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View detailsGOG & minimaw
Show Parameters
- Original Prompt
- 1.left_half: black hair,red eyes, princess, black dress, before. 2.median_half: same_character,assassin girl,black hair,red eyes, black clothes,cloak,With a Blade on mouth, dark magic,later,. 3.right_half: same_character,black hair,red eyes,Reporter girl, Newsboy hat, old camera, after.
- Mode
- ultra
- Quality Tag
- ﹝Prompts﹞
- Size
- 1824 x 1104
- Sampling Method
- Euler
- Negative
- lowres, worst quality, low quality, bad anatomy, explicit
Prompt Helper
Model & LoRA used
Similar Images
Show moregm
1girl, solo, triptych, three vertical panels, split image, multiple views, black hair, long black hair, red eyes, princess, black dress, satin, lace, high collar, puffed sleeves, assassin girl, black clothes, cloak, hooded cloak, blade held in mouth, dagger in mouth, dark magic, black smoke, floating runes, reporter girl, newsboy hat, flat cap, old camera, vintage camera, camera strap, from above, from below, from side, close-up, upper body, cowboy shot, looking at viewer, serious, half-closed eyes, parted lips, windblown hair, flowing cloak, monochrome, screentone, hatching, spotting blacks, panel borders, ink, full-color illustration wearing manga effects, dark fantasy, cinematic lighting A full-colour illustration wearing manga effects, divided by crisp black inked panel borders into three equal vertical panels read left to right, the same single girl appearing once in each, unmistakably one person across all three: the same long straight black hair with a sharp centre part, the same narrow red eyes, the same small mouth, the same pale skin and the same fine-boned build. Only her age, her bearing and what she carries change from panel to panel. Panel 1, LEFT. The far view, from below, so the girl looms over the camera in a medium shot cropped at the waist. Her black satin-and-lace ballgown is voluminous, its high lace collar closed to the jaw, the puffed sleeves gathering at the shoulder and tapering to the wrist. She stands on the lowest step of a marble stair, both hands folded one over the other at her midriff, fingertips resting on the satin. Her chin is lifted and her red eyes look down the stair past the lens, toward something out of frame. Cool white daylight comes from high on the right, skimming the crown of her black hair and the ridge of the lace collar; the folds of the skirt fall into deep satin shadows. Behind her, pale marble and a thin veil of dust. Panel 2, MIDDLE. An over-shoulder-ish low angle from her front three-quarter, framed as an upper-body close-up. The ballgown is gone; she now wears black assassin's clothes, a fitted sleeveless black tunic, black trousers, wrapped forearms, and a heavy black cloak whose hood is thrown back so her black hair spills free over her shoulders. She has a long dagger clenched horizontally between her teeth, the flat of the blade biting the corner of her lips, her jaw set. Her right hand is raised low at her hip with fingers curled, and black magic pours up off her palm in drawn black smoke and curling dark ribbons that hang in the air around her before coiling into the darkness. Her red eyes cut sideways and slightly up, tracking something beyond the panel's right border. Cold dim light from the left, heavy blacks, screentone shadowing the underside of the cloak, hatched texture on the smoke, her body caught mid-turn. Panel 3, RIGHT. A from-above view, close-up. She is a reporter now, black hair tucked loosely behind one ear and swinging forward, a grey-dark newsboy hat pulled low, an old boxy film camera held at chest height in both hands, her right fingers wrapped across the lens barrel and her thumb steadying the body so the leather strap pulls tight down her black clothes toward her hip. Her chin is dropped, one eye squinted shut as she looks down through the viewfinder toward something just below the frame. Warm light streetlight falls from the upper left, glinting off the camera's metal trim and rimming the newsboy hat's flat cap; a soft pool sits on her cheekbones while the rest sinks into shadow. The dark tilt of the hat's brim across her brow. All three panels share a taut, shadowy palette, black hair, red eyes and black garments anchoring each, with quiet marble grey in the left, smoke-and-dark darkness in the middle, and light warmth entering only on the right; panels joined by inked borders and a single character read across a before, later, after arc. Quiet, ominous resolve.
