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usermio3490

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1girl, solo, full body, standing, looking at viewer, cute anime girl, youthful appearance, large expressive eyes, delicate facial features, stylized 3D anime game character, high-quality 3D character rendering, polished game graphics, soft lighting, vibrant colors, fantasy adventure atmosphere, shoulder-length pastel lavender hair, two small side-ponytails, gold hair ribbons, short white cotton tunic, gold embroidery on collar, gold embroidery on cuffs, pale blue pleated skirt, brown leather ankle boots, white socks, from below, slight low angle, contrapposto, weight on one leg, one hand at hip, other arm relaxed, light smile, head tilt, The camera sits slightly below eye level and close enough that the character fills the frame from the soles of her boots to the crown of her head, with a sliver of empty sky above her ribbon ends. She stands in a three-quarter turn toward the viewer, hips squared but shoulders rotated a few degrees off-axis, weight carried on her left leg while her right knee bends loosely and her right toe rests a little turned out; her left hand settles at the crest of her skirt's waistband, fingers spread flat against the pleated wool, and her right arm hangs with the knuckle of her thumb grazing the tunic hem. Her chin is tipped slightly up and to her left, eyes aimed just past the lens with a light, closed-lip smile that lifts higher on her right side, one eyebrow arched a hair above the other. The two side-ponytails hang forward over her shoulders with a gentle outward curl at the ends, and the ribbon tails drift in the same low air current that pushes the front panel of her tunic a centimetre off her ribs. Behind her the world is a soft-focus fantasy valley — a shallow grass plateau falling away to distant, rounded terraced hills and a scatter of domed stone rooftops in the middle distance, all held in a gentle atmospheric haze so the character reads as the sharpest object in frame. The light is one broad, warm key from the upper left, the kind a game's soft-shadow bake produces: it wraps her left cheek and shoulder and lays a soft, short shadow of her boots to the lower right on the grass, while the shadow side of her face keeps full colour rather than dropping to black. A faint bounce of green-tinted fill comes up from the ground into the underside of her chin and the inside of her skirt pleats. The palette is pastel but saturated: lavender hair, warm cream-white cotton, soft gold thread, powder blue skirt, brown leather, and beyond her the muted jade and sand of the distance, each colour kept clean and separate. Her eyes are the focal detail — large, glossy, with layered highlights and a clear warm iris, catching one small square specular from the sky. The fabric tells the truth: the tunic's cotton shows soft weave and gentle creases pulling from the shoulder seam where her arm lifts, the pleats hold crisp knife edges with darker blue in the folds, and the leather of her boots shows a scuffed shine at the toes where the key light glances off. Wholesome, adventurous.
Show Parameters
Original Prompt
Pokémon-like fantasy adventure game aesthetic, Luoke Kingdom World, female Little Locke, original female player character design, faithful original character appearance, original hairstyle, original hair color, original outfit, original clothing details, cute anime girl, youthful appearance, beautiful expressive eyes, delicate facial features, stylized 3D anime game character, high-quality 3D character rendering, polished game graphics, soft lighting, detailed textures, vibrant colors, fantasy adventure atmosphere, full body, standing pose
Mode
pro
Quality Tag
﹝Prompts﹞
Size
1824 x 1104
Sampling Method
Euler
Negative
lowres, worst quality, low quality, bad anatomy, explicit
Prompt Helper

Model & LoRA used