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AI art "Dragon Waiter. Style — "MineCraft". v2.2"
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Dragon Waiter. Style — "MineCraft". v2.2

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copyright: minecraft voxel art, minecraft style, official minecraft key art rendering, polished blocky rendering, 1 figure, solo, full body, facing viewer, standing behind table, humanoid black dragon, male, towering giant, 4.5 meters tall, blocky proportions, tall figure, humanoid torso, defined abdominal muscle segments, muscular abdomen, humanoid arms, humanoid legs, digitigrade-free plantigrade legs, three thick toes per foot, white-gray blocky claws, clawed hands, clawed feet, long segmented blocky dragon tail, large pixelated dragon wings, wings folded half-spread behind back, minotaur-like horns, curved blocky horns, white blocky eyes, glowing red pupils, sharp blocky teeth, friendly smile, open-mouth grin, dark red blocky kilt, brown leather belt, bare chest, matte metallic scales, light black scales on body, dark gray scales on torso, textured cube-built scales, square tray in right hand, blocky roasted duck on tray, left hand near chest, white waiter's towel draped over left forearm, blocky table, low table, two chairs with tall backrests, candelabra with three lit candles at table center, log block wall, glass block window, night sky through window, warm voxel candlelight, night interior, isometric-feeling vertical composition, warm palette, cozy atmosphere The image is a vertical full-body shot seen from slightly below, at an angle that tilts towards isometric but keeps the dragon facing the camera squarely across the table. The dragon fills most of the frame from the crown of its horn-blocked head to the base of its taloned feet, and its 4.5-metre height makes it tower hugely over the 1.2-metre table, so the camera looks up into its smiling blocky face. The dragon's torso is a stack of dark gray cube-segments with recessed ab lines chiselled between them; the rest of its body—arms, legs, neck and the long tail—is light black matte metallic cubes, each face catching a small square highlight from the candles. Its hands and feet end in white-gray square claws. Large pixelated wings rise behind its shoulders, half-spread and angled back so they stay visible on either side of the torso without overlapping the chairs. Minotaur-like horns curve up and outward from its blocky head. Its blocky white eyes hold square glowing red pupils, and its mouth is open in a friendly, toothy grin of sharp blocky teeth. A dark red blocky kilt hangs around its hips, held by a brown leather belt with a square buckle; its torso and legs above and below are bare scaled cubes. The dragon's right arm is raised to the side, the right hand steady under the flat square tray. On the tray sits a blocky roasted duck: a small cube-built bird with drumstick projections and a browned crust. Its left arm is bent, the left hand resting just below its chest, and a white waiter's towel hangs draped over the left forearm, folding in stiff blocky pleats. Its tail curves out from behind its hips and sweeps to one side along the floor in plain view, each segment a cube broader at the base and tapering to the tip. Its feet are planted flat on the wooden plank floor behind the table, claws splayed. In the foreground the 1.2-metre blocky table stands square to the viewer, its top carrying a small blocky candelabra with three thin candles burning. Warm voxel light spills from the three flames onto the tray, the duck, the dragon's chest and the underside of its jaw. Two chairs flank the table, one at each end, their 1.4-metre backrests built of stacked wooden cubes rising above the tabletop. The back wall is laid in log blocks with visible growth-ring ends on the corner faces, and on the right side a glass-block window shows a deep blue night sky with square white stars. A single blocky lantern hangs above the scene but stays unlit; the candelabra is the only light source, and everything beyond the reach of its three flames falls into the dark brown warmth of the cabin's corners. The dimmest squares at the outer walls darken toward true black while the centre of the frame glows amber. Colour scheme: dark red kilt and warm candle amber against the cold blue of the window, with light black and dark gray dragon cubes in between. Cozy, storybook-warm.
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Original Prompt
Minecraft game art style, blocky voxel characters and environment rendered in polished official Minecraft key-art rendering quality. A humanoid black dragon, towering and 4.5 meters tall in blocky proportion, stands behind a table in a log cabin room at night. The dragon has a blocky humanoid torso with defined abdominal muscle segments, humanoid arms and legs with white-gray blocky claws on fingers and toes, a long segmented blocky dragon tail, and large pixelated dragon wings on its back. Matte metallic scales in light black on the body and dark gray on the torso, built from textured cubes. Minotaur-like horns, glowing red pupils against white blocky eyes, sharp blocky teeth, and a friendly smiling expression. It wears a dark red blocky kilt held by a brown leather belt. Facing the viewer, it holds a square tray with a blocky roasted duck in its right hand; its left hand is near its chest with a white waiter's towel draped over the left forearm. A 1.2-meter-high blocky table stands before it, flanked by two chairs with tall 1.4-meter backrests; a candelabra with three lit candles sits at the table's center. The wall behind is made of log blocks with a glass-block window showing the night sky. Warm voxel candlelight, isometric-feeling vertical composition. full body, night interior, candlelight, voxel style
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flash
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1296 x 2048
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