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Infected Timberwolf
Infected Timberwolf AI art by Dante Wubbington on PixAI. Tags: Outdoors, Darkness, Mask, Nature, Tree, green eyes. Made with Tsubaki.3 Flash.
Prompts on PixAI are public by default, but creators can hide them on any artwork they publish. The creator of this one chose to, so the words used to generate the image stay private — only they can see them. Hiding a prompt doesn't change anything else: the artwork is still public, and you can like, comment on and share it as usual.
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Model & LoRA used
Creation Assistant
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Mio.2
Minimal input, professional output
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1:1, solo, monster, massive biomechanical bark golem, heavy cybernetic steel framework, mutated tree bark armor plating, glowing energy vents, hydraulic joints, pulsing organic core visible through cracked armor, more machine than creature, semi-organic mecha anatomy, sharp black outlines on every edge, flat vector art style, vector illustration, inked line art drawn first then flat color fills, concept art, full body, from below, low angle, three-quarter view, standing on one leg, weight shifted, one arm raised, clenched fist, open clawed hand, leaning forward, looking at viewer, glowing core, cracked plating, no text, no letters, no watermark, no signature,
Seen from a low angle looking up at a towering three-quarter view, the golem fills the frame from the bottom edge to just under the top: one piston-driven leg planted square on the ground plane bearing all its weight, the other drawn back with its hydraulic knee flexed mid-step, so the whole slab of the torso tips forward over the viewer. Its right arm drives down at its side, a clenched block of a fist of stacked steel segments; the left arm hangs out and forward, fingers splayed, four thick jointed digits of bark-skinned alloy spread apart. The head is a low forward-jutting mass of bark fused over a steel jaw, no neck to speak of, two vent slits where eyes would sit throwing thin bars of orange light down onto the chest. The torso is the heaviest thing in the picture: a barrel of overlapping plates where grey steel struts cross in a visible framework lattice and mutated bark armor has grown over and between them in thick gnarly ridges and knots, bark splitting along the strut lines. At the center of the chest, a fissure in the cracked armor opens and the pulsing organic core shows through -- a soft green-white mass threaded with root-like veins, its light spilling out onto the inner edges of the broken plates and throwing a green rim along the chest and the underside of the jaw. Energy vents run up both flanks and along the forearms as recessed slots glowing hot orange, each slot with a flat bloom of light on the plate above it, and the hydraulic joints at shoulder, elbow, hip and knee show piston sleeves and exposed rods, the chrome bright where the orange hits it. Below, the ground is a seamless empty mid-grey field, no floor details, no shadow texture beyond one hard flat shadow pooling under the planted foot and stretching away from the light. Every silhouette line is a uniform sharp black contour, interior forms divided by clean black separations; color is laid in flat fills with hard-edged shadow shapes, no gradients and no soft airbrush, palette restricted to slate steel grey, dark charred bark brown, hot orange vent light, and the green-white core glow. Bark growth visibly follows the steel lattice underneath, thicker where plates meet, thinner over moving joints, and tiny flakes of charred bark dust hang in the air around the raised arm where the pistons have just driven it up. Menacing, heavy.
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fa
1:1, solo, monster, massive biomechanical bark golem, heavy cybernetic steel framework, mutated tree bark armor plating, glowing energy vents, hydraulic joints, pulsing organic core visible through cracked armor, more machine than creature, semi-organic mecha anatomy, sharp black outlines on every edge, flat vector art style, vector illustration, inked line art drawn first then flat color fills, concept art, full body, from below, low angle, three-quarter view, standing on one leg, weight shifted, one arm raised, clenched fist, open clawed hand, leaning forward, looking at viewer, glowing core, cracked plating, no text, no letters, no watermark, no signature,
Seen from a low angle looking up at a towering three-quarter view, the golem fills the frame from the bottom edge to just under the top: one piston-driven leg planted square on the ground plane bearing all its weight, the other drawn back with its hydraulic knee flexed mid-step, so the whole slab of the torso tips forward over the viewer. Its right arm drives down at its side, a clenched block of a fist of stacked steel segments; the left arm hangs out and forward, fingers splayed, four thick jointed digits of bark-skinned alloy spread apart. The head is a low forward-jutting mass of bark fused over a steel jaw, no neck to speak of, two vent slits where eyes would sit throwing thin bars of orange light down onto the chest. The torso is the heaviest thing in the picture: a barrel of overlapping plates where grey steel struts cross in a visible framework lattice and mutated bark armor has grown over and between them in thick gnarly ridges and knots, bark splitting along the strut lines. At the center of the chest, a fissure in the cracked armor opens and the pulsing organic core shows through -- a soft green-white mass threaded with root-like veins, its light spilling out onto the inner edges of the broken plates and throwing a green rim along the chest and the underside of the jaw. Energy vents run up both flanks and along the forearms as recessed slots glowing hot orange, each slot with a flat bloom of light on the plate above it, and the hydraulic joints at shoulder, elbow, hip and knee show piston sleeves and exposed rods, the chrome bright where the orange hits it. Below, the ground is a seamless empty mid-grey field, no floor details, no shadow texture beyond one hard flat shadow pooling under the planted foot and stretching away from the light. Every silhouette line is a uniform sharp black contour, interior forms divided by clean black separations; color is laid in flat fills with hard-edged shadow shapes, no gradients and no soft airbrush, palette restricted to slate steel grey, dark charred bark brown, hot orange vent light, and the green-white core glow. Bark growth visibly follows the steel lattice underneath, thicker where plates meet, thinner over moving joints, and tiny flakes of charred bark dust hang in the air around the raised arm where the pistons have just driven it up. Menacing, heavy.
