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AI artwork featuring #Shadowheart
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Shadowheart

#Shadowheart
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character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, long white hair, flowing hair, pointy ears, green eyes, fierce gaze, piercing eyes, mesugaki expression, tongue out, glossy lips, glossy skin, huge breasts, thick plump thighs, curvy wide hips, excellent proportions, cyborg, bodysuit, full-body armor, mechanical arms, mechanical legs, five-fingered mechanical claws, sharp claws, reverse-jointed legs, glowing prosthetics, glowing tattoos, glowing body markings, lewd tattoos, full body tattoos, walking, mid-stride, from above, diagonal viewpoint, evil palace interior, ominous atmosphere, seductive, lascivious, ultra detailed texture, realistic, ((photorealistic rendering, lifelike materials)) Shot from a slightly diagonal high angle, the camera looks down on a single figure striding through the centre of the frame: a woman with long white hair swinging loose past her hips, pointed ears, and green eyes fixed forward in a fierce, level glare, chin lifted in a bratty mesugaki smirk as her glossy lips part and the tip of her tongue curls out at the corner of her mouth. She walks, caught mid-stride: her left mechanical leg plants forward with the knee bending back in a reverse joint, its three sharp toe-claws biting into the stone, while her right leg drives behind her, lifting her weight onto that single forward foot and tilting her hips with the step. All four of her limbs are entirely prosthetic from shoulder and hip onward — no organic flesh anywhere on arms or legs — replaced by massive glowing cybernetic limbs that stand taller than she is, so her natural body rides high atop them: each arm is an enormous segmented construct hanging past her knees, with a five-fingered hand of jointed digits ending in sharp curved claws, one swinging back with the stride and one held forward and slightly open, glowing light bleeding from the seams of every articulation. A skin-tight bodysuit is layered under plate full-body armor across her torso and shoulders, contoured around an immense bust and very thick plump thighs, and her glossy lustrous skin glows where it shows: lewd luminous tattoos and obscene radiant markings spiral across her neck, chest, belly and hips, pulsing faintly along the seams of the plates. The prosthetics' cool glow lights her from below and behind, rimming her jaw, the undersides of her breasts and the inner lines of her thighs, while overhead the palace's sickly violet-lit vaulting casts a dim violet wash from above; a long double shadow of the walking figure stretches back along the floor between the columns, the two leg-shadows slightly diverging where the glowing claws lift off the stone. Around her a sinister ominous palace interior opens in cold dark stone — ribbed gothic columns, black marble veined in green, iron sconces burning with green flame, and a long perspective vanishing into shadow behind her; nothing else in the space is lit. Palette locked to cold obsidian black, toxic green prosthetic glow, violet palace shadowlight, and the white of her hair and the pale glow of her tattoos; every surface is rendered with high-fidelity lifelike texture — polished marble grain, armour steel, the battered metal of the limbs, the sheen of her skin — and photographic depth in the falloff of light. Seductive and lascivious, ominous and brazen.
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Original Prompt
((Realistic style, copyright: Baldur's Gate 3.)). (shadowheart (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して歩いている。). 白髪、長髪、ボディースーツ、全身鎧、超爆乳、超ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [shadowheart (Baldur's Gate 3)をフォーカス。 少し斜め上からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
Mode
flash
Size
1104 x 1824
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AI artwork
u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, realistic, ((photorealistic lifelike texture)), shadowheart_(baldur's_gate), long_hair, white_hair, half_updo, braid, pointy_ears, green_eyes, walking, from below, dutch_angle_low_angle, full_body, cyborg, full_cybernetic_body, mechanical_arms, oversized_mechanical_arms, giant_robot_arms, five_fingered_claw_hands, glowing_claws, glowing_joints, reverse_joint_legs, mechanical_legs, oversized_mechanical_legs, sharp_claw_feet, no_human_limbs, bodysuit, full_armor, black_bodysuit, black_armor, huge_breasts, thick_thighs, wide_hips, toned_midriff, glowing_tattoos, glowing_crest_markings, full_body_tattoo, lustrous_skin, glossy_skin, glossy_lips, tongue_out, licking_lips, sharp_eyes, strong_gaze, mesugaki, smug, doyagao, smirk, seductive_smile, half-closed_eyes, dark_palace_interior, gothic_architecture, purple_glow, dramatic_lighting, intricate_details, high_resolution, ultra_detailed_texture, masterpiece, ultra-detailed, cinematic_composition, erotic_atmosphere, menacing The camera looks from slightly below and diagonally, tilted a little off axis so the perspective leans up her body; she is caught mid-stride, one huge reverse-jointed clawed prosthetic leg planted forward with its talons spread and gripping the polished palace floor, the other trailing behind with toe-claws barely lifted, her weight rolling onto the lead hip so the thick thigh presses against the armor plating. Both arms are entirely mechanical, dwarfing her: the near claw-arm