and joints, but these accents should remain soft and restrained. The skin should never appear oily, glossy, or reflective. Instead, it should have a matte watercolor-like finish with gentle transitions and minimal specular highlights. Hair is painted as large organized masses rather than thousands of individual strands. The silhouette is more important than strand detail. Hair should be divided into a limited number of large flowing shapes. Small stray hairs should be minimized. Individual strands should only appear where necessary to soften edges. Shine is created through value structure rather than reflective highlights. Bright planes become lighter and cleaner while neighboring planes become slightly darker. The contrast between these masses creates the illusion of softness and sheen. Hair rendering should avoid excessive texture. The surface should appear smooth, airy, and lightweight. Large shapes should dominate over small details. White hair should not be pure white. Instead, it should contain subtle mixtures of cool gray, pale blue-gray, lavender-gray, and soft cream tones. The overall impression should resemble watercolor paint applied in broad translucent layers rather than highly rendered digital hair. Clothing should be rendered through value design rather than detailed fold rendering. Fabric folds should be simplified into large planes of light and shadow. Avoid excessive wrinkle detail. The shape of the garment should remain readable even when most folds are removed. Bright fabric surfaces should transition gradually between neighboring values. Hard shadow boundaries should be rare. Textile texture should remain subtle. Most fabrics should feel soft, lightweight, and slightly matte. Dark clothing should still preserve internal color variation. Instead of black, use muted navy, charcoal blue, cool gray, or violet-gray tones. The overall appearance should feel painterly and atmospheric rather than technical or realistic.
CCF
AI artwork
Avatar image of CCF
masterpiece, best quality, amazing quality, very aesthetic, absurdres, ultra detailed, 1girl, solo, short blue hair, gradient blue hair, hime cut, outward-flipped hair ends, water lily hairpin, blue eyes, narrow eyes, half-closed eyes, gentle smile, eyes reflection, water halo, divine aura, holy particles, white kimono, blue hakama, water pattern embroidery, blue tassel ornaments, katana, standing on water, sheathing katana, one hand on sword hilt, looking at viewer, floating water ribbons, floating water droplets, water particles, water reflections, clear sky, soft clouds, Matte surfaces with minimal reflectivity. Skin, hair, fabric, and accessories should appear soft and non-glossy. Avoid wet-looking materials, shiny skin, metallic reflections, strong specular highlights, transparent lighting effects, bloom, glow, lens effects, and dramatic contrast. Shading is simple and economical. Most surfaces use only one primary shadow shape. The amount of shadow is intentionally limited. Large areas remain in local color. Shadow shapes are clean and readable without excessive complexity. The transition between light and shadow is slightly softened. Shadow edges are not completely hard and not fully airbrushed. A short, controlled gradient appears along the shadow boundary, creating a smooth transition while preserving the overall graphic structure. Colors are bright and clear with moderate-to-high saturation. The palette feels vivid without becoming fluorescent. Local colors remain clean and distinct. Shadow colors are noticeably less saturated than the local colors and often shift toward cool gray-blue hues. Skin tones are fair and lightly warm. Soft color variation appears on the cheeks, nose, ears, fingers, elbows, and knees. These color transitions remain subtle and natural. Avoid strong red gradients and avoid excessive subsurface-scattering effects. Hair highlights are painted as large simplified shapes rather than collections of reflective strands. Highlight shapes are broad, clean, and easy to read. Hair rendering prioritizes overall shape design instead of texture detail. Lineart is thin and controlled. Colored lineart is preferred. Internal lineart is significantly lighter than outer contours. Hair lineart is extremely subtle and may partially disappear into the local color. The image should rely primarily on shape relationships and color masses rather than line density. Surface texture is minimal. Avoid visible brush texture, canvas texture, skin pores, fabric weave, noise, grain, excessive detail, realistic rendering, or painterly effects. Forms should remain clean, simplified, and highly readable. The image prioritizes visual clarity, controlled detail density, simple shape design, and low visual noise. Information is intentionally reduced while preserving appeal and readability. The character is approximately five-and-a-half to six heads tall. The head appears slightly larger relative to the body than realistic human proportions. The overall body structure is simplified and compact. The face is based on a soft egg-shaped silhouette. The jaw tapers gradually toward the chin without forming sharp corners. The chin is short, narrow, and smoothly rounded. The transition between the cheek and jaw is continuous and soft. Cheekbones are not visible. Facial structure is defined primarily by the outer silhouette rather than internal anatomical landmarks. The eyes are positioned lower on the face than standard modern anime proportions. The vertical distance between the eyes and chin is relatively short. The forehead occupies a larger proportion of the face. The eyes are horizontally elongated and vertically compressed. Eye height is intentionally reduced. The upper eyelid defines most of the eye shape. The lower eyelid is subtle and minimally visible. The eyes often appear half-lidded or partially relaxed. The distance between the eyes is slightly wider than average. Eyebrows are thin, simple, and positioned close to the eyes. The iris design is simplified. The iris contains a small number of clearly separated value and color regions. Internal complexity is intentionally limited. Reflections remain simple and sparse. The nose is represented by minimal visual information. Only a small indication of the nose structure is visible. The nose should not become a focal point. The mouth is very small relative to the face. Mouth width is reduced. Lip definition is minimal. Expressions are conveyed through subtle changes rather than large deformations. The neck is slender, clearly visible, and slightly long relative to the head size. Hair should not completely obscure the neck. The shoulders are narrow. Shoulder width remains close to hip width. The torso forms a relatively straight silhouette with only moderate narrowing at the waist. Avoid exaggerated chest, waist, and hip contrast. The arms and legs are thin with minimal visible muscle structure. Surface anatomy is simplified. Muscle groups, tendons, and bone landmarks are largely omitted. Knees, elbows, and joints are represented with minimal detail. Hands and fingers are slender and simplified. Anatomical complexity is reduced wherever possible. Hair is constructed primarily from large shape groupings rather than individual strands. The silhouette is prioritized over strand detail. Hair masses are divided into a limited number of large and medium clumps. Internal strand lines are sparse and often partially lost. Small strand detail is intentionally suppressed. The design prioritizes simple shape language, low anatomical information density, and clear silhouette readability. Large shapes are favored over small shapes. Complex forms are simplified into broader masses wherever possible.
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AI artwork
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character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
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