Sign up for free and get 10,000 credits instantly

Starter credits for new creators, added to your account on the day you sign up.

Notice: PixAI iOS App Temporarily Unavailable on the App Store — Dear PixAI users, The PixAI iOS app is currently unavailable for search and download on the App Store. We are actively w…

View details
AI art "Dragon Waiter. Style — "Baldur's Gate 3". v2.6" featuring #Male, #Furry, #Dungeons & Dragons, #Dragon Boy and #Male Furry
Generate for Free

Dragon Waiter. Style — "Baldur's Gate 3". v2.6

#Male#Furry#Dungeons & Dragons#Dragon Boy#Male Furry
More to See

Comments

copyright: baldur's_gate, baldur's_gate_3 1 humanoid dragon, solo, full body, low angle shot, from below, facing viewer, standing behind table, formal serving pose, holding silver tray, roasted duck on tray, waiter's towel over left forearm, left hand raised to chest, dark red kilt, brown leather belt, minotaur-like horns, red pupils, white sclerae, glowing eyes, sharp teeth, friendly smile, courtly smile, humanoid torso, defined abdominal muscles, light black scales, dark gray torso, matte metallic scales, individual scale detail, white-gray claws, clawed hands, clawed feet, long powerful tail, large wings, wings spread slightly, rustic log-walled tavern, night interior, window, night sky outside, candelabra, three lit candles, candlelight, warm flickering light, two chairs, high backrests, table, dramatic shadows, torchlit shadows, painterly realistic fantasy rendering, rich atmospheric lighting, detailed textures, cinematic lighting, dark palette with warm accents. The camera sits low, near table height, tilted up so the 4.5-meter dragon dominates the frame from clawed feet to the tips of its minotaur-like horns, and the perspective lines of the tavern floor and the table edge converge upward toward its chest. The dragon stands squarely behind a heavy wooden table 1.2 meters tall, its clawed toes planted on the board floor just behind the table's front edge, its long powerful tail sweeping out behind its right leg and curling slightly around the base of one of the two flanking chairs, whose 1.4-meter-high carved backrests rise to either side of the table. Because it faces the viewer, the defined abdominal muscles of its humanoid torso catch the candlelight in a ladder of highlights against the darker gray plates of its belly, while the lighter black scales of arms, shoulders and legs read as matte metal, each scale individually articulated and picking up a fine rim of warm light along its upper edge. Its large wings spread slightly behind its back, the membrane edges lifting away from the log wall and throwing broad soft shadows across the timber. Its right arm is extended and bent, the wrist level, and a polished silver tray rests balanced on its open palm and splayed fingers; on the tray sits a roasted duck, glossy and browned, its skin taut and a thin curl of steam rising from it and bending toward the candles. Its left arm is folded up against its chest, the left hand resting flat just below its collarbone, and a white waiter's towel lies draped over the left forearm, one corner hanging down and swaying slightly inward toward its body. Its head is tipped down toward the viewer in a courteous bow of the neck, the minotaur-like horns curving up and out from its temples. Its predatory red pupils glow within white sclerae, both eyes fixed on the viewer, and its jaw is parted in a friendly, courtly smile that shows a row of sharp dragon teeth. The candle flames sit at chest height in the composition, and their light is the only warm source in the lower frame: it strikes the underside of the dragon's jaw, the front plates of its torso, the tray's rim and the duck's skin, while everything behind it falls into deep shadow. The table stands between the dragon and the viewer, flanked by the two chairs, and at its center a candelabra holds three lit candles whose flames flicker and lean together in a single draft, so that the light on the dragon's scales shifts and ripples as it moves. In the log wall directly behind the dragon, a window is cut through the timber, and beyond the glass the deep night shows as a cold blue-black field with a scatter of faint stars; the window's pale light spills only thinly onto the dragon's shoulders and wing edges, while the warm candlelight owns the front of the body. The palette is held to the dragon's light black and dark gray scales, the dark red kilt and the brown leather belt cinching it at the waist, the white towel, the silver tray, the browned duck, and the amber of the candles against the cold night beyond the window. Shadows are long and dramatic, cast from the table, the chairs, the tray and the wings onto the log walls and the board floor, and the dragon's own shadow reaches up the wall behind it. The mood is warm and ceremonious, cinematic and quietly grand.
Show Parameters
Original Prompt
Baldur's Gate 3 video game art style, painterly realistic fantasy rendering with rich atmospheric lighting, detailed textures, and Larian cinematic presentation. A humanoid black dragon, 4.5 meters tall, stands behind a table in a rustic log-walled tavern room at night. The dragon has a humanoid torso with defined abdominal muscles, humanoid arms and legs ending in white-gray claws on fingers and toes, a long powerful dragon tail, and large dragon wings spread slightly on its back. Matte metallic scales, light black on the body and dark gray on the torso, rendered with individual scale detail. Minotaur-like horns crown its head; predatory red pupils glow against white sclerae; sharp dragon teeth show in a friendly, courtly smile. It wears a dark red kilt secured by a brown leather belt. Facing the viewer, it holds a silver tray bearing a roasted duck in its right hand, its left hand raised to its chest with a white waiter's towel draped over the left forearm, in a formal serving pose. The table before it is 1.2 meters high, flanked by two chairs with 1.4-meter-high backrests, and a candelabra with three lit candles burns at the center, casting warm flickering light. A window in the log wall behind the dragon reveals deep night. Dramatic torchlit shadows, high-fidelity fantasy game cutscene aesthetic. full body, low angle shot, night interior, candlelight
Mode
pro
Size
1104 x 1824
Sampling Method
Euler
Negative
lowres, worst quality, low quality, bad anatomy, explicit
Prompt Helper

