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AI artwork featuring #Pokémon, #Rosa, #Marnie and #zetaCollab
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Rosa, Marnie

Contest Entry
PixAI × zeta Original Character Creation Contest 2026 #zetaCollab
#Pokémon#Rosa#Marnie
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character: liko_(pokemon), rosa_(pokemon), copyright: pokemon four-panel illustration, 4koma, multiple girls, 20 girls, large group, pokemon trainer, cyborg, robot parts, mechanical arms, metallic joints, exposed circuitry, glowing mechanical eyes, zombie, grey skin, blank eyes, stitches, tattered clothes, team magma uniform, red hooded jacket, black horn-like hood, red and black outfit, devil horns, demon tail, bat wings, pointed tail, fangs, glowing red eyes, bright lighting, high key lighting, vivid colors, from below, wide shot, dutch angle A single tall page divided by clean white gutters into four equal horizontal panels stacked top to bottom, each panel a wide bright crowd shot of twenty distinct young female trainers packed shoulder to shoulder, and no girl appears twice anywhere on the page — the front row and back row of every panel is a different set of faces, hairstyles and outfits. Camera in all four panels is a low, slightly tilted wide shot from just below eye level, so the girls loom over the viewer in a shallow chevron, the shortest crouched in front and the tallest at the back standing on a low concrete step; a blazing white overcast sky floods down from the upper left and fills every panel with hard, cheerful, near-shadowless light, floor bounce lifting the chins and the undersides of every prop, the only darkness being the small crevices of eye sockets, jacket folds and hood interiors. Top panel, ROBOT: every girl's body carries machine parts bolted on in place of flesh — one girl with brown double-bun hair and a blue visor cap has a segmented steel right arm, fingers split into brushed alloy plates with visible hinge pins at each knuckle; the short black-and-blue haired girl beside her has a clear glass cheek panel exposing a copper gear train that turns behind her eye; further back, a girl's spine is an open ladder of cables under a transparent back plate, another's legs are telescoping piston rods with rubber gaiters at the knees. Panel rims light up along seams and joints, oil sheen on the metal catching the white sky in small hot specular dots while the skin stays matte. Second panel, ZOMBIE: the same kind of dense crowd, all twenty now grey-blue skinned with sunken dull eyes, patchwork stitching across cheeks and forearms, bandages and torn hems, one girl's jaw hanging loose with a dark gap, another's arm outstretched stiffly toward the lens with fingers splayed, another chewing blankly on the edge of her own sleeve; they lurch forward together, shoulders uneven, hair matted and hanging heavy, a few heads tilted at wrong angles, and the bright light makes the grey skin read as powdery and dry rather than wet. Third panel, TEAM MAGMA: all twenty in the team's red hooded long-sleeved jackets with the black horned hood pulled up, black shorts and black boots — but each jacket cut and accessorized after her own normal look: the girl with the blue visor cap wears the red hood crushed down over the cap brim with the cap's peak jutting out front, the double-bun girl has two horn-tipped bulges pushed up by her buns, one girl's jacket is cropped short like her usual shorts-and-tee silhouette, another wears hers open over a plain white shirt with the sleeves rolled to the elbow, another has leggings under the shorts, another a short pleated hem instead of the standard cut. Identical red-and-black palette, hoods casting no shadow because the sky light is so bright, the black horn emblem on each chest catching a crisp highlight. Bottom panel, DEVIL: all twenty with curved dark horns rising out of their hair, thin barbed tails curling out behind their legs, small leathery bat wings folded at their shoulder blades, small pointed fangs peeking past their lips and slit-pupil red-glowing eyes; one girl leans far forward toward the lens with both hands hooked into claws and a lopsided grin, another has her tail wrapped around her own thigh, another's wings half-spread so they catch the white sky as translucent red membrane, another idly polishing one horn with her thumb. The bright light veins the wing membranes and glints off the horn ridges. Palette stays high-key throughout: white sky, pale concrete, saturated red in the Magma panel, cool steel blue in the robot panel, sickly grey-green in the zombie panel, and deep crimson-black in the devil panel. Bright, festive, pop-art energy.