GOG & minimaw
gm
1girl, solo, triptych, three vertical panels, split image, multiple views, black hair, long black hair, red eyes, princess, black dress, satin, lace, high collar, puffed sleeves, assassin girl, black clothes, cloak, hooded cloak, blade held in mouth, dagger in mouth, dark magic, black smoke, floating runes, reporter girl, newsboy hat, flat cap, old camera, vintage camera, camera strap, from above, from below, from side, close-up, upper body, cowboy shot, looking at viewer, serious, half-closed eyes, parted lips, windblown hair, flowing cloak, monochrome, screentone, hatching, spotting blacks, panel borders, ink, full-color illustration wearing manga effects, dark fantasy, cinematic lighting A full-colour illustration wearing manga effects, divided by crisp black inked panel borders into three equal vertical panels read left to right, the same single girl appearing once in each, unmistakably one person across all three: the same long straight black hair with a sharp centre part, the same narrow red eyes, the same small mouth, the same pale skin and the same fine-boned build. Only her age, her bearing and what she carries change from panel to panel. Panel 1, LEFT. The far view, from below, so the girl looms over the camera in a medium shot cropped at the waist. Her black satin-and-lace ballgown is voluminous, its high lace collar closed to the jaw, the puffed sleeves gathering at the shoulder and tapering to the wrist. She stands on the lowest step of a marble stair, both hands folded one over the other at her midriff, fingertips resting on the satin. Her chin is lifted and her red eyes look down the stair past the lens, toward something out of frame. Cool white daylight comes from high on the right, skimming the crown of her black hair and the ridge of the lace collar; the folds of the skirt fall into deep satin shadows. Behind her, pale marble and a thin veil of dust. Panel 2, MIDDLE. An over-shoulder-ish low angle from her front three-quarter, framed as an upper-body close-up. The ballgown is gone; she now wears black assassin's clothes, a fitted sleeveless black tunic, black trousers, wrapped forearms, and a heavy black cloak whose hood is thrown back so her black hair spills free over her shoulders. She has a long dagger clenched horizontally between her teeth, the flat of the blade biting the corner of her lips, her jaw set. Her right hand is raised low at her hip with fingers curled, and black magic pours up off her palm in drawn black smoke and curling dark ribbons that hang in the air around her before coiling into the darkness. Her red eyes cut sideways and slightly up, tracking something beyond the panel's right border. Cold dim light from the left, heavy blacks, screentone shadowing the underside of the cloak, hatched texture on the smoke, her body caught mid-turn. Panel 3, RIGHT. A from-above view, close-up. She is a reporter now, black hair tucked loosely behind one ear and swinging forward, a grey-dark newsboy hat pulled low, an old boxy film camera held at chest height in both hands, her right fingers wrapped across the lens barrel and her thumb steadying the body so the leather strap pulls tight down her black clothes toward her hip. Her chin is dropped, one eye squinted shut as she looks down through the viewfinder toward something just below the frame. Warm light streetlight falls from the upper left, glinting off the camera's metal trim and rimming the newsboy hat's flat cap; a soft pool sits on her cheekbones while the rest sinks into shadow. The dark tilt of the hat's brim across her brow. All three panels share a taut, shadowy palette, black hair, red eyes and black garments anchoring each, with quiet marble grey in the left, smoke-and-dark darkness in the middle, and light warmth entering only on the right; panels joined by inked borders and a single character read across a before, later, after arc. Quiet, ominous resolve.
GOG & minimaw
gm
1girl, solo, triptych, three vertical panels, split image, multiple views, black hair, long black hair, red eyes, princess, black dress, satin, lace, high collar, puffed sleeves, assassin girl, black clothes, cloak, hooded cloak, blade held in mouth, dagger in mouth, dark magic, black smoke, floating runes, reporter girl, newsboy hat, flat cap, old camera, vintage camera, camera strap, from above, from below, from side, close-up, upper body, cowboy shot, looking at viewer, serious, half-closed eyes, parted lips, windblown hair, flowing cloak, monochrome, screentone, hatching, spotting blacks, panel borders, ink, full-color illustration wearing manga effects, dark fantasy, cinematic lighting A full-colour illustration wearing manga effects, divided by crisp black inked panel borders into three equal vertical panels read left to right, the same single girl appearing once in each, unmistakably one person across all three: the same long straight black hair with a sharp centre part, the same narrow red eyes, the same small mouth, the same pale skin and the same fine-boned build. Only her age, her bearing and what she carries change from panel to panel. Panel 1, LEFT. The far view, from below, so the girl looms over the camera in a medium shot cropped at the waist. Her black satin-and-lace ballgown is voluminous, its high lace collar closed to the jaw, the puffed sleeves gathering at the shoulder and tapering to the wrist. She stands on the lowest step of a marble stair, both hands folded one over the other at her midriff, fingertips resting on the satin. Her chin is lifted and her red eyes look down the stair past the lens, toward something out of frame. Cool white daylight comes from high on the right, skimming the crown of her black hair and the ridge of the lace collar; the folds of the skirt fall into deep satin shadows. Behind her, pale marble and a thin veil of dust. Panel 2, MIDDLE. An over-shoulder-ish low angle from her front three-quarter, framed as an upper-body close-up. The ballgown is gone; she now wears black assassin's clothes, a fitted sleeveless black tunic, black trousers, wrapped forearms, and a heavy black cloak whose hood is thrown back so her black hair spills free over her shoulders. She has a long dagger clenched horizontally between her teeth, the flat of the blade biting the corner of her lips, her jaw set. Her right hand is raised low at her hip with fingers curled, and black magic pours up off her palm in drawn black smoke and curling dark ribbons that hang in the air around her before coiling into the darkness. Her red eyes cut sideways and slightly up, tracking something beyond the panel's right border. Cold dim light from the left, heavy blacks, screentone shadowing the underside of the cloak, hatched texture on the smoke, her body caught mid-turn. Panel 3, RIGHT. A from-above view, close-up. She is a reporter now, black hair tucked loosely behind one ear and swinging forward, a grey-dark newsboy hat pulled low, an old boxy film camera held at chest height in both hands, her right fingers wrapped across the lens barrel and her thumb steadying the body so the leather strap pulls tight down her black clothes toward her hip. Her chin is dropped, one eye squinted shut as she looks down through the viewfinder toward something just below the frame. Warm light streetlight falls from the upper left, glinting off the camera's metal trim and rimming the newsboy hat's flat cap; a soft pool sits on her cheekbones while the rest sinks into shadow. The dark tilt of the hat's brim across her brow. All three panels share a taut, shadowy palette, black hair, red eyes and black garments anchoring each, with quiet marble grey in the left, smoke-and-dark darkness in the middle, and light warmth entering only on the right; panels joined by inked borders and a single character read across a before, later, after arc. Quiet, ominous resolve.
