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AI art "Level Builder v2" featuring #Dark Elf
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Level Builder v2

I've been playing in Tsubaki.2 for so long I hadn't really played with Community DiT's much so was curious how this would look.

#Dark Elf
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1girl, elf, pixie cut, white hair, short hair, wispy bangs, tan skin, golden glow, electric-violet eyes, long eyelashes, silver eyebrows, pointed ears, lopsided grin, one eyebrow raised, wicked expression, sly smile, medium breasts, slender, petite build, narrow shoulders, small waist, narrow hips, slim thighs, delicate limbs, bare shoulders, bare arms, bare stomach, strappy cage top, hard-light straps, violet light straps, mint green cups, opaque cups, glowing sternum ring, lattice pattern, chest strap, strappy high-cut briefs, mint briefs, violet light straps at hips, glowing hip harness, thigh straps, bare thighs, bare hips, pixel-stopwatch earring, glowing earring, silver ear cuff, wrist band, run timer, mint digits glow, glossy silver eyeshadow, violet wing eyeliner, thick lashes, sculpted brows, dewy highlight, holographic lilac lip, glossy violet nails, short square nails, medium full shot, knees up, eye level, symmetrical composition, centered, leaning on cube, elbow on cube, hand resting on cube, hip cocked, weight on arm, standing, facing viewer, looking at viewer, wicked grin, narrowed eyes, glinting eyes, secret developer room, endless void, deep charcoal grey background, neon wireframe grid, glowing violet grid lines, vanishing point, debug cubes floating, matte grey boxes, glowing white edges, developer code tags, large glowing white cube, placeholder trees, grey cones, cylinders, untextured trees, frozen test enemy, T-pose, wireframe visible, floating split timer, mint and gold digits, speedrun timer, debug console window, scrolling white text, floating particles, pale light motes, blurred foreground, glowing debug cube corner, missing-texture sphere, magenta and black checkerboard, hard-light arcade energy, virtual reality game world, glitched, moody atmosphere, wireframe-lit, cinematic lighting, chiaroscuro, cool white dominant light, directional light from above left, soft shadows, violet rim light, bright catchlights, satin skin sheen, silver hair sheen, soft highlight bloom, glowing light straps, semi-real style, sharp refined linework, photoreal skin texture, airbrushed gradient shading, high contrast palette, glossy textured finish, extreme detail, intricate, hyper-detailed masterpiece, @Ani3rel
Show Parameters
Original Prompt
A medium full shot framed from the knees up, seen at eye level, in a symmetrical composition, of an elf woman in her 20s, a speedrunner of a hard-light arcade league who has clipped through a wall into a place no player is meant to find. The vibe is neon hard-light arcade energy, pro gamers and glitched game characters inside a virtual-reality game world, and the whole image feels moody, wireframe-lit, sly and wicked, a record-breaker who has just found the exploit of her career. She is sensual and beautiful, a woman with a slender, petite build: short, with narrow shoulders, a slim, lightly toned body, a small waist, narrow hips, slim thighs and fine, delicate limbs, and medium, shapely breasts. Her skin is a smooth, warm tan with a soft golden glow and a fine, natural texture, and her face is sharp and lovely, a fine oval with high cheekbones, a small straight nose, full lips and large electric-violet eyes with detailed, luminous irises, framed by long dark lashes and fine, sculpted silver brows. She is an elf: long, elegant pointed ears sweep back and up from the sides of her head, tapering to fine, delicate tips. Her expression is wicked and sly, a sharp, lopsided grin with one brow raised high. Her hair is a pixie cut: cut very short at the back and sides so her ears and the nape of her neck are fully on show, a little longer and softly tousled on top, with short, wispy bangs swept toward one brow, smooth and sleek, and its colour is a snow white: a pure, bright, clean white with a cool silver sheen and soft blue-grey shading in its depths. She wears a glowing hard-light strappy cage set made of solid light instead of fabric: narrow violet light-straps, each a crisp, glowing line like a thin neon tube, frame two small, fully opaque mint-green cups that cover her nipples, then cross in a precise lattice of diamonds over her chest and ribs and meet at a small glowing violet ring at her sternum. Matching strappy high-cut mint briefs sit low on her hips, their sides cut high into twin violet light-straps, and a glowing violet harness strap circles her hips and drops in two thin lines down the fronts of her thighs to narrow bands around each upper thigh, so that her shoulders, her arms, most of her chest and ribs between the straps, her whole stomach, her hips and her thighs are bare. A tiny glowing pixel-stopwatch earring hangs from the tip of one pointed ear, a slim violet light-band at her left wrist shows a tiny run timer in glowing mint digits, and a thin silver cuff climbs