is swung forward, five jointed glowing fingers half-curled and open, the far arm drawn back at her side so its shadow falls across the column behind her. Every limb is prosthetic — no bare flesh arm or leg shows; shoulders, hips and spine meet the harness sockets of the oversized rig through bolted armor sockets, and the bodysuit's black fabric stretches over the huge bust and toned core between the armor plates. Long white hair, half tied back with a loose braid, sweeps and lifts with the forward motion, its pale strands catching the tattoo-light from beneath. Her white head is tipped down toward the lens, sharp green eyes driving straight into the viewer under a lowered brow, the corner of her glossy lips pulled up in a smug bratty smirk, the tip of a wet gleaming tongue showing between her teeth. Glowing lewd tattoos and crest markings run in luminous violet-pink lines across her cheeks, throat, chest, midriff and the exposed skin at hips and thighs, each line bright where the surface faces the floor-light and dimming where it curves away. Behind and around her a sinister dark palace hall recedes: clustered columns of black marble veined with faint violet, ribbed vaults swallowed in shadow, a corridor floor polished to a mirror so her reflections and the claw-legs' steps repeat below her, a few dim braziers on sconces providing the only warm amber light against the cold violet emission of her tattoos and the sockets of her claws. The braziers' light strikes the left side of her figure and the undersides of the raised mechanical arm; beyond that pools, the hall's darkness is absolute. A faint halo of violet light rims the collar of her armor where the emission from the chest markings bleeds onto the metal. Palette locked to black, cold charcoal, violet-pink glow and sparse amber flame, with white hair as the one bright mass. High-fidelity rendering, lifelike skin sheen, photographic lighting and ultra-detailed metal, scarred armor and engraved claw textures. Bewitching, lewdly commanding.
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character: karlach, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach (baldurs_gate_3), red skin, pointed ears, two-tone hair, medium hair, red hair with black streaks, yellow eyes, slit pupils, demon horns, curved ridged black horns, full-body armor, black plated armor, chest harness, extremely large breasts, very thick plump thighs, glossy skin, glossy lips, lustrous tongue visible, powerful intense eyes, mesugaki smug brat expression, glowing lewd tattoos across whole body, glowing lust marks across whole body, cyborg, no organic arms, no organic legs, oversized cybernetic prosthetic arms, oversized cybernetic prosthetic legs, legs taller than her own height, arms taller than her own height, glowing five-fingered metal claw hands, sharp clawed digits, reverse-joint prosthetic legs, glowing joints, metallic segmented plating, walking, mid-stride, from below, slightly diagonal angle, dutch angle, low angle, full body, dark ominous palace interior, gothic arches, black marble, red torchlight, ominous atmosphere, seductive aura, smug, half-closed eyes, ((realistic style, baldur's gate 3 dark fantasy rendering)), hyper-detailed metallic textures, lifelike skin shader (($subsurface) $gloss), realistic lighting, volumetric depth, ultra-detailed texture, 8k, high resolution, masterpiece The camera sits low and slightly to one side, tilted a few degrees off level, so the whole towering cyborg frame is seen from below on a diagonal: her horned head and the red-lit ceiling vault above it, her armored torso foreshortened, and the immense prosthetic limbs dominating the lower half of the frame as they stride toward the lens. She is caught mid-step: one enormous reverse-jointed mechanical leg planted forward with its clawed metal foot biting the black marble, the other leg driving behind, hip cocked and her thick thighs and full armored chest shifting with the stride's weight; one oversized cybernetic arm swings forward across her body, its five glowing metal fingers half-curled in a loose claw, while the other sweeps back — both arms and both legs are entirely machined, segmented metal over a faint internal ember-glow, no flesh anywhere on them, the joints taller than she is. Her head is tipped down toward the viewer, chin lowered, one brow arched and one lip corner drawn up in a smug brat's half-smirk, the glossy lower lip catching a wet highlight and the tip of her lustrous tongue just showing between her teeth; her yellow slit-pupiled eyes stare straight down the diagonal at the lens with a hard, piercing, unimpressed challenge. Light comes from the braziers recessed in the palace's ribbed black columns behind her — hot red-orange uplight along the undersides of the hulking prosthetics, the horns, the jaw and the swell of her chest, leaving the upper walls in near-total darkness — and her glowing tattoos and lust marks bleed a magenta-violet luminance from beneath the armor plating, painting soft violet glints on the polished marble floor and on the inner surfaces of her own clawed hands. The metal surfaces hold hard specular streaks; the floor mirrors the red brazier light dully, its reflection darker and softer than the source, and each claw tip prints a small ring of violet glow where it nearly meets the stone. Palette: red skin, black armor and black marble, ember orange, magenta-violet glow, nothing else. High-fidelity realistic rendering, ominous and effortlessly dominant.