GOG & minimaw
gm
1girl, solo, triptych, three vertical panels, split image, multiple views, black hair, long black hair, red eyes, princess, black dress, satin, lace, high collar, puffed sleeves, assassin girl, black clothes, cloak, hooded cloak, blade held in mouth, dagger in mouth, dark magic, black smoke, floating runes, reporter girl, newsboy hat, flat cap, old camera, vintage camera, camera strap, from above, from below, from side, close-up, upper body, cowboy shot, looking at viewer, serious, half-closed eyes, parted lips, windblown hair, flowing cloak, monochrome, screentone, hatching, spotting blacks, panel borders, ink, full-color illustration wearing manga effects, dark fantasy, cinematic lighting A full-colour illustration wearing manga effects, divided by crisp black inked panel borders into three equal vertical panels read left to right, the same single girl appearing once in each, unmistakably one person across all three: the same long straight black hair with a sharp centre part, the same narrow red eyes, the same small mouth, the same pale skin and the same fine-boned build. Only her age, her bearing and what she carries change from panel to panel. Panel 1, LEFT. The far view, from below, so the girl looms over the camera in a medium shot cropped at the waist. Her black satin-and-lace ballgown is voluminous, its high lace collar closed to the jaw, the puffed sleeves gathering at the shoulder and tapering to the wrist. She stands on the lowest step of a marble stair, both hands folded one over the other at her midriff, fingertips resting on the satin. Her chin is lifted and her red eyes look down the stair past the lens, toward something out of frame. Cool white daylight comes from high on the right, skimming the crown of her black hair and the ridge of the lace collar; the folds of the skirt fall into deep satin shadows. Behind her, pale marble and a thin veil of dust. Panel 2, MIDDLE. An over-shoulder-ish low angle from her front three-quarter, framed as an upper-body close-up. The ballgown is gone; she now wears black assassin's clothes, a fitted sleeveless black tunic, black trousers, wrapped forearms, and a heavy black cloak whose hood is thrown back so her black hair spills free over her shoulders. She has a long dagger clenched horizontally between her teeth, the flat of the blade biting the corner of her lips, her jaw set. Her right hand is raised low at her hip with fingers curled, and black magic pours up off her palm in drawn black smoke and curling dark ribbons that hang in the air around her before coiling into the darkness. Her red eyes cut sideways and slightly up, tracking something beyond the panel's right border. Cold dim light from the left, heavy blacks, screentone shadowing the underside of the cloak, hatched texture on the smoke, her body caught mid-turn. Panel 3, RIGHT. A from-above view, close-up. She is a reporter now, black hair tucked loosely behind one ear and swinging forward, a grey-dark newsboy hat pulled low, an old boxy film camera held at chest height in both hands, her right fingers wrapped across the lens barrel and her thumb steadying the body so the leather strap pulls tight down her black clothes toward her hip. Her chin is dropped, one eye squinted shut as she looks down through the viewfinder toward something just below the frame. Warm light streetlight falls from the upper left, glinting off the camera's metal trim and rimming the newsboy hat's flat cap; a soft pool sits on her cheekbones while the rest sinks into shadow. The dark tilt of the hat's brim across her brow. All three panels share a taut, shadowy palette, black hair, red eyes and black garments anchoring each, with quiet marble grey in the left, smoke-and-dark darkness in the middle, and light warmth entering only on the right; panels joined by inked borders and a single character read across a before, later, after arc. Quiet, ominous resolve.
GOG & minimaw
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