the curve of her other ear. Her makeup is a glossy silver lid with a sharp violet wing and thick lashes, sculpted brows, a dewy highlight along her cheekbones and the bridge of her nose and a wet-look holographic lilac lip that shifts from lilac to mint at its edges. Her nails are short, square and painted a glossy violet. The setting is the secret developer room tucked deep inside the game, reached only by clipping through a wall: an endless void of deep charcoal grey with no walls or sky, gridded in every direction with fine glowing violet wireframe lines that run away to a vanishing point behind her and fade into darkness. Debug cubes float in the air at different heights, plain matte grey boxes with crisp glowing white edges, some of them labelled with tiny floating tags of developer code, and high on her left hangs one huge debug cube that glows a bright, cool white from within. Untextured placeholder trees stand in a neat row on either side, simple smooth grey cones and cylinders with no leaves or bark, a half-finished test enemy hangs frozen in a stiff T-pose with its wireframe showing through, and a floating speedrun split timer hovers high above her in glowing mint and gold digits, every split ahead of the record. A small debug console window floats off to one side, scrolling lines of white text, and a few drifting motes of pale light hang in the dark air. In the foreground, softly out of focus, the glowing corner of a debug cube fills the lower left corner, and a small floating sphere in a magenta-and-black missing-texture checkerboard sits at the lower right. She stands at the exact centre of the symmetrical frame, her body facing the viewer, leaning one elbow on the top of a floating grey debug cube that hovers at waist height beside her, her weight on that arm and her hip cocked out to the other side. Her other hand rests flat on the top of the cube beside her elbow, her violet nails spread against its glowing edge, and the run timer on her wrist glows at the cube's corner. A few strands of her snow-white bangs fall across one brow, and the pixel-stopwatch earring swings at the tip of her ear. She gives the viewer a wicked grin, her violet eyes narrowed and glinting. The bright, cool white glow of the huge debug cube floating high on her left is the dominant light: it falls across her face from above and the left, lighting her forehead, her near cheekbone, the bridge of her small nose and the curve of her grinning lips, while the far side of her face falls into soft shadow and a small triangle of light sits on her shadowed cheek, and it puts a crisp, bright catchlight high in each electric-violet eye. It shines through the thin tip of her near pointed ear so that it glows softly warm. It falls across her near shoulder, her collarbones, the lattice of violet light-straps across her chest and ribs, the mint cups and the long plane of her bare stomach and thighs, with deep, soft shadows under her breasts, along her far side and between the straps, and it gives her snow-white pixie cut a bright silver sheen. The much weaker violet glow of the wireframe grid behind her lays a faint rim of violet along the far edge of her shoulder, her far ear and the side of her waist. The light blooms in soft white highlights on her near shoulder, her cheekbone, the silver ear cuff and the wet lilac of her lip, and glints on the pixel-stopwatch earring and the digits of the run timer. Her tan skin takes a warm, satin sheen wherever the light falls, and the charcoal void around her falls into deep, moody shadow, broken only by the violet grid lines. Semi-Real style: sharp, refined linework with photoreal-leaning skin and hair texture, and soft airbrushed gradient shading with strong directional highlight blooms. Moody, cinematic, high-contrast palette; glossy, textured finish with dramatic chiaroscuro lighting, the cube's cool light carving her figure out of the dark void. Rendered in extreme detail, an intricate, hyper-detailed masterpiece: the fine texture of her tan skin, every glowing violet light-strap in the lattice across her chest, the opaque mint cups, the sternum ring, the high-cut mint briefs and the harness straps down her thighs, the pixel-stopwatch earring, the silver ear cuff, the run timer at her wrist, her long pointed ears, every sleek, tousled strand of her snow-white pixie cut, the glowing wireframe grid, the debug cubes and their code tags, the placeholder trees, the T-posed test enemy, the split timer and the missing-texture sphere drawn sharply and precisely. The palette is moody and high-contrast: deep charcoal shadow and cool white light, glowing violet wireframe, mint and violet light-straps, a touch of magenta checkerboard, warm tan skin and snow-white hair.
Size
1280 x 960
Sampling Steps
12
Sampling Method
Euler
CFG Scale
3.3
Negative
lowres, bad anatomy, bad hands, bad hand, text, error, extra finger, missing fingers, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, worst quality, low quality, artist name, blurry, censor, fused limbs, fused finghers, realistic skin texture, realistic

Model & LoRA used

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