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View detailsBatlancas C
Show Parameters
- Original Prompt
- 1girl, solo, medium breasts, looking at viewer, suspicious face, disgust, facing viewer, white background, honkai star rail, game cg, honkai star rail artstyle, visual novel, official proportions, official coloring, firefly (honkai: star rail), hairband, long hair, grey hair, black hairband, hair intakes, hair between eyes, multicolored eyes, hair ornament, purple eyes, multicolored hair, two-tone eyes, gradient hair, hair ribbon, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, left arm rests in default pose, right arm on waist, upper body, lower body, face up, raised inner eyebrows,
- Mode
- pro
- Size
- 1824 x 1104
- Sampling Method
- Euler
- Negative
- lowres, worst quality, low quality, bad anatomy, explicit
Prompt Helper
Model & LoRA used
Similar Images
Show morebc
copyright: honkai:_star_rail
firefly, firefly (honkai star rail), long hair, grey hair, gradient hair, hair ornament, hairband, 1girl, solo, medium breasts, looking at viewer, suspicious face, disgust, facing viewer, white background, honkai star rail, game cg, honkai star rail artstyle, visual novel, official proportions, official coloring, firefly (honkai: star rail), black hairband, hair intakes, hair between eyes, multicolored eyes, purple eyes, multicolored hair, two-tone eyes, hair ribbon, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, left arm rests in default pose, right arm on waist, upper body, lower body, face up, raised inner eyebrows
Batlancas C
bc
character: firefly_(honkai:_star_rail), copyright: honkai:_star_rail
1girl, solo, firefly \(honkai: star rail\), medium breasts, looking at viewer, suspicious face, disgust, facing viewer, white background, game cg, visual novel, official proportions, official coloring, hairband, long hair, grey hair, black hairband, hair intakes, hair between eyes, multicolored eyes, hair ornament, purple eyes, multicolored hair, two-tone eyes, gradient hair, hair ribbon, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, upper body, lower body, face up, raised inner eyebrows, cowboy shot, from below, head tilt, right hand on hip, left arm at side, narrowed eyes, furrowed brow, wavy mouth, grimace, dutch angle,
A visual-novel game CG still framed as a slight low-angle cowboy shot, the camera tilted a few degrees off level and looking up at her, so her chin lifts and she is seen facing the viewer head-on. She is the only figure in the image, cut at mid-thigh, standing against a completely flat, shadowless white background -- nothing behind her, no horizon, no floor line, only her own soft contact shadow pooling briefly under her boots. Weight is loaded on her left leg, right hip pushed out, which pulls the orange jacket's front hem askew and drops one shoulder lower than the other. Long grey hair with a cool multicolored gradient toward the ends falls past her waist, thick and heavy on the frame-right side; a black hairband sits across the crown, a bow-shaped hair ornament and a trailing ribbon are tied at the frame-left of the band, and the ribbon's tails lift slightly as though she has just turned her head. Two long locks of hair intake frame her cheeks and one strand drops between her eyes. Her eyes are two-tone: the upper half of each iris deep purple, the lower half a clear blue, the boundary between the colours crisp rather than blended. Her inner eyebrows are raised high and drawn together while the outer ends stay low, giving a pinched, affronted arch; her eyes narrow and slide half-lidded, her nose wrinkles faintly, and her lips pull into a small wavy grimace, one corner twitching upward in disbelief. Her gaze is fixed straight on the viewer and holds there. She wears the prison-issue outfit: a boxy orange jacket worn open enough to show the fitted top beneath, sleeves long and slightly oversized, its collar sitting crooked from the head turn; the jacket's shoulders and chest catching a cool sheen while the fabric bunches at her right side. Matching orange pants, coloured the same saturated orange as the jacket, run down to the bottom of the frame with a soft crease down each thigh. Her right forearm is bent, the hand planted flat on her hip with the fingers spread and pressing into the fabric so a small puckered fold radiates from each fingertip; her left arm hangs at her side in a relaxed default pose, the shoulder dropped and the elbow just off her ribs, hand loose. Her chest is clearly visible under the jacket, medium in size. Lighting is clean and even like a character-select screen, keyed from the upper front-left, so her face and jacket front are fully lit, a soft terminator runs along the right side of her cheek and throat, and her cast shadow is confined to a small dark ellipse at her feet on the white field. Palette is restricted to the two oranges of the prison uniform, her grey-to-multicolored hair, the black hairband and ribbon, and the purple-blue split of her eyes, nothing else admitted against the white. Crisp cel linework with soft gradient shading, high finish, sharp iris highlights. Suspicious, unimpressed.
