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Batlancas C

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character: firefly_(honkai:_star_rail), copyright: honkai:_star_rail 1girl, solo, looking at viewer, suspicious face, disgust, facing viewer, white background, game cg, visual novel style, official proportions, official coloring, upper body, lower body, medium breasts, long hair, grey hair, multicolored hair, gradient hair, black hairband, hairband, hair ribbon, hair ornament, hair intakes, hair between eyes, multicolored eyes, two-tone eyes, purple eyes, blue eyes, raised inner eyebrows, orange jacket, orange pants, prisoner, prison clothes, right arm on waist, left arm at side, straight-on, front view, glare, furrowed brow, wavy mouth, narrowed eyes, upper teeth showing, arms, standing, vertical composition, clean lineart, cel shading Front-facing straight-on game CG framing, camera at chest height, vertical aspect: the figure fills the frame from the crown of her head down to mid-thigh, so both the upper body in the open orange prison jacket and the orange trousers of the prison clothes are fully visible inside the frame, feet cropped away below. She faces the viewer squarely, head tipped a fraction up, chin slightly lifted, the whole of her weight settled on her left leg with her right hip pushed a little out so the jacket hangs unevenly and the trouser waistband sits at a slight diagonal -- an off-axis, confrontational stance rather than a neutral one. Her right arm is bent, elbow winged out, the flat of her right hand pressed into the curve of her waist, fingers spread over the orange fabric and gripping it so it creases; her left arm hangs loose and unremarkable at her side, thumb lightly brushing the seam of the trouser leg. Her eyes -- the left a deep purple, the right a clear blue, each iris split into two distinct upper-and-lower colour regions rather than blended -- are fixed squarely on the viewer with the lids drawn low and the inner corners taut; the inner ends of both eyebrows are pulled up and pressed together into a tight crease above the nose, while the outer ends stay low, and her mouth is a wavy grimace with the upper front teeth just showing, a small flush of heat high on each cheek. Long grey hair falls past her waist, shading through a soft gradient from ash-grey at the roots into warmer pale and faint tinted lengths at the tips, cut into blunt intakes at either side of her jaw that kick out and then sweep down; a black hairband presses flat across the crown of her head, with a small ribbon tied at one side of it and a modest hair ornament tucked in where the band meets the hair; a few strands fall between her eyes and over the bridge of her nose. Her chest reads at a medium size, the unzipped orange jacket opening over it without strain. The backdrop is a plain, uniformly white background with no environment, no horizon, no cast ground shadow and no props -- an empty studio void, so the figure reads as cut cleanly out of the white. Light comes from the front-left and slightly above, modelling strong, simple cel-shaded shadow shapes on the right side of her face, jaw, neck and the folds of the jacket, with a crisp rim highlight of brighter orange along her left shoulder and the outer edge of her hair; saturated official-colour oranges in the clothing against the grey-and-pale gradient of the hair and the two violet-and-blue eyes, everything else white. Clean, hard-edged game-CG linework, flat cel shading with a single soft-gloss band across forehead, nose and cheek, and the hair tips slightly lifted as if she has just turned her head sharply towards the viewer. Wary, sneering contempt.
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Original Prompt
1girl, solo, medium breasts, looking at viewer, suspicious face, disgust, facing viewer, white background, honkai star rail, game cg, honkai star rail artstyle, visual novel, official proportions, official coloring, firefly (honkai: star rail), hairband, long hair, grey hair, black hairband, hair intakes, hair between eyes, multicolored eyes, hair ornament, purple eyes, multicolored hair, two-tone eyes, gradient hair, hair ribbon, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, left arm rests in default pose, right arm on waist, upper body, lower body, face up, raised inner eyebrows,
Mode
pro
Size
1824 x 1104
Sampling Method
Euler
Negative
lowres, worst quality, low quality, bad anatomy, explicit
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AI artwork
bc
copyright: honkai:_star_rail firefly, firefly (honkai star rail), long hair, grey hair, gradient hair, hair ornament, hairband, 1girl, solo, medium breasts, looking at viewer, suspicious face, disgust, facing viewer, white background, honkai star rail, game cg, honkai star rail artstyle, visual novel, official proportions, official coloring, firefly (honkai: star rail), black hairband, hair intakes, hair between eyes, multicolored eyes, purple eyes, multicolored hair, two-tone eyes, hair ribbon, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, left arm rests in default pose, right arm on waist, upper body, lower body, face up, raised inner eyebrows
Batlancas C
AI artwork
bc
character: firefly_(honkai:_star_rail), copyright: honkai:_star_rail 1girl, solo, firefly \(honkai: star rail\), medium breasts, looking at viewer, suspicious face, disgust, facing viewer, white background, game cg, visual novel, official proportions, official coloring, hairband, long hair, grey hair, black hairband, hair intakes, hair between eyes, multicolored eyes, hair ornament, purple eyes, multicolored hair, two-tone eyes, gradient hair, hair ribbon, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, upper body, lower body, face up, raised inner eyebrows, cowboy shot, from below, head tilt, right hand on hip, left arm at side, narrowed eyes, furrowed brow, wavy mouth, grimace, dutch angle, A visual-novel game CG still framed as a slight low-angle cowboy shot, the camera tilted a few degrees off level and looking up at her, so her chin lifts and she is seen facing the viewer head-on. She is the only figure in the image, cut at mid-thigh, standing against a completely flat, shadowless white background -- nothing behind her, no horizon, no floor line, only her own soft contact shadow pooling briefly under her boots. Weight is loaded on her left leg, right hip pushed out, which pulls the orange jacket's front hem askew and drops one shoulder lower than the other. Long grey hair with a cool multicolored