Users3333
AI artwork
u3
character: karlach, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach, white_hair, long_hair, hair_swept_back, yellow_eyes, slit_pupils, pointy_ears, demon_horns, glowing_tattoos, glowing_crest_marks, body_tattoo, bodysuit, full_armor, black_bodysuit, armor_plates, huge_breasts, thick_thighs, wide_hips, curvy, glossy_skin, shiny_skin, glossy_lips, tongue_out, lustrous_tongue, fierce_eyes, sharp_gaze, mesugaki, smug, lopsided_smile, one_eyebrow_raised, seductive_smile, half-closed_eyes, cybernetic_arms, cybernetic_legs, oversized_mechanical_limbs, five_fingered_metal_hands, sharp_claws, glowing_claws, reverse-jointed_legs, digitigrade_legs, mecha, walking, mid-stride, from_below, diagonal_angle, dutch_angle, foreshortening, full_body, sinister_palace, dark_fantasy_interior, glowing_lights, cold_blue_and_violet_palette, exhaust_steam, ((artist: honjou_raita, clean sharp linework, bold graphic outlines, crisp cel-shading, glossy highlights, vibrant palette, luminous vfx The shot is a diagonal low angle from below and to one side of her, so her massive prosthetic legs loom up out of the bottom of the frame at full foreshortening and her upper body recedes into the vault of the palace above. She is caught mid-stride: the near reverse-jointed prosthetic leg, claw-toes still flexed into the stone, carries her planted weight while the far mechanical leg swings through, toe claws hooked and dragging a hair's-breadth off the floor. Her arms are the oversized cybernetic ones, longer than she is tall, five-fingered metal hands hanging loose at her sides, the glowing claw tips just brushing the polished flagstones and leaving a thin line of heat haze behind them. Her torso twists against the stride, black bodysuit stretched over her huge chest and the thick plush thighs, armored plates clamped over hip and rib and shoulder, glowing crests and lewd tattoos burning through the seams of the plating wherever the suit is bare. No bare flesh shows below her shoulders and hips; the metal sockets swallow the flesh clean. Her head is tipped down toward the camera so the diagonal foreshortening shortens her jaw and makes her eyes enormous, strong fierce glare fixed straight at the lens, yellow slit-pupils narrowing. Her tongue pushes out over the glossy lip and curls at one corner in a bratty, mocking grin, one brow arched. Long white hair whips back over one shoulder, the ends streaming in the wake of her own motion; demon horns cut a dark silhouette against the vault. The palace around her is sinister and cavernous: black ribbed columns, an arched ceiling lost in shadow, veins of sickly green and violet light crawling over the stone like something living. The only light is her own: the cybernetic limbs glow a hot cyan-violet from the joint vents, the tattoos and crests pulse red-gold over her skin, and these are the sole sources, throwing her elongated claw shadows across the floor and up the columns so the darkness beyond sits absolute. Her glowing claws reflect in the polished floor as a dimmer, softer duplicate of each point, and the claw-tips of her swung-through foot throw a tiny scatter of sparks that arcing sideways describe the arc of her stride. Palette stays disciplined: black stone and black armor, white hair, and the light colors red-gold tattoos and cyan-violet machinery, nothing else admitted. Clean sharp linework with bold graphic outlines, crisp cel-shading, glossy surface highlights on metal, latex and lip, vibrant palette with luminous VFX. Alluring and ominous.
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