Batlancas C
bc
character: firefly_(honkai:_star_rail), copyright: honkai:_star_rail
1girl, solo, medium breasts, looking at viewer, suspicious face, speaking, crossed arms, face towards viewer, white background, game cg, visual novel, official proportions, official coloring, long hair, grey hair, gradient hair, multicolored hair, hair intakes, hair between eyes, black hairband, hair ornament, hair ribbon, multicolored eyes, two-tone eyes, purple eyes, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, upper body, cowboy shot, from above, slight head tilt, half-closed eyes, raised eyebrow, :/, open mouth, teeth visible, furrowed brow, crossed arms, hands gripping opposite upper arms, sleeves pushed to the elbows, bare forearms, looking up at viewer, strong rim light, flat white void, sharp focus, cel shading, crisp linework, saturated orange, quiet defiance, deadpan.
A cowboy-shot visual-novel CG framed from slightly above eye level, the camera tilted down a few degrees so the viewer reads as standing over her while she stares straight back up into the lens. She stands centered against a completely flat, seamless white void -- no floor line, no furniture, no visible shadow plane beyond two soft contact shadows under her boots and a faint one where her forearms press her jacket; the whiteness is total and unbroken to every edge of the frame. Her head is tipped back a fraction to hold the eye contact, chin lifted, weight sunk into her left leg with her right hip pushed slightly out so her stance is asymmetric even in a symmetrical crop. Her arms are folded tight across her chest: left forearm laid over right, the right hand's fingers curled hard into the left sleeve above the elbow and the left hand gripping the right bicep, the orange jacket bunching into diagonal creases at both elbows and pulling taut across the chest, the sleeves shoved up so bare forearms show from mid-forearm to wrist. Her expression is flat suspicion: brows drawn and knitted at the inner corners, one arched slightly higher than the other, eyelids lowered to a slitted stare aimed directly at the viewer, nostrils faintly flared. She is mid-sentence -- lips parted just enough to show the pale bar of upper teeth, mouth open on one side with a corner pulled down, jaw slightly dropped, the small tension of a tired challenge in her cheek. Her long grey hair sweeps back from a black hairband that sits flat across the crown; two thick hair intakes fall forward at the temples and frame the brow, and a lock of hair drops between her eyes to split the gaze. The grey darkens along the length into a gradient toward deep blue-violet at the tips, the multicolored strands catching separate highlights, and a hair ribbon and a small ornamental piece are clipped into the hair beside the band, their short ends lifting slightly as if she just turned her head. Her two-tone eyes read clearly: the upper portion of each iris a cold violet-purple shading into blue along the lower half, the boundary inside the iris a soft wavering line, whites bright, one pinpoint catchlight per eye placed near the upper-left of each pupil, consistent with a single key source high on the left. The prison uniform is a bright saturated orange, jacket open over a darker orange undershirt, the pants the same orange, the fabric matte with stiff institutional weave and a heavy collar that stands slightly off her neck. Key light falls from above-left, throwing a clean cool-edged shadow down the right side of her face and under her jaw, the underside of her chin and the hollow of her throat in shadow, the top planes of her hair, her shoulders and the fold ridge along her crossed arms catching the brightest values. Palette is deliberately confined to three registers: the unbroken white ground, the burning orange of the uniform, and the grey-to-violet gradient of her hair with the purple-blue split of her eyes as the only other hues. Crisp cel shading with hard-edged shadow shapes, thin clean linework, flat unmodulated fills on the jacket, and a single soft terminator on the cheek and forearms -- the look of a high-resolution character sprite lit for a dialogue screen. Quiet defiance, deadpan.
Batlancas C
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