fff afs
fa
1:1, solo, monster, massive biomechanical bark golem, heavy cybernetic steel framework, mutated tree bark armor plating, glowing energy vents, hydraulic joints, pulsing organic core visible through cracked armor, more machine than creature, semi-organic mecha anatomy, sharp black outlines on every edge, flat vector art style, vector illustration, inked line art drawn first then flat color fills, concept art, full body, from below, low angle, three-quarter view, standing on one leg, weight shifted, one arm raised, clenched fist, open clawed hand, leaning forward, looking at viewer, glowing core, cracked plating, no text, no letters, no watermark, no signature,
Seen from a low angle looking up at a towering three-quarter view, the golem fills the frame from the bottom edge to just under the top: one piston-driven leg planted square on the ground plane bearing all its weight, the other drawn back with its hydraulic knee flexed mid-step, so the whole slab of the torso tips forward over the viewer. Its right arm drives down at its side, a clenched block of a fist of stacked steel segments; the left arm hangs out and forward, fingers splayed, four thick jointed digits of bark-skinned alloy spread apart. The head is a low forward-jutting mass of bark fused over a steel jaw, no neck to speak of, two vent slits where eyes would sit throwing thin bars of orange light down onto the chest. The torso is the heaviest thing in the picture: a barrel of overlapping plates where grey steel struts cross in a visible framework lattice and mutated bark armor has grown over and between them in thick gnarly ridges and knots, bark splitting along the strut lines. At the center of the chest, a fissure in the cracked armor opens and the pulsing organic core shows through -- a soft green-white mass threaded with root-like veins, its light spilling out onto the inner edges of the broken plates and throwing a green rim along the chest and the underside of the jaw. Energy vents run up both flanks and along the forearms as recessed slots glowing hot orange, each slot with a flat bloom of light on the plate above it, and the hydraulic joints at shoulder, elbow, hip and knee show piston sleeves and exposed rods, the chrome bright where the orange hits it. Below, the ground is a seamless empty mid-grey field, no floor details, no shadow texture beyond one hard flat shadow pooling under the planted foot and stretching away from the light. Every silhouette line is a uniform sharp black contour, interior forms divided by clean black separations; color is laid in flat fills with hard-edged shadow shapes, no gradients and no soft airbrush, palette restricted to slate steel grey, dark charred bark brown, hot orange vent light, and the green-white core glow. Bark growth visibly follows the steel lattice underneath, thicker where plates meet, thinner over moving joints, and tiny flakes of charred bark dust hang in the air around the raised arm where the pistons have just driven it up. Menacing, heavy.
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solo, 1girl, monster, biomechanical dryad, dryad, plant girl, vine tendrils, fiber-optic cables, glowing cables, metallic bark skin, cybernetic wood texture, segmented armor plating, exposed mechanical joints, glowing energy core, chest core glowing, sharp metallic thorns, thorn claws, aggressive stance, menacing, leaning forward, arms spread wide, clawed hands, sharp black outlines, thick black contour lines, flat vector art style, vector illustration, flat colors, hard-edged cel shading, no text, dark sci-fi forest background, night forest, glowing undergrowth, from below, low angle, wide shot, foreshortening, dutch angle, looking down at viewer, glowing eyes, jagged silhouette, dynamic pose
The camera sits low and tilted, looking up from the forest floor at a single towering biomechanical dryad rearing over the lens with a slight dutch roll. It is mostly machine: a lean humanoid frame of articulated metal plating and cybernetic bark segments, deep charcoal and gunmetal grey cut by cold teal light seams that run along every limb joint. From its shoulders and spine, thick organic vine tendrils and bundled fiber-optic cables erupt together, tangling upward and draping down in a wild, thorny crown; the cables pulse with a soft cyan glow along their length while the vines stay matte and dark. A fist-sized energy core burns in the center of its chest behind a cracked metallic ribcage, casting a hard bloom of light on the underside of its jaw and the inner faces of its raised arm. Sharp metallic thorns jut from its forearms, shoulders, and shins, long and blade-like, catching thin highlights along one edge.
It is caught mid-lunge, weight thrown forward onto the bent left leg while the right leg trails back braced against a root, both clawed hands spread wide and low as if to rake the air toward the camera; the right hand is held a little higher and angled inward so the thorn-tipped fingers overlap the core's glow. It leans far forward from the hips, head lowered and tilted, jaw slightly open in a menacing snarl, and its narrow glowing eyes are fixed down into the lens with a predatory, unblinking stare. Behind it, the dark sci-fi forest recedes in layered silhouettes of black trunks and metallic trunks threaded with faint glowing seams; low mist near the ground catches the core's teal/cyan and the distant forest is nearly swallowed in near-black. The vine-and-cable crown billows slightly back from the forward lunge, and stray cables trail behind it. Where the core's light strikes downward-facing surfaces it reflects off the wet leaf litter, but that is the only bounce; the forest is otherwise lit only by the core and a few dim cable glows. Palette: charcoal, gunmetal, near-black, bone-white highlight lines, and cold cyan-teal; sharp black contour lines everywhere, even and confident like a human inker, flat fill with hard shadow shapes and no soft gradients except the small core bloom. Menacing, predatory.
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