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View detailsAstarion, Dungeons & Dragons
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- Original Prompt
- ((artist: honjou_raita, copyright: Baldur's Gate 3.)). (Astarion (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して鉤爪を舐め上げながら立っている。). 女性、白いフリル付きVネックシャツ、 ボディースーツ、全身鎧、超爆乳、超ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [Astarion (Baldur's Gate 3)をフォーカス。 斜め上からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
- Mode
- flash
- Size
- 1104 x 1824
Prompt Helper
Model & LoRA used
Similar Images
Show moreu3
character: astarion, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, astarion, female, short white hair, red eyes, pointy ears, walking, mid-stride, from above, diagonal angle, dutch angle, full body, cybernetic arms, cybernetic legs, mechanical arms, mechanical legs, giant prosthetic limbs, oversized mechanical limbs, five-fingered hands, sharp mechanical claws, glowing claws, reverse-joint legs, digitigrade legs, glowing joints, glowing seams, no skin on arms, no skin on legs, white frilled shirt, v-neck, frills, bodysuit, full body plate armor, armored torso, huge breasts, thick thighs, wide hips, glossy skin, shiny skin, glossy lips, tongue, open mouth, tongue out, strong eyes, sharp gaze, mesugaki, smug, bratty smirk, arched brow, condescending, glowing tattoos, lewd crest markings, erotic body markings, cyborg, cybernetic conversion, ominous palace interior, evil lair, dark corridor, pillars, torchlight, glowing chains, dark fantasy, high contrast, sharp linework, bold graphic outlines, crisp cel-shading, glossy highlights, jewel-tone palette, deep violet and crimson and emerald, seductive, sinister, dominant, ((honjou_raita-style, Baldur's Gate 3 illustration:1.3)), ((bold graphic outlines, jewel-tone palette:1.3)), seductive_smile, half-closed_eyes, sweat, heavy_breathing, motion_lines
Seen from above and diagonal, the woman strides left to right through an immense palace corridor of black marble, her hugely oversized mechanical limbs each a head taller than her body and swinging with a slow, deliberate hydraulic rhythm. Her left prosthetic foot lands, reverse-jointed ankle bending into a spear-tip claw footprint cracking the polished floor under it; the right leg is lifted mid-swing behind her. Both five-fingered claw hands splay slightly as her arms counter-swing, fingers long and segmented, every joint a slot of glowing violet light. Her chest is enormous, held by a strong core and the tight bodysuit beneath a white frilled V-neck shirt, and a full-body plate armor boss over the torso; her very thick plump thighs are entirely mechanical, cables running into the hip sockets, bare skin nowhere on arms or legs. Glowing erotic tattoos and lewd crest markings ripple over every still-flesh surface that remains, running up her throat and across her chest, brighter where the armor meets her skin. Her white hair is short and swept, red eyes locked forward and down the corridor in a hard, forceful, bratty stare, one brow arched, her glossy lips parted into a smug mesugaki smirk with the wet tongue caught between her teeth. The only light is the sickly violet of her claws and markings, catching the jewel-toned palace velvet, casting huge distorted claws shadows up the columns, and revealing dark stairways where the corridor retreats. The overall silhouette reads as an armored, smirking cybernetic idol striding through a gothic crypt, sinister and dominant.
Users3333
u3
character: jaheira, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, jaheira \(baldur's gate 3\), white hair, hair pulled back, medium hair, pointy ears, ((clean sharp linework, bold graphic outlines, crisp cel-shading, glossy surface highlights, vibrant jewel tones with luminous VFX elements)), diagonal angle, from above, looking up at viewer, walking, mid-stride, full body, cybernetic prosthetics, four mechanical limbs, oversized prosthetic arms, oversized prosthetic legs, glowing five-fingered claws, sharp claws, reverse-jointed legs, digitigrade prosthetic legs, segmented metal plating, hydraulic joints, glowing seams, bodysuit, full-body armor, hyper large breasts, very thick plump thighs, erotic body, excellent proportions, strong core, glossy skin, lustrous skin, glowing tattoos, glowing curse marks, body markings, glossy lips, lustrous tongue, piercing strong gaze, mesugaki, smug, condescending smirk, half-closed eyes, one eyebrow raised, tongue visible, seductive smile, ominous palace interior, dark fantasy architecture, gothic arches, moody atmosphere, sinister allure, seductive atmosphere, dramatic lighting, neon glow, (masterpiece, best quality, ultra detailed:1.2), ((artist: honjou_raita,
The camera looks down from a steep diagonal above, so the woman dominates the frame: her shoulders and chest are nearest the lens, foreshortened large, and her stride recedes away and down toward the palace floor, one enormous prosthetic leg thrust far forward with claws splayed for grip, the other trailing behind on its reverse-jointed shank. She is mid-step, caught at the moment her leading claw-foot takes her weight: the hip above it is driven high, the trailing leg's knee hinges backward, and her torso counters with a slight twist, spine long, core braced, so the two oversized mechanical arms swing out of sync — the left one bent and raised with its five glowing fingers half-curled near her jaw, the right hanging heavy and open, knuckles forward, claws just clearing the polished floor tiles.
