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- Original Prompt
- ((Realistic style, copyright: Baldur's Gate 3.)). (shadowheart (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して歩いている。). 白髪、長髪、ボディースーツ、全身鎧、超爆乳、超ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [shadowheart (Baldur's Gate 3)をフォーカス。 斜め下からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
- Mode
- flash
- Size
- 1104 x 1824
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Model & LoRA used
Similar Images
Show moreu3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3
1girl, solo, realistic, ((photorealistic lifelike texture)), shadowheart_(baldur's_gate), long_hair, white_hair, half_updo, braid, pointy_ears, green_eyes, walking, from below, dutch_angle_low_angle, full_body, cyborg, full_cybernetic_body, mechanical_arms, oversized_mechanical_arms, giant_robot_arms, five_fingered_claw_hands, glowing_claws, glowing_joints, reverse_joint_legs, mechanical_legs, oversized_mechanical_legs, sharp_claw_feet, no_human_limbs, bodysuit, full_armor, black_bodysuit, black_armor, huge_breasts, thick_thighs, wide_hips, toned_midriff, glowing_tattoos, glowing_crest_markings, full_body_tattoo, lustrous_skin, glossy_skin, glossy_lips, tongue_out, licking_lips, sharp_eyes, strong_gaze, mesugaki, smug, doyagao, smirk, seductive_smile, half-closed_eyes, dark_palace_interior, gothic_architecture, purple_glow, dramatic_lighting, intricate_details, high_resolution, ultra_detailed_texture, masterpiece, ultra-detailed, cinematic_composition, erotic_atmosphere, menacing
The camera looks from slightly below and diagonally, tilted a little off axis so the perspective leans up her body; she is caught mid-stride, one huge reverse-jointed clawed prosthetic leg planted forward with its talons spread and gripping the polished palace floor, the other trailing behind with toe-claws barely lifted, her weight rolling onto the lead hip so the thick thigh presses against the armor plating. Both arms are entirely mechanical, dwarfing her: the near claw-arm is swung forward, five jointed glowing fingers half-curled and open, the far arm drawn back at her side so its shadow falls across the column behind her. Every limb is prosthetic — no bare flesh arm or leg shows; shoulders, hips and spine meet the harness sockets of the oversized rig through bolted armor sockets, and the bodysuit's black fabric stretches over the huge bust and toned core between the armor plates. Long white hair, half tied back with a loose braid, sweeps and lifts with the forward motion, its pale strands catching the tattoo-light from beneath.
Her white head is tipped down toward the lens, sharp green eyes driving straight into the viewer under a lowered brow, the corner of her glossy lips pulled up in a smug bratty smirk, the tip of a wet gleaming tongue showing between her teeth. Glowing lewd tattoos and crest markings run in luminous violet-pink lines across her cheeks, throat, chest, midriff and the exposed skin at hips and thighs, each line bright where the surface faces the floor-light and dimming where it curves away. Behind and around her a sinister dark palace hall recedes: clustered columns of black marble veined with faint violet, ribbed vaults swallowed in shadow, a corridor floor polished to a mirror so her reflections and the claw-legs' steps repeat below her, a few dim braziers on sconces providing the only warm amber light against the cold violet emission of her tattoos and the sockets of her claws. The braziers' light strikes the left side of her figure and the undersides of the raised mechanical arm; beyond that pools, the hall's darkness is absolute. A faint halo of violet light rims the collar of her armor where the emission from the chest markings bleeds onto the metal.
Palette locked to black, cold charcoal, violet-pink glow and sparse amber flame, with white hair as the one bright mass. High-fidelity rendering, lifelike skin sheen, photographic lighting and ultra-detailed metal, scarred armor and engraved claw textures. Bewitching, lewdly commanding.