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Original Prompt
A picture with a lat of female characters of Pokémon. For example Rosa, Liko, Carola, Lilya, Lylia... Minimum of 20. Any background you’d like. In the first image, they all feature robotic parts. In the second, they are all zombies. In the third, they are all wearing Team Magma uniforms. And in the fourth, they all have a devil-like style. More light. Don't repat characters, justo look for more. More characters. That for example their magma teams uniforme is similar to their normal uniform. Make the 4 pictures I asked you for.(Diable, robot zombie and magma).
Mode
flash
Size
1104 x 1824
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AI artwork
o
character: liko_(pokemon), rosa_(pokemon), copyright: pokemon four-panel illustration, 4koma, multiple girls, 20 girls, large group, pokemon trainer, cyborg, robot parts, mechanical arms, metallic joints, exposed circuitry, glowing mechanical eyes, zombie, grey skin, blank eyes, stitches, tattered clothes, team magma uniform, red hooded jacket, black horn-like hood, red and black outfit, devil horns, demon tail, bat wings, pointed tail, fangs, glowing red eyes, bright lighting, high key lighting, vivid colors, from below, wide shot, dutch angle A single tall page divided by clean white gutters into four equal horizontal panels stacked top to bottom, each panel a wide bright crowd shot of twenty distinct young female trainers packed shoulder to shoulder, and no girl appears twice anywhere on the page — the front row and back row of every panel is a different set of faces, hairstyles and outfits. Camera in all four panels is a low, slightly tilted wide shot from just below eye level, so the girls loom over the viewer in a shallow chevron, the shortest crouched in front and the tallest at the back standing on a low concrete step; a blazing white overcast sky floods down from the upper left and fills every panel with hard, cheerful, near-shadowless light, floor bounce lifting the chins and the undersides of every prop, the only darkness being the small crevices of eye sockets, jacket folds and hood interiors. Top panel, ROBOT: every girl's body carries machine parts bolted on in place of flesh — one girl with brown double-bun hair and a blue visor cap has a segmented steel right arm, fingers split into brushed alloy plates with visible hinge pins at each knuckle; the short black-and-blue haired girl beside her has a clear glass cheek panel exposing a copper gear train that turns behind her eye; further back, a girl's spine is an open ladder of cables under a transparent back plate, another's legs are telescoping piston rods with rubber gaiters at the knees. Panel rims light up along seams and joints, oil sheen on the metal catching the white sky in small hot specular dots while the skin stays matte. Second panel, ZOMBIE: the same kind of dense crowd, all twenty now grey-blue skinned with sunken dull eyes, patchwork stitching across cheeks and forearms, bandages and torn hems, one girl's jaw hanging loose with a dark gap, another's arm outstretched stiffly toward the lens with fingers splayed, another chewing blankly on the edge of her own sleeve; they lurch forward together, shoulders uneven, hair matted and hanging heavy, a few heads tilted at wrong angles, and the bright light makes the grey skin read as powdery and dry rather than wet. Third panel, TEAM MAGMA: all twenty in the team's red hooded long-sleeved jackets with the black horned hood pulled up, black shorts and black boots — but each jacket cut and accessorized after her own normal look: the girl with the blue visor cap wears the red hood crushed down over the cap brim with the cap's peak jutting out front, the double-bun girl has two horn-tipped bulges pushed up by her buns, one girl's jacket is cropped short like her usual shorts-and-tee silhouette, another wears hers open over a plain white shirt with the sleeves rolled to the elbow, another has leggings under the shorts, another a short pleated hem instead of the standard cut. Identical red-and-black palette, hoods casting no shadow because the sky light is so bright, the black horn emblem on each chest catching a crisp highlight. Bottom panel, DEVIL: all twenty with curved dark horns rising out of their hair, thin barbed tails curling out behind their legs, small leathery bat wings folded at their shoulder blades, small pointed fangs peeking past their lips and slit-pupil red-glowing eyes; one girl leans far forward toward the lens with both hands hooked into claws and a lopsided grin, another has her tail wrapped around her own thigh, another's wings half-spread so they catch the white sky as translucent red membrane, another idly polishing one horn with her thumb. The bright light veins the wing membranes and glints off the horn ridges. Palette stays high-key throughout: white sky, pale concrete, saturated red in the Magma panel, cool steel blue in the robot panel, sickly grey-green in the zombie panel, and deep crimson-black in the devil panel. Bright, festive, pop-art energy.
