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- Original Prompt
- , alone, , no humans, pokemon (creature), , pks, pokemon, ,HDR,4k, in the desert, , , (creature), , solo, , ,Trapinch_pkmn, orange skin, white underbelly, black eyes, jagged mouth, walking through the sand, sandstorm ,female figure, anthro, furry, flat chest, visible vagina
- Size
- 768 x 1280
- Sampling Steps
- 20
- Sampling Method
- Euler a
- CFG Scale
- 4.5
- Negative
- modern, recent, old, oldest, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, ugly, disfigured, long body, lowres, bad anatomy, bad hands, missing fingers, extra digits, fewer digits, cropped, very displeasing, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, username, simple background, conjoined, bad ai-generated
Model & LoRA used
Similar Images
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alone, no humans, pokemon \(creature\), pks, pokemon, HDR, 4k, in the desert, solo, trapinch, orange skin, white underbelly, black eyes, jagged mouth, walking through the sand, sandstorm
Thunderstrike comics oficial
tc
alone, no humans, pokemon \(creature\), pks, pokemon, HDR, 4k, in the desert, solo, trapinch, orange skin, white underbelly, black eyes, jagged mouth, walking through the sand, sandstorm
Thunderstrike comics oficial
ดด
1:1, solo, creature focus, biomechanical sand wyrmling, desert worm creature, segmented metallic armor plating, organic subterranean burrowing drills, glowing optic sensors, aggressive, open maw, bared drill-teeth, rearing lunge, sand bursting upward, sharp black outlines, flat vector art style, vector illustration, flat color fills, no gradients, no text, no letters, no written characters, simple warm ground, high contrast, from above, foreshortening, dutch angle
Seen from above at a tilted dutch angle, the little biomechanical sand wyrmling bursts up out of the dune and rears back toward the upper right of the square frame, its segmented body coiling in a tight S. The blunt head is thrown back and twisted toward the lens, jaws wide in a snarl, ring after ring of conical drill-teeth bared; a single pair of glowing optic sensors sits deep in the metal brow, hot amber cores ringed by a thin bloom of light that spills a faint warm halo onto the plating above each socket. Below the head, the body is a stack of overlapping armor segments -- brushed steel plates with darker seams, each band flanged and riveted, a few plates along the belly scuffed and sand-pitted -- tapering back to a blunt tail that still lies half-buried. Two short forelimbs, stubbier than the rest of the body, end in cone-shaped organic burrowing drills with spiral flutes instead of claws; the left drill is raised and thrust forward at the viewer, caught mid-swing, while the right digs into the sand lip of the hole. Sand sprays up and outward from the breach in irregular clumps, the grains flying fastest closest to the body and thinning to a few specks at the frame edge, and loose sand still pours off the shoulder plates. The wyrmling's weight is pitched forward over the breach, its lower coils braced on the packed rim of the crater. The hole sits low in the lower-left quadrant, ringed by a raised lip of displaced sand that throws a short hard shadow to the left; beyond it the ground runs out flat to the frame edges, empty and unmarked. One strong key light comes from the upper left, so every segment's upper flange catches a bright edge, the undersides sit in flat shadow tone, and the creature casts a crisp black shadow down and to the right into the crater. The palette stays tight -- bone and sand ochre in the ground and the sand spray, cool steel grey and darker gunmetal for the plating, hot amber for the optic sensors and nothing else. Sharp black outlines bound every shape, fills are flat and unshaded apart from single-tone shadow blocks, and the surface is clean vector with no grain. Vicious, punchy.
ดา ด่ดะนเ
砂漠を駆け抜けるサンドパン!
lynette2026
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