gradient toward the ends falls past her waist, thick and heavy on the frame-right side; a black hairband sits across the crown, a bow-shaped hair ornament and a trailing ribbon are tied at the frame-left of the band, and the ribbon's tails lift slightly as though she has just turned her head. Two long locks of hair intake frame her cheeks and one strand drops between her eyes. Her eyes are two-tone: the upper half of each iris deep purple, the lower half a clear blue, the boundary between the colours crisp rather than blended. Her inner eyebrows are raised high and drawn together while the outer ends stay low, giving a pinched, affronted arch; her eyes narrow and slide half-lidded, her nose wrinkles faintly, and her lips pull into a small wavy grimace, one corner twitching upward in disbelief. Her gaze is fixed straight on the viewer and holds there. She wears the prison-issue outfit: a boxy orange jacket worn open enough to show the fitted top beneath, sleeves long and slightly oversized, its collar sitting crooked from the head turn; the jacket's shoulders and chest catching a cool sheen while the fabric bunches at her right side. Matching orange pants, coloured the same saturated orange as the jacket, run down to the bottom of the frame with a soft crease down each thigh. Her right forearm is bent, the hand planted flat on her hip with the fingers spread and pressing into the fabric so a small puckered fold radiates from each fingertip; her left arm hangs at her side in a relaxed default pose, the shoulder dropped and the elbow just off her ribs, hand loose. Her chest is clearly visible under the jacket, medium in size. Lighting is clean and even like a character-select screen, keyed from the upper front-left, so her face and jacket front are fully lit, a soft terminator runs along the right side of her cheek and throat, and her cast shadow is confined to a small dark ellipse at her feet on the white field. Palette is restricted to the two oranges of the prison uniform, her grey-to-multicolored hair, the black hairband and ribbon, and the purple-blue split of her eyes, nothing else admitted against the white. Crisp cel linework with soft gradient shading, high finish, sharp iris highlights. Suspicious, unimpressed.
Batlancas C
AI artwork
bc
character: firefly_(honkai:_star_rail), copyright: honkai:_star_rail 1girl, solo, medium breasts, looking at viewer, suspicious face, speaking, crossed arms, face towards viewer, white background, game cg, visual novel, official proportions, official coloring, long hair, grey hair, gradient hair, multicolored hair, hair intakes, hair between eyes, black hairband, hair ornament, hair ribbon, multicolored eyes, two-tone eyes, purple eyes, blue eyes, inmate clothes, prisoner, prison clothes, orange jacket, orange pants, upper body, cowboy shot, from above, slight head tilt, half-closed eyes, raised eyebrow, :/, open mouth, teeth visible, furrowed brow, crossed arms, hands gripping opposite upper arms, sleeves pushed to the elbows, bare forearms, looking up at viewer, strong rim light, flat white void, sharp focus, cel shading, crisp linework, saturated orange, quiet defiance, deadpan. A cowboy-shot visual-novel CG framed from slightly above eye level, the camera tilted down a few degrees so the viewer reads as standing over her while she stares straight back up into the lens. She stands centered against a completely flat, seamless white void -- no floor line, no furniture, no visible shadow plane beyond two soft contact shadows under her boots and a faint one where her forearms press her jacket; the whiteness is total and unbroken to every edge of the frame. Her head is tipped back a fraction to hold the eye contact, chin lifted, weight sunk into her left leg with her right hip pushed slightly out so her stance is asymmetric even in a symmetrical crop. Her arms are folded tight across her chest: left forearm laid over right, the right hand's fingers curled hard into the left sleeve above the elbow and the left hand gripping the right bicep, the orange jacket bunching into diagonal creases at both elbows and pulling taut across the chest, the sleeves shoved up so bare forearms show from mid-forearm to wrist. Her expression is flat suspicion: brows drawn and knitted at the inner corners, one arched slightly higher than the other, eyelids lowered to a slitted stare aimed directly at the viewer, nostrils faintly flared. She is mid-sentence -- lips parted just enough to show the pale bar of upper teeth, mouth open on one side with a corner pulled down, jaw slightly dropped, the small tension of a tired challenge in her cheek. Her long grey hair sweeps back from a black hairband that sits flat across the crown; two thick hair intakes fall forward at the temples and frame the brow, and a lock of hair drops between her eyes to split the gaze. The grey darkens along the length into a gradient toward deep blue-violet at the tips, the multicolored strands catching separate highlights, and a hair ribbon and a small ornamental piece are clipped into the hair beside the band, their short ends lifting slightly as if she just turned her head. Her two-tone eyes read clearly: the upper portion of each iris a cold violet-purple shading into blue along the lower half, the boundary inside the iris a soft wavering line, whites bright, one pinpoint catchlight per eye placed near the upper-left of each pupil, consistent with a single key source high on the left. The prison uniform is a bright saturated orange, jacket open over a darker orange undershirt, the pants the same orange, the fabric matte with stiff institutional weave and a heavy collar that stands slightly off her neck. Key light falls from above-left, throwing a clean cool-edged shadow down the right side of her face and under her jaw, the underside of her chin and the hollow of her throat in shadow, the top planes of her hair, her shoulders and the fold ridge along her crossed arms catching the brightest values. Palette is deliberately confined to three registers: the unbroken white ground, the burning orange of the uniform, and the grey-to-violet gradient of her hair with the purple-blue split of her eyes as the only other hues. Crisp cel shading with hard-edged shadow shapes, thin clean linework, flat unmodulated fills on the jacket, and a single soft terminator on the cheek and forearms -- the look of a high-resolution character sprite lit for a dialogue screen. Quiet defiance, deadpan.
Batlancas C

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