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character: wyll_(baldur's_gate), artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, female, heterochromia, horns, red bodysuit, full body armor, huge breasts, thick thighs, glossy lips, tongue, powerful glare, mesugaki, lustrous skin, glowing tattoos, glowing lust marks, cyborg, cybernetic prosthetics, four cybernetic limbs, clawed cybernetic hands, oversized prosthetic arms, oversized prosthetic legs, reverse-joint legs, sharp claws, no organic limbs, walking, from below, diagonal low-angle, dutch angle, foreshortening, ominous palace interior, glowing VFX, dark skin, long hair, dreadlocks, brown hair, beard, facial hair, green eyes, one eye green, one eye gold, seductive allure, voluptuous atmosphere, half-closed eyes, smug, looking down at viewer, wet skin, huge mechanical claw hands flexing, ((artist: honjou_raita, Shot from a low diagonal angle beneath and to one side of the single figure, foreshortening her body so the enormous prosthetic legs rise like pillars into the frame. A dark-skinned woman with long brown dreadlocks and a short dark beard walks forward through the heart of a vast ominous palace; one heavy clawed prosthetic foot lands on the black marble floor, hair and dreadlocks swinging back from the motion. Her horns curve up from her brow, and her mismatched eyes — one green, one gold — lock down at the viewer with a hard, powerful glare, her smirk sharp and bratty, tongue just visible between glossy lips. She wears a red bodysuit slicked over her huge breasts, a strong core and extremely thick thighs, cinched beneath segments of ornate full-body armor, her lustrous skin gleaming with sweat and with glowing lewd tattoos and luminous lust marks that burn across every curve of her body. All four limbs are gone — replaced entirely by enormous cybernetic prosthetics taller than she is: massive five-fingered clawed arms that flex outward as she strides, and reverse-jointed prosthetic legs ending in sharp claws that strike the floor. Nothing organic remains of her arms or legs; cables and glowing filaments coil where wrist and ankle meet mechanical socket, and the clawed prosthetics flare with luminescent VFX each time they move. Overhead, a single shaft of cold violet light from a high arched window stabs down through the smoky air, illuminating her chest, her gleaming tattoos and the mirror-bright claws, while the palace's ribbed columns and iron sconces sink into darkness behind her. Her clawed feet crack the marble in slow spiderwebbed fractures, dust puffing up around each stride. The palette is red bodysuit and glowing tattoos against cold violet light and near-black stone. Clean sharp linework with bold graphic outlines, crisp cel-shading with glossy surface highlights, and vibrant colors with luminous VFX elements. Threatening, magnetic and shamelessly charged.
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Original Prompt
((artist: honjou_raita, copyright: Baldur's Gate 3.)). (Wyll (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して歩いている。). 女性、オッドアイ、角、赤色のボディースーツ、全身鎧、コスチューム、超爆乳、超ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [Wyll (Baldur's Gate 3)をフォーカス。 斜め下からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
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flash
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1104 x 1824
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AI artwork
u3
character: karlach, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach, white_hair, long_hair, hair_swept_back, yellow_eyes, slit_pupils, pointy_ears, demon_horns, glowing_tattoos, glowing_crest_marks, body_tattoo, bodysuit, full_armor, black_bodysuit, armor_plates, huge_breasts, thick_thighs, wide_hips, curvy, glossy_skin, shiny_skin, glossy_lips, tongue_out, lustrous_tongue, fierce_eyes, sharp_gaze, mesugaki, smug, lopsided_smile, one_eyebrow_raised, seductive_smile, half-closed_eyes, cybernetic_arms, cybernetic_legs, oversized_mechanical_limbs, five_fingered_metal_hands, sharp_claws, glowing_claws, reverse-jointed_legs, digitigrade_legs, mecha, walking, mid-stride, from_below, diagonal_angle, dutch_angle, foreshortening, full_body, sinister_palace, dark_fantasy_interior, glowing_lights, cold_blue_and_violet_palette, exhaust_steam, ((artist: honjou_raita, clean sharp linework, bold graphic outlines, crisp cel-shading, glossy highlights, vibrant palette, luminous vfx The shot is a diagonal low angle from below and to one side of her, so her massive prosthetic legs loom up out of the bottom of the frame at full foreshortening and her upper body recedes into the vault of the palace above. She is caught mid-stride: the near reverse-jointed prosthetic leg, claw-toes still flexed into the stone, carries her planted weight while the far mechanical leg swings through, toe claws hooked and dragging a hair's-breadth off the floor. Her arms are the oversized cybernetic ones, longer than she is tall, five-fingered metal hands hanging loose at her sides, the glowing claw tips just brushing the polished flagstones and leaving a thin line of heat haze behind them. Her torso twists against the stride, black bodysuit stretched over her huge chest and the thick plush thighs, armored plates clamped over hip and rib and shoulder, glowing crests and lewd tattoos burning through the seams of the plating wherever the suit is bare. No bare flesh shows below her shoulders and hips; the metal sockets swallow the flesh clean. Her head is tipped down toward the camera so the diagonal foreshortening shortens her jaw and makes her eyes enormous, strong fierce glare fixed straight at the lens, yellow slit-pupils narrowing. Her tongue pushes out over the glossy lip and curls at one corner in a bratty, mocking grin, one brow arched. Long white hair whips back over one shoulder, the ends streaming in the wake of her own motion; demon horns cut a dark silhouette against the vault. The palace around her is sinister and cavernous: black ribbed columns, an arched ceiling lost in shadow, veins of sickly green and violet light crawling over the stone like something living. The only light is her own: the cybernetic limbs glow a hot cyan-violet from the joint vents, the tattoos and crests pulse red-gold over her skin, and these are the sole sources, throwing her elongated claw shadows across the floor and up the columns so the darkness beyond sits absolute. Her glowing claws reflect in the polished floor as a dimmer, softer duplicate of each point, and the claw-tips of her swung-through foot throw a tiny scatter of sparks that arcing sideways describe the arc of her stride. Palette stays disciplined: black stone and black armor, white hair, and the light colors red-gold tattoos and cyan-violet machinery, nothing else admitted. Clean sharp linework with bold graphic outlines, crisp cel-shading, glossy surface highlights on metal, latex and lip, vibrant palette with luminous VFX. Alluring and ominous.
