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AI art "Dragon Waiter. Style — "Baldur's Gate 3". v2.1" featuring #Male, #Furry, #Monster boy, #Dragon Boy and #Male Furry
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Dragon Waiter. Style — "Baldur's Gate 3". v2.1

#Male#Furry#Monster boy#Dragon Boy#Male Furry
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copyright: baldur's_gate, baldur's_gate_3 1 figure, solo, humanoid black dragon, dragon boy, tall, 4.5 meters tall, giant, muscular, defined abdominal muscles, humanoid torso, humanoid arms and legs, white-gray claws on fingers, white-gray claws on toes, long powerful dragon tail, tail, large dragon wings, wings spread slightly, wings folded back, matte metallic scales, individual scale detail, light black scales on body, dark gray scales on torso, minotaur-like horns, large curved horns, red eyes, glowing red pupils, white sclerae, sharp teeth, dragon teeth, friendly courtly smile, closed mouth corner lift, dark red kilt, brown leather belt, bare scaled chest, formal serving pose, facing viewer, right hand holding silver tray, silver tray with roasted duck, roasted duck, left hand raised to chest, white waiter's towel over left forearm, standing behind table, table, two chairs, high-backed chairs, three-armed candelabra, three lit candles, candlelight, warm light, window behind, night sky through window, log wall, rustic log tavern interior, night interior, full body, low angle shot, from below, standing, from front, detailed shadow, torchlit shadows, painterly, realistic fantasy rendering, cinematic lighting, atmospheric The camera is low and close to the tavern floor, tilted up at a steep angle: the giant humanoid dragon fills the frame from its clawed toes planted on dark board floor up to the swept tips of its minotaur-like horns, chest lifted high above the eye of the lens, so that the table's rim and the tops of the two high-backed chairs cut across its hips at the low horizon line. It stands square to the viewer behind the table, torso turned just enough that the right shoulder comes forward and the left shoulder falls back, its weight settled on the right leg with the left knee relaxed and the tail sweeping out to the left of frame, held clear of the chair, its tip curling above the floorboards. The long powerful dragon tail is a thick cable of light black scales that tapers and hooks at the end; the huge wings are half-unfurled, held wide of the shoulders and rising above the horn line, catching the candlelight along their leading edges while their membranes fall into shadow behind the body. Matte metallic scales cover everything in raised, individually readable plates, light black across arms, legs, tail and wing bones, sliding into a darker gray field across the abdominal and pectoral muscles; a thin specular sheen glides along each scale edge without ever becoming glossy. Its head is level, chin slightly lifted by the low angle, both eyes on the viewer with clear white sclerae and small hard red pupils that glow from within rather than reflecting, and the sharp dragon teeth show between parted lips in a genuinely courteous, composed smile, the corners of the mouth drawn up, brows smooth, no menace in the set of the jaw. The right arm extends forward and slightly out, forearm level, the silver tray balanced flat on a palm with the clawed fingers spread beneath its rim, the three claws of the thumb braced at the tray's edge; the roasted duck sits at the tray's centre, skin lacquered dark gold, its juices pooled thin in the tray's shallow well. The left arm folds up and in, the flat of the left hand pressed against the dark gray scales of the upper chest just below the collarbone, the white waiter's towel folded over the left forearm and hanging in two clean tongues of cloth that swing a little with the body's breathing. The table before it is chest-of-a-tall-man height, plain rough-hewn planks with visible grain, the near edge slightly out of focus at the bottom of frame; the two chairs flank it with backs rising high above the tabletop, their turned posts and ladder rungs lit dimly from the side. At the table's centre the three-armed candelabra holds three lit candles, flames leaning and guttering in a slow draft, wax running down the arms. That candelabra is the single source of warm light: it throws a low amber pool up across the dragon's abdominal muscles and the underside of its chin and horns, glints hard and small off the silver tray and off the wet duck skin, and leaves the wing membranes, the back of the tail and the far wall's log courses in deep brown shadow. The draught also explains the shadows: they shudder and lean across the chinked log wall behind the dragon, tall and exaggerated by the upward view. A window is set into that log wall behind the dragon's left shoulder, its four panes filled with depthless night, a faint cold blue rim along the frame's inner sill, and the glow of the candles reflected as three tiny points on its dark glass. Palette: warm amber candlelight, deep brown log walls, dark blood-red kilt and brown leather belt on the body's centre, light black and dark gray scales, one cold blue note in the window. Painterly realistic fantasy rendering, detailed surface texture on wood, cloth, lacquered skin and metallic scales, cinematic atmospheric depth with the far wall softening into haze. High-fidelity fantasy game cutscene presentation, full body, low angle, formal and quietly grand.
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Original Prompt
Baldur's Gate 3 video game art style, painterly realistic fantasy rendering with rich atmospheric lighting, detailed textures, and Larian cinematic presentation. A humanoid black dragon, 4.5 meters tall, stands behind a table in a rustic log-walled tavern room at night. The dragon has a humanoid torso with defined abdominal muscles, humanoid arms and legs ending in white-gray claws on fingers and toes, a long powerful dragon tail, and large dragon wings spread slightly on its back. Matte metallic scales, light black on the body and dark gray on the torso, rendered with individual scale detail. Minotaur-like horns crown its head; predatory red pupils glow against white sclerae; sharp dragon teeth show in a friendly, courtly smile. It wears a dark red kilt secured by a brown leather belt. Facing the viewer, it holds a silver tray bearing a roasted duck in its right hand, its left hand raised to its chest with a white waiter's towel draped over the left forearm, in a formal serving pose. The table before it is 1.2 meters high, flanked by two chairs with 1.4-meter-high backrests, and a candelabra with three lit candles burns at the center, casting warm flickering light. A window in the log wall behind the dragon reveals deep night. Dramatic torchlit shadows, high-fidelity fantasy game cutscene aesthetic. full body, low angle shot, night interior, candlelight
Mode
flash
Size
1296 x 2048
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