olivsalamfly
AI artwork
o
character: liko_(pokemon), rosa_(pokemon), copyright: pokemon four-panel illustration, 4koma, multiple girls, 20 girls, large group, pokemon trainer, cyborg, robot parts, mechanical arms, metallic joints, exposed circuitry, glowing mechanical eyes, zombie, grey skin, blank eyes, stitches, tattered clothes, team magma uniform, red hooded jacket, black horn-like hood, red and black outfit, devil horns, demon tail, bat wings, pointed tail, fangs, glowing red eyes, bright lighting, high key lighting, vivid colors, from below, wide shot, dutch angle A single tall page divided by clean white gutters into four equal horizontal panels stacked top to bottom, each panel a wide bright crowd shot of twenty distinct young female trainers packed shoulder to shoulder, and no girl appears twice anywhere on the page — the front row and back row of every panel is a different set of faces, hairstyles and outfits. Camera in all four panels is a low, slightly tilted wide shot from just below eye level, so the girls loom over the viewer in a shallow chevron, the shortest crouched in front and the tallest at the back standing on a low concrete step; a blazing white overcast sky floods down from the upper left and fills every panel with hard, cheerful, near-shadowless light, floor bounce lifting the chins and the undersides of every prop, the only darkness being the small crevices of eye sockets, jacket folds and hood interiors. Top panel, ROBOT: every girl's body carries machine parts bolted on in place of flesh — one girl with brown double-bun hair and a blue visor cap has a segmented steel right arm, fingers split into brushed alloy plates with visible hinge pins at each knuckle; the short black-and-blue haired girl beside her has a clear glass cheek panel exposing a copper gear train that turns behind her eye; further back, a girl's spine is an open ladder of cables under a transparent back plate, another's legs are telescoping piston rods with rubber gaiters at the knees. Panel rims light up along seams and joints, oil sheen on the metal catching the white sky in small hot specular dots while the skin stays matte. Second panel, ZOMBIE: the same kind of dense crowd, all twenty now grey-blue skinned with sunken dull eyes, patchwork stitching across cheeks and forearms, bandages and torn hems, one girl's jaw hanging loose with a dark gap, another's arm outstretched stiffly toward the lens with fingers splayed, another chewing blankly on the edge of her own sleeve; they lurch forward together, shoulders uneven, hair matted and hanging heavy, a few heads tilted at wrong angles, and the bright light makes the grey skin read as powdery and dry rather than wet. Third panel, TEAM MAGMA: all twenty in the team's red hooded long-sleeved jackets with the black horned hood pulled up, black shorts and black boots — but each jacket cut and accessorized after her own normal look: the girl with the blue visor cap wears the red hood crushed down over the cap brim with the cap's peak jutting out front, the double-bun girl has two horn-tipped bulges pushed up by her buns, one girl's jacket is cropped short like her usual shorts-and-tee silhouette, another wears hers open over a plain white shirt with the sleeves rolled to the elbow, another has leggings under the shorts, another a short pleated hem instead of the standard cut. Identical red-and-black palette, hoods casting no shadow because the sky light is so bright, the black horn emblem on each chest catching a crisp highlight. Bottom panel, DEVIL: all twenty with curved dark horns rising out of their hair, thin barbed tails curling out behind their legs, small leathery bat wings folded at their shoulder blades, small pointed fangs peeking past their lips and slit-pupil red-glowing eyes; one girl leans far forward toward the lens with both hands hooked into claws and a lopsided grin, another has her tail wrapped around her own thigh, another's wings half-spread so they catch the white sky as translucent red membrane, another idly polishing one horn with her thumb. The bright light veins the wing membranes and glints off the horn ridges. Palette stays high-key throughout: white sky, pale concrete, saturated red in the Magma panel, cool steel blue in the robot panel, sickly grey-green in the zombie panel, and deep crimson-black in the devil panel. Bright, festive, pop-art energy.