Model & LoRA used

Similar Images

Show more

Explore more

Recommended Users

You might like

AI artwork
Avatar image of Kani x
character: tenma_tsukasa "", , , digital illustration, cel shading, iridescent palette, pastel aesthetic, pastel colors, soft gradients, subtle color shifts, "painterly semi-realistic anime: faceted torn-glass shading, loose linework, warm golden rim light, lens-flare/prism edges, jewel or earthy palette, large gradient eyes, ornate vintage costuming, dynamic off-balance poses.", pastel_candy_style, dreamy pastel anime illustration, delicate soft lineart, luminous glossy eyes, gentle glowing lighting, glossy hair highlights, intricate frills and decorative details, tenma tsukasa, sitting on a pile of stars with a high angle, one hand over his eye, light reflecting off his face. darkness below but harsh light up ahead, hair swept back, looking up, side high angle, star theme, Tenma tsukasa looking up, dark themes""
Kani x
AI artwork
Avatar image of リオ
character: kagamine_rin, copyright: vocaloid lumiglaze_pastel_opal_painting, beautiful colors, magical lighting, hnyst01 anime illustration style, masterpiece, best quality, ultra-detailed, delicate illustration, detailed illustration, anime illustration, Kagamine Rin, VOCALOID, solo, side profile portrait, close-up composition, eyes gently closed, peaceful expression, listening to music, short golden blonde hair, distinctive white hair bow, delicate facial features, black and white sailor collar, futuristic headphones, a large compact disc perfectly aligned with the headphone earcup, the CD itself visually functioning as the headphone earcup, circular CD rings surrounding her ear, iridescent reflective disc surface, concentric circles framing her face, face occupying most of the composition, head slightly tilted downward, hair softly framing her cheeks, vibrant yellow, golden orange, violet and hot pink color palette, Y2K music album cover design, retro futuristic CD packaging aesthetic, intricate geometric frames, transparent interface panels, thin circuit-like lines, orbiting circular graphics, decorative typography, abstract music symbols, tiny stars and sparkling highlights, layered graphic elements overlapping the portrait, asymmetrical layout, crisp geometric details, dense decorative composition, square format
リオ
AI artwork
음안
character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
음뭐지 안되서 다시 부계만듬