Users3333
u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3
1girl, solo, shadowheart \(baldur's gate\), long white hair, multi-tied hair, braid, green eyes, pointy ears, hair ornament, bodysuit, full-body armor, pauldrons, shoulder armor, bare shoulders, huge breasts, thick thighs, wide hips, glossy skin, shiny lips, tongue out, strong fierce gaze, mesugaki, smug, half-closed eyes, seductive smile, glowing tattoos, glowing crest marks, full body tattoos, cyborg, cybernetic arms, cybernetic legs, mechanical arms, mechanical legs, oversized mechanical limbs, giant prosthetic limbs taller than body, five-fingered mechanical claws, sharp claws, glowing claws, digitigrade legs, reverse-jointed legs, walking, mid-stride, from above, diagonal angle, dutch angle, high angle, full body, ominous palace interior, dark fantasy architecture, gothic arches, black marble, standing on one leg, motion lines, dramatic lighting, ((realistic style)), ((photorealistic)), ultra detailed, ultra-detailed texture, 8k, high resolution, masterpiece, illustration
The camera looks down on her from a diagonal high angle, a tilted bird's-eye that throws the black marble floor into deep converging perspective and shrinks her against the vaulted darkness. Her attention stays forward and down the corridor — green eyes cutting hard toward something just out of frame — and at the corner of one eye a flash of that fierce glance, chin tipped up, sneering smile cutting the corner of her mouth crooked, and her teeth part to let the tip of a glossy tongue show between her lips. Long white hair sweeps back in heavy glossy strands and sweet air. The full-body armor is an inky black bodysuit, the center panel stretched taut over heavy, full chest and cinched with a chain of dark metal fastenings, plated with segmented pauldrons at each shoulder and jagged belly plates that flare into a tang of exposed chromed seams, every plate catching highlights in a humid sheen. Between every plate and joint the skin shows as glossy as lacquered stone, and across her chest, belly and thighs, intricate lewd tattoo-scripts and crest-marks glow a hostile violet, inked into the skin across her shoulders and back, spiraling around her hips, catching the metallic storm-light. Her proportions are absurdly lush: huge chest, wide hips, thighs thick-set and round and near-bursting from the high-cut bodysuit hem with each stride. Her legs are entirely mechanical: each is more than the length of her spine, cast in dark alloy and banded with radiator fins, and they hinge backward at the knee before tapering to a sharp toe clawed with five-inch talons splayed into the marble. There are no organic limbs to be seen; every arm is skeletal and articulated, triple-jointed and long enough to trail when she walks, the fingers long spined claws glowing where the joints knit into the skinsuit at the shoulder and hip. Mid-stride her weight hangs on one forward mechanical leg, and the other, folding back at its reverse knee, lifts clear of the floor with the clawed toe pointing down; her torso maintains an iron poise, core locked, her head steady. Violet fire from the lower tattoos and inner joint lights casts a cold sheen upward across her chin, throat, and the undersides of her armored chest, and in the plate sheen of every armor segment; the only other light is the dull green glow of the far palace corridor and the floating motes of dust that flash in and out of the dark. An eerie seductive aura hangs over the stillness, an oppressive, ornate silence through which the wet gleam of her skin and the endless black marble read as almost decorative. She walks through it unbothered, all composure and teeth. sinister, overwhelming.
Users3333
u3
character: karlach, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, karlach, white_hair, long_hair, hair_swept_back, yellow_eyes, slit_pupils, pointy_ears, demon_horns, glowing_tattoos, glowing_crest_marks, body_tattoo, bodysuit, full_armor, black_bodysuit, armor_plates, huge_breasts, thick_thighs, wide_hips, curvy, glossy_skin, shiny_skin, glossy_lips, tongue_out, lustrous_tongue, fierce_eyes, sharp_gaze, mesugaki, smug, lopsided_smile, one_eyebrow_raised, seductive_smile, half-closed_eyes, cybernetic_arms, cybernetic_legs, oversized_mechanical_limbs, five_fingered_metal_hands, sharp_claws, glowing_claws, reverse-jointed_legs, digitigrade_legs, mecha, walking, mid-stride, from_below, diagonal_angle, dutch_angle, foreshortening, full_body, sinister_palace, dark_fantasy_interior, glowing_lights, cold_blue_and_violet_palette, exhaust_steam, ((artist: honjou_raita, clean sharp linework, bold graphic outlines, crisp cel-shading, glossy highlights, vibrant palette, luminous vfx
The shot is a diagonal low angle from below and to one side of her, so her massive prosthetic legs loom up out of the bottom of the frame at full foreshortening and her upper body recedes into the vault of the palace above. She is caught mid-stride: the near reverse-jointed prosthetic leg, claw-toes still flexed into the stone, carries her planted weight while the far mechanical leg swings through, toe claws hooked and dragging a hair's-breadth off the floor. Her arms are the oversized cybernetic ones, longer than she is tall, five-fingered metal hands hanging loose at her sides, the glowing claw tips just brushing the polished flagstones and leaving a thin line of heat haze behind them. Her torso twists against the stride, black bodysuit stretched over her huge chest and the thick plush thighs, armored plates clamped over hip and rib and shoulder, glowing crests and lewd tattoos burning through the seams of the plating wherever the suit is bare. No bare flesh shows below her shoulders and hips; the metal sockets swallow the flesh clean.
