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AI artwork
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Pavel “Whisper” Karzhin

AI art by Pavel “Whisper” Karzhin on PixAI. Made with Tsubaki.3 Flash.

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1girl, solo, undead skeleton warrior, skeleton, no skin, bare skull face, empty eye sockets, glowing faint red embers in eye sockets, dark eye sockets, sinister, grim dark fantasy, tall gaunt frame, exposed ribcage, exposed spine, exposed pelvis, bony hands, three-quarters view, from side, full body, standing, spine hunched forward, leaning forward, knees bent, bent knees, wide stance, weight on back foot, both hands gripping sword, two-handed sword, massive sword, oversized medieval steel sword, worn chipped blade, notched blade, rust pitting, dark leather-wrapped richelieu grip, tattered dark medieval fabric remnants around waist, ragged loincloth, frayed cloth strips, rusty iron greaves, dented greaves, no helmet, bare skull, bare feet, straining, strained posture, trembling arms, shoulders drawn up, jaw slightly open, teeth bared, looking down at blade, 2d game sprite, vector graphic, clean anime-style lineart, crisp cel shading, flat color fills, isolated character sprite, solid white background, seamless white background, white void, centered composition, full figure visible, sharp silhouette The view is a three-quarters angle from the figure's left-front, camera level with the ribcage so the full sprite reads from skull to toes without foreshortening the legs. The skeleton is alone on a completely seamless pure white field with no ground shadow, no platform and no gradient — the white runs edge to edge behind and around the figure. Its spine curves forward at the thoracic vertebrae so the skull juts ahead of the collarbones, chin dipped, the whole upper body hung over the hips; both knees are deeply bent and pushed apart in a wide, braced stance, the back heel pressed flat and the front foot rolled onto the ball, taking the load. The massive two-handed steel sword is held low and across the body: the right bony hand closes around the grip just under the crossguard, the left hand lower on the pommel, finger bones individually wrapped and visible, and the blade's point sags toward the ground on the far side so the sword's enormous weight visibly pulls the arms down and drags the shoulders forward — the wrists angle inward under the strain and the elbows are not locked. The heavy blade is worn smooth at the fuller and chewed along the edge with shallow notches, its steel a desaturated cold grey scored with rust pits. Ragged dark cloth wraps the pelvis and hangs in torn strips from the waist, swaying slightly forward with the lean; rusty iron greaves, dented and streaked orange-brown, sheath both shins from knee to ankle over bare bone feet. Empty dark sockets hold two small, faint red embers glowing deep inside them, casting no light on the bone around them; the skull's nasal hollow and bared teeth stay shadow-dark. The gaze of those embers is fixed downward along the sagging blade, and the flaring of the ribs betrays the effort. Cool desaturated palette of bone ivory, cold grey steel, near-black cloth and rust orange, hard clean cel shading with crisp vector lineart, flat fills and restrained highlights — no painterly texture anywhere. Heavy, malevolent stillness.
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Original Prompt
A high-quality 2D game sprite of a sinister fantasy undead skeleton warrior, standing in full body length. The skeleton is in a dynamic three-quarters view, slightly hunching its spine forward and bending its knees, clearly showing that the weapon it holds is incredibly heavy. The skeleton is firmly gripping a massive, worn-out medieval two-handed steel sword with both of its bony hands, straining under its weight. The art style is crisp 2D vector graphic with clean anime-style lineart, capturing a grim dark fantasy aesthetic. The skeleton has glowing faint red embers inside its dark empty eye sockets. It wears tattered, dark medieval fabric remnants around its waist and rusty iron greaves on its legs. The entire character sprite is isolated and presented on a solid, clean, completely seamless white background.
Mode
flash
Size
1888 x 1056
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pw
1girl, solo, undead skeleton warrior, skeleton, no skin, bare skull face, empty eye sockets, glowing faint red embers in eye sockets, dark eye sockets, sinister, grim dark fantasy, tall gaunt frame, exposed ribcage, exposed spine, exposed pelvis, bony hands, three-quarters view, from side, full body, standing, spine hunched forward, leaning forward, knees bent, bent knees, wide stance, weight on back foot, both hands gripping sword, two-handed sword, massive sword, oversized medieval steel sword, worn chipped blade, notched blade, rust pitting, dark leather-wrapped richelieu grip, tattered dark medieval fabric remnants around waist, ragged loincloth, frayed cloth strips, rusty iron greaves, dented greaves, no helmet, bare skull, bare feet, straining, strained posture, trembling arms, shoulders drawn up, jaw slightly open, teeth bared, looking down at blade, 2d game sprite, vector graphic, clean anime-style lineart, crisp cel shading, flat color fills, isolated character sprite, solid white background, seamless white background, white void, centered composition, full figure visible, sharp silhouette The view is a three-quarters angle from the figure's left-front, camera level with the ribcage so the full sprite reads from skull to toes without foreshortening the legs. The skeleton is alone on a completely seamless pure white field with no ground shadow, no platform and no gradient — the white runs edge to edge behind and around the figure. Its spine curves forward at the thoracic vertebrae so the skull juts ahead of the collarbones, chin dipped, the whole upper body hung over the hips; both knees are deeply bent and pushed apart in a wide, braced stance, the back heel pressed flat and the front foot rolled onto the ball, taking the load. The massive two-handed steel sword is held low and across the body: the right bony hand closes around the grip just under the crossguard, the left hand lower on the pommel, finger bones individually wrapped and visible, and the blade's point sags toward the ground on the far side so the sword's enormous weight visibly pulls the arms down and drags the shoulders forward — the wrists angle inward under the strain and the elbows are not locked. The heavy blade is worn smooth at the fuller and chewed along the edge with shallow notches, its steel a desaturated cold grey scored with rust pits. Ragged dark cloth wraps the pelvis and hangs in torn strips from the waist, swaying slightly forward with the lean; rusty iron greaves, dented and streaked orange-brown, sheath both shins from knee to ankle over bare bone feet. Empty dark sockets hold two small, faint red embers glowing deep inside them, casting no light on the bone around them; the skull's nasal hollow and bared teeth stay shadow-dark. The gaze of those embers is fixed downward along the sagging blade, and the flaring of the ribs betrays the effort. Cool desaturated palette of bone ivory, cold grey steel, near-black cloth and rust orange, hard clean cel shading with crisp vector lineart, flat fills and restrained highlights — no painterly texture anywhere. Heavy, malevolent stillness.
Pavel “Whisper” Karzhin
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Avatar image of Vent zerozx
Cheesoart, Detailed eyes, 1boy, ,dead knight, 1boy, holding sword, monstrosities, ultimate horror,xdhunterx, black hair, short hair, brown eyes, xdhunterx, black hair, short hair, yellow eyes, glowing eyes, ,zombie,Triple Trouble style cartoonized, full body, solo SoulEXE, hollow eyes, black sclera, colored sclera, bloody tears, right hand have been torn off, horror, missing arm, amputated arm,KNIGHT CRUSADER, . Long hair, one eye, huge sword, holding red sword, cheesoill, .. Cheesoart artstyle, , , , 1boy, white background, . Watching, Standing, ,Mrbooshmaster artstyle, 1boy, , <lora:knight-ponyxl-lora-nochekaiser:1>, knight, armor, cape, shoulder armor, gauntlets, helmet, pauldrons, red cape, shoulder armor, gauntlets, helmet, pauldrons, red cape,
Vent zerozx

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