olivsalamfly
AI artwork
o
character: liko_(pokemon), rosa_(pokemon), copyright: pokemon four-panel illustration, 4koma, multiple girls, 20 girls, large group, pokemon trainer, cyborg, robot parts, mechanical arms, metallic joints, exposed circuitry, glowing mechanical eyes, zombie, grey skin, blank eyes, stitches, tattered clothes, team magma uniform, red hooded jacket, black horn-like hood, red and black outfit, devil horns, demon tail, bat wings, pointed tail, fangs, glowing red eyes, bright lighting, high key lighting, vivid colors, from below, wide shot, dutch angle A single tall page divided by clean white gutters into four equal horizontal panels stacked top to bottom, each panel a wide bright crowd shot of twenty distinct young female trainers packed shoulder to shoulder, and no girl appears twice anywhere on the page — the front row and back row of every panel is a different set of faces, hairstyles and outfits. Camera in all four panels is a low, slightly tilted wide shot from just below eye level, so the girls loom over the viewer in a shallow chevron, the shortest crouched in front and the tallest at the back standing on a low concrete step; a blazing white overcast sky floods down from the upper left and fills every panel with hard, cheerful, near-shadowless light, floor bounce lifting the chins and the undersides of every prop, the only darkness being the small crevices of eye sockets, jacket folds and hood interiors. Top panel, ROBOT: every girl's body carries machine parts bolted on in place of flesh — one girl with brown double-bun hair and a blue visor cap has a segmented steel right arm, fingers split into brushed alloy plates with visible hinge pins at each knuckle; the short black-and-blue haired girl beside her has a clear glass cheek panel exposing a copper gear train that turns behind her eye; further back, a girl's spine is an open ladder of cables under a transparent back plate, another's legs are telescoping piston rods with rubber gaiters at the knees. Panel rims light up along seams and joints, oil sheen on the metal catching the white sky in small hot specular dots while the skin stays matte. Second panel, ZOMBIE: the same kind of dense crowd, all twenty now grey-blue skinned with sunken dull eyes, patchwork stitching across cheeks and forearms, bandages and torn hems, one girl's jaw hanging loose with a dark gap, another's arm outstretched stiffly toward the lens with fingers splayed, another chewing blankly on the edge of her own sleeve; they lurch forward together, shoulders uneven, hair matted and hanging heavy, a few heads tilted at wrong angles, and the bright light makes the grey skin read as powdery and dry rather than wet. Third panel, TEAM MAGMA: all twenty in the team's red hooded long-sleeved jackets with the black horned hood pulled up, black shorts and black boots — but each jacket cut and accessorized after her own normal look: the girl with the blue visor cap wears the red hood crushed down over the cap brim with the cap's peak jutting out front, the double-bun girl has two horn-tipped bulges pushed up by her buns, one girl's jacket is cropped short like her usual shorts-and-tee silhouette, another wears hers open over a plain white shirt with the sleeves rolled to the elbow, another has leggings under the shorts, another a short pleated hem instead of the standard cut. Identical red-and-black palette, hoods casting no shadow because the sky light is so bright, the black horn emblem on each chest catching a crisp highlight. Bottom panel, DEVIL: all twenty with curved dark horns rising out of their hair, thin barbed tails curling out behind their legs, small leathery bat wings folded at their shoulder blades, small pointed fangs peeking past their lips and slit-pupil red-glowing eyes; one girl leans far forward toward the lens with both hands hooked into claws and a lopsided grin, another has her tail wrapped around her own thigh, another's wings half-spread so they catch the white sky as translucent red membrane, another idly polishing one horn with her thumb. The bright light veins the wing membranes and glints off the horn ridges. Palette stays high-key throughout: white sky, pale concrete, saturated red in the Magma panel, cool steel blue in the robot panel, sickly grey-green in the zombie panel, and deep crimson-black in the devil panel. Bright, festive, pop-art energy.