All four limbs are machinery from shoulder and hip down: layered armored segments, exposed piston shafts, cabling that thickens at the joints, edges lit from within by a cold luminous glow that spills along each claw's length. Her bodysuit and full-body armor sit close over the torso, plating breaking at the hips and chest, the undersuit's taut fabric catching a hard specular along every curve — over the heavy chest, down the braced abdomen, across the thick thighs where metal sockets clamp into the suit's seams. Her skin keeps a wet sheen everywhere it shows, and the glowing tattoo work crawls across it in fine luminous lines, curse marks trailing over the throat, the upper chest, one hip and the bare upper thigh, their light bleeding onto the inside of the armor plates and the polished metal beneath. White hair, pulled back, clings where the heat of the machinery has dampened it at the nape; her long pointed ears catch the glow from behind.
Her chin is tipped down and her eyes are rolled up to meet the lens dead-on, lids low, one brow arched, lips parted and glossy with the tongue resting just at the corner of her mouth — a smug, mocking little curl at one side, entirely in control. She is looking at the viewer; nothing else in the frame competes for her attention, and her leading claw has already left four shallow scratches glinting in the floor's lacquer behind her.
The palace around her is a monstrous hall: ribbed columns of blackened stone rising into darkness, harsh violet and venom-green light bleeding from braziers and from the seams of her own body, one shaft of cold light cutting across the floor to strike the leading claw and throw a long distorted shadow back along her stride. Deep shadow swallows the far arches; the tiles nearest her reflect her glow, smeared and dimmer than its source. Palette of blackened violet, verdigris green, hot magenta glow and bone-white hair. Sinister and seductive.
Users3333
u3
character: shadowheart_(baldur's_gate), artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, full body, walking, mid-stride, from below, low angle, dutch angle, diagonal view, shadowheart \(baldur's gate\), white hair, long hair, braid, green eyes, pointy ears, bodysuit, full-body armor, huge breasts, thick thighs, glossy skin, glossy lips, glossy tongue, glowing tattoos, glowing crests, lewd tattoos, cyborg, mechanical arms, oversized mechanical limbs, giant arms, five-fingered claws, glowing claws, reverse-joint legs, prosthetic legs, mechanical legs, sharp claws, no flesh arms, no flesh hands, no flesh legs, no biological limbs, blue glow, bratty expression, mesugaki, smug, tongue out, piercing gaze, looking down at viewer, seductive smile, half-closed eyes, sweat, ominous palace, dark interior, columns, low lighting, rim light, ((artist: honjou_raita, masterpiece, ultra detailed, 8k, cel-shading, sharp linework, glossy highlights, jewel tones,
Viewed from a low diagonal angle, the camera tilted up and cutting across the frame, a single woman strides through the vaulted interior of an ominous palace, captured mid-step with her weight rolling forward onto one of her enormous reverse-jointed prosthetic legs. She is the only figure in the hall. Her white hair is long and braided, a thick plait swinging forward over one shoulder while loose strands sweep back from the temple and lift in the draft of her own motion. Her green eyes are narrowed and fixed directly downward at the grounded lens, a piercing, forceful gaze that meets the viewer from above, and her lips are parted in a bratty, mesugaki smirk, tongue pushed out glossy and wet and catching the light.
Her body is encased in a tight bodysuit layered under sections of full-body armor plate that sit across her chest, shoulders and hips, and her proportions are generous and exaggerated, a huge chest and extremely thick, plump thighs straining the taut fabric. Her skin is glossed all over with a wet sheen, and across it run glowing lewd tattoos and glowing lust crests, winding over her arms, flanks, belly and thighs, all of them bleeding a hot pink-violet light that throws a soft glow onto the armor.