Her head is tipped down toward the camera so the diagonal foreshortening shortens her jaw and makes her eyes enormous, strong fierce glare fixed straight at the lens, yellow slit-pupils narrowing. Her tongue pushes out over the glossy lip and curls at one corner in a bratty, mocking grin, one brow arched. Long white hair whips back over one shoulder, the ends streaming in the wake of her own motion; demon horns cut a dark silhouette against the vault.
The palace around her is sinister and cavernous: black ribbed columns, an arched ceiling lost in shadow, veins of sickly green and violet light crawling over the stone like something living. The only light is her own: the cybernetic limbs glow a hot cyan-violet from the joint vents, the tattoos and crests pulse red-gold over her skin, and these are the sole sources, throwing her elongated claw shadows across the floor and up the columns so the darkness beyond sits absolute. Her glowing claws reflect in the polished floor as a dimmer, softer duplicate of each point, and the claw-tips of her swung-through foot throw a tiny scatter of sparks that arcing sideways describe the arc of her stride.
Palette stays disciplined: black stone and black armor, white hair, and the light colors red-gold tattoos and cyan-violet machinery, nothing else admitted. Clean sharp linework with bold graphic outlines, crisp cel-shading, glossy surface highlights on metal, latex and lip, vibrant palette with luminous VFX. Alluring and ominous.
Users3333
u3
character: shadowheart_(baldur's_gate), artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, full body, walking, mid-stride, from below, low angle, dutch angle, diagonal view, shadowheart \(baldur's gate\), white hair, long hair, braid, green eyes, pointy ears, bodysuit, full-body armor, huge breasts, thick thighs, glossy skin, glossy lips, glossy tongue, glowing tattoos, glowing crests, lewd tattoos, cyborg, mechanical arms, oversized mechanical limbs, giant arms, five-fingered claws, glowing claws, reverse-joint legs, prosthetic legs, mechanical legs, sharp claws, no flesh arms, no flesh hands, no flesh legs, no biological limbs, blue glow, bratty expression, mesugaki, smug, tongue out, piercing gaze, looking down at viewer, seductive smile, half-closed eyes, sweat, ominous palace, dark interior, columns, low lighting, rim light, ((artist: honjou_raita, masterpiece, ultra detailed, 8k, cel-shading, sharp linework, glossy highlights, jewel tones,
Viewed from a low diagonal angle, the camera tilted up and cutting across the frame, a single woman strides through the vaulted interior of an ominous palace, captured mid-step with her weight rolling forward onto one of her enormous reverse-jointed prosthetic legs. She is the only figure in the hall. Her white hair is long and braided, a thick plait swinging forward over one shoulder while loose strands sweep back from the temple and lift in the draft of her own motion. Her green eyes are narrowed and fixed directly downward at the grounded lens, a piercing, forceful gaze that meets the viewer from above, and her lips are parted in a bratty, mesugaki smirk, tongue pushed out glossy and wet and catching the light.
Her body is encased in a tight bodysuit layered under sections of full-body armor plate that sit across her chest, shoulders and hips, and her proportions are generous and exaggerated, a huge chest and extremely thick, plump thighs straining the taut fabric. Her skin is glossed all over with a wet sheen, and across it run glowing lewd tattoos and glowing lust crests, winding over her arms, flanks, belly and thighs, all of them bleeding a hot pink-violet light that throws a soft glow onto the armor.
Where flesh should be there is only machinery. Each arm is a colossal cybernetic prosthetic longer than she is tall, a segmented column of dark alloy and glowing joints that ends in a five-fingered claw, every digit a gleaming talon lit from within. One of these hands hangs low and relaxed, fingers splayed wide and their claws almost brushing a fallen stone on the floor; the other arm swings forward, elbow powered through its arc, the clawed hand half-closed as if about to grasp. Her legs are equally massive, reverse-jointed prosthetic limbs with a sharp backward knee and sharp claws instead of feet, one planted flat and bearing her entire weight while the other lifts clear of the floor at the toe-claw. No flesh limb is visible anywhere. The high gloss on her body suit, her lips and her tattooed skin flashes where the light lands, rendered in crisp cel-shading with sharp, bold outlines.
The palace is a dark, cavernous interior of towering stone columns receding into blackness, carved and faintly gilt, with a cold shaft of light falling from a high unseen source on the left that rakes across the floor in long shadows. The only other light is the glow of her own body and her claws, reflected in wet patches on the flagstones beneath each lifted claw. Mood: ominous, alluring.
Users3333
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