olivsalamfly
AI artwork
o
character: liko_(pokemon), rosa_(pokemon), copyright: pokemon 4koma, 4 panels, multiple girls, huge group, 20+ girls, pokemon, brown hair, hair bun, double bun, twintails, blue eyes, visor cap, black pantyhose, yellow shorts, raglan sleeves, black hair, blue hair, hairclip, cowlick, short hair, blue eyes, long eyelashes, robot, cyborg, mechanical arms, mechanical legs, panel joints, riveted plating, exposed wiring, glowing optic lens, zombie, undead, grey skin, torn clothes, stitches, bloodless wounds, hollow eyes, open mouth, team magma uniform, red hooded jacket, black horns, black turtleneck, red skirt, devil, demon horns, bat wings, pointed tail, fangs, slit pupils, from above, wide shot, poster layout, grid composition A single image built as a four-panel grid, two panels across and two down, each panel a wide group shot filmed from slightly above so the full crowd of more than twenty girls reads head to toe, the panel borders a thin clean white gutter dividing the four worlds from each other. In the top-left panel the crowd stands packed shoulder to shoulder on a seamless dark steel floor against a seamless cold blue-grey backdrop: the girl with twin brown buns and a yellow visor cap has her forearms replaced by segmented chrome plating and a glowing optic disc set into her left cheekbone; the short black-haired girl with a blue-tipped cowlick and a hairclip shows a whirring rotary joint at the shoulder and cables braided into her hair; around them the other girls carry riveted chest plates, piston calves, exposed hip wiring, blinking LED seams along their collarbones, and hinged fingers, all standing in a loose staggered rank with weight on one leg, some raising an arm to inspect their own mechanical joints, a single hard light from upper left laying bright specular streaks along every chrome edge while deep shade pools at their feet. In the top-right panel the same crowd on a cracked grey stone ground under a foggy green-brown gloom: the brown-bunned girl's skin is grey-green and slack, her clothing torn at the hem, one eyeball clouded white; the black-haired girl with the blue cowlick staggers with arms hanging loose and jaw hanging open, a dark stitch line running down her cheek; the rest shuffle in a dense horde, heads tilted, shoulders slumped, sleeves ragged, some with pale wounds and torn hems, backlit by a low sickly backlight that throws long shadows across the flagstones and rim-lights the fog into a halo behind the crowd, no blood-red anywhere. In the bottom-left panel the same girls stand in a bright hall of warm amber light, every one of them dressed in the same uniform -- red hooded long-sleeved jacket with a black-and-gold emblem at the chest, black turtleneck beneath, red pleated skirt, black boots, black gloves, the jacket hoods down on most and up on a few; the brown-bunned girl adjusts her collar with one gloved hand, the blue-tipped girl plants both fists at her hips with a proud lifted chin, and the rank reads as one team, weight shifted to alternating legs, eyes to the emblem on a banner at frame edge. In the bottom-right panel the same crowd in a deep crimson and black void of drifting embers: every girl carries a pair of black curved horns rising from her hair, paired violet bat wings held half-folded at her back, a thin pointed tail curling behind one calf, fangs at the parted lips and slit pupils; the brown-bunned girl grins with her chin tilted up and one wing flared wide, the black-haired girl leans against her shoulder with her tail flicking, and above them a tall horned silhouette raises a hand, the only light a low ember-red underglow that paints every underside in red and leaves faces half in black, ember sparks catching on the wing membrane's veins. Even light across the four panels, hard cel-shaded edges, a deep crimson, chrome silver and poison green palette distributed panel by panel, quiet unease turning to devilish swagger.
olivsalamfly

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