Where flesh should be there is only machinery. Each arm is a colossal cybernetic prosthetic longer than she is tall, a segmented column of dark alloy and glowing joints that ends in a five-fingered claw, every digit a gleaming talon lit from within. One of these hands hangs low and relaxed, fingers splayed wide and their claws almost brushing a fallen stone on the floor; the other arm swings forward, elbow powered through its arc, the clawed hand half-closed as if about to grasp. Her legs are equally massive, reverse-jointed prosthetic limbs with a sharp backward knee and sharp claws instead of feet, one planted flat and bearing her entire weight while the other lifts clear of the floor at the toe-claw. No flesh limb is visible anywhere. The high gloss on her body suit, her lips and her tattooed skin flashes where the light lands, rendered in crisp cel-shading with sharp, bold outlines.
The palace is a dark, cavernous interior of towering stone columns receding into blackness, carved and faintly gilt, with a cold shaft of light falling from a high unseen source on the left that rakes across the floor in long shadows. The only other light is the glow of her own body and her claws, reflected in wet patches on the flagstones beneath each lifted claw. Mood: ominous, alluring.
Users3333
u3
character: karlach, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, karlach, white_hair, long_hair, hair_swept_back, yellow_eyes, slit_pupils, pointy_ears, demon_horns, glowing_tattoos, glowing_crest_marks, body_tattoo, bodysuit, full_armor, black_bodysuit, armor_plates, huge_breasts, thick_thighs, wide_hips, curvy, glossy_skin, shiny_skin, glossy_lips, tongue_out, lustrous_tongue, fierce_eyes, sharp_gaze, mesugaki, smug, lopsided_smile, one_eyebrow_raised, seductive_smile, half-closed_eyes, cybernetic_arms, cybernetic_legs, oversized_mechanical_limbs, five_fingered_metal_hands, sharp_claws, glowing_claws, reverse-jointed_legs, digitigrade_legs, mecha, walking, mid-stride, from_below, diagonal_angle, dutch_angle, foreshortening, full_body, sinister_palace, dark_fantasy_interior, glowing_lights, cold_blue_and_violet_palette, exhaust_steam, ((artist: honjou_raita, clean sharp linework, bold graphic outlines, crisp cel-shading, glossy highlights, vibrant palette, luminous vfx
The shot is a diagonal low angle from below and to one side of her, so her massive prosthetic legs loom up out of the bottom of the frame at full foreshortening and her upper body recedes into the vault of the palace above. She is caught mid-stride: the near reverse-jointed prosthetic leg, claw-toes still flexed into the stone, carries her planted weight while the far mechanical leg swings through, toe claws hooked and dragging a hair's-breadth off the floor. Her arms are the oversized cybernetic ones, longer than she is tall, five-fingered metal hands hanging loose at her sides, the glowing claw tips just brushing the polished flagstones and leaving a thin line of heat haze behind them. Her torso twists against the stride, black bodysuit stretched over her huge chest and the thick plush thighs, armored plates clamped over hip and rib and shoulder, glowing crests and lewd tattoos burning through the seams of the plating wherever the suit is bare. No bare flesh shows below her shoulders and hips; the metal sockets swallow the flesh clean.
Her head is tipped down toward the camera so the diagonal foreshortening shortens her jaw and makes her eyes enormous, strong fierce glare fixed straight at the lens, yellow slit-pupils narrowing. Her tongue pushes out over the glossy lip and curls at one corner in a bratty, mocking grin, one brow arched. Long white hair whips back over one shoulder, the ends streaming in the wake of her own motion; demon horns cut a dark silhouette against the vault.
The palace around her is sinister and cavernous: black ribbed columns, an arched ceiling lost in shadow, veins of sickly green and violet light crawling over the stone like something living. The only light is her own: the cybernetic limbs glow a hot cyan-violet from the joint vents, the tattoos and crests pulse red-gold over her skin, and these are the sole sources, throwing her elongated claw shadows across the floor and up the columns so the darkness beyond sits absolute. Her glowing claws reflect in the polished floor as a dimmer, softer duplicate of each point, and the claw-tips of her swung-through foot throw a tiny scatter of sparks that arcing sideways describe the arc of her stride.
Palette stays disciplined: black stone and black armor, white hair, and the light colors red-gold tattoos and cyan-violet machinery, nothing else admitted. Clean sharp linework with bold graphic outlines, crisp cel-shading, glossy surface highlights on metal, latex and lip, vibrant palette with luminous VFX. Alluring and ominous.
Users3333
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