Users3333
AI artwork
u3
character: karlach, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach, red skin, demon horns, two-tone red-and-black hair, medium hair, yellow eyes, slit pupils, pointy ears, full-body armor, chest harness, super busty, very thick plump thighs, tall powerful build, excellent proportions, strong core, glossy skin, glossy lips, lustrous tongue, intense forceful eyes, mesugaki smirk, glowing lewd tattoos all over body, glowing lust-mark crests all over body, cyborg, full cybernetic conversion, oversized cybernetic arms, oversized cybernetic legs, glowing five-fingered claw hands, reverse-jointed prosthetic legs, sharp claws, walking, stride, from below, slightly diagonal view from below, looking at viewer, ominous palace interior, dark fantasy architecture, no natural flesh on limbs, ((honjou raita art style, Baldur's Gate 3 dark fantasy design)), ultra detailed, ultra-detailed texture, high resolution, masterpiece, illustration, flawless anatomy, perfect composition, seductive smile, half-closed eyes, sweat, motion lines, heavy breathing, lascivious atmosphere The camera sits low and slightly off-axis, tipped diagonally upward so the figure looms over the lens: a single red-skinned horned woman strides forward through an ominous palace hall, and every limb swinging past the frame edge dwarfs her torso. Both legs are towering reverse-jointed cybernetic prostheses, their knee joints bending backward and their digitigrade feet planted with five sharp glowing claws spread wide on the black marble; the near claw-foot is caught mid-step, heel lifted, sole claws curling against the polished stone, a spray of reflected light scattering under it. Both arms are equally enormous segmented prosthetics, shoulders socketed into the armor at her chest harness, elbows pumping, and each hand a five-fingered glowing claw hanging open at the end of the swing — the far claw-hand passes behind the near thigh while the near one cuts forward through the frame, so the two arms read at different depths. No flesh breaks the mechanical line anywhere on the four limbs; the joins are exposed pistons and luminous seams. Her full-body armor — dark plated cuirass strapped over the chest harness, hip plates, a high collar — sits tight over a tall powerful build, super busty chest and very thick plump thighs, the plates strained at the bust and the thigh guards riding high where the prosthetics socket in. Glowing lewd tattoos and lust-mark crests coil over every exposed patch of red skin — throat, midriff, hip, the sliver of thigh above the socket — luminous violet lines that throw a faint glow onto the underside of the armor plates and onto the sweaty gloss of her skin. Her horns curve back from a two-tone red-and-black mane that whips sideways with the stride; her yellow slit-pupil eyes stare straight down the diagonal at the viewer, forceful and unblinking, one brow cocked over a mesugaki smirk, glossy lips parted, the tip of a lustrous wet tongue resting on the lower lip. The palace around her is a cavern of ribbed black columns, hooked arches and a distant dais of tarnished gold, torchlight cold and greenish from sconces far behind, so she is rimmed from behind and above while her own tattoos and prosthetic seams light her from within; long claw shadows and a doubled prosthetic reflection stretch across the wet floor ahead of her. Palette of blood red, black iron and violet glow against tarnished gold, jewel-toned and lacquer-glossy. Menacing, lascivious.
Users3333
AI artwork
u3
character: wyll_(baldur's_gate), artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 female, 1girl, solo, wyll \(baldur's gate\), dark-skinned female, dark skin, long brown dreadlocks, green eyes, eye patch, one eye covered, glowing cybernetic eye on the visible side, full-body cybernetic prosthetics, four mechanical limbs, no organic arms, no organic legs, two oversized cybernetic arms, two oversized cybernetic legs, gigantic prosthetic arms taller than the body, reverse-joint prosthetic legs, five-fingered glowing claws, glowing claw tips, sharp claws, segmented mechanical plating, cybernetic joints, glowing seams, red bodysuit, full body armor, plate armor torso, armored costume, super huge breasts, enormous chest, super thick thighs, plump thighs, wide hips, glossy skin, glossy lips, alluring tongue, tongue out, forceful intense eyes, sharp confident stare, bratty mesugaki expression, smug grin, lewd glowing tattoos, glowing inmon, glowing body markings, erotic cyborg body, cyborg, mid-stride walking, dynamic pose, from above, diagonal angle, upper-angle viewpoint, looking up at viewer, ominous palace, sinister palace interior, dark stone hall, gothic arches, moody shadows, dramatic rim light, ((honjou raita, Baldur's Gate 3 styling)), dynamic lighting, daring smirk, alluring presence Composed on a slanted diagonal upper-angle viewpoint, the camera looks down across the frame at a lone dark-skinned woman striding through a cavernous and sinister palace. She has long brown dreadlocks that spill and sway behind her shoulders, and a single fierce green eye fixes the lens with a forceful, bratty mesugaki smirk—the other eye concealed. Her whole body is a cyborg conversion: both arms and both legs are towering cybernetic prosthetics, pale metal plates taller than she is, with reverse-joint legs ending in sharp claws and hands tipped in five-fingered glowing claws that flare with light at each digit. She wears a vivid red bodysuit beneath full body armor of segmented plates; her chest is super-huge and her thighs super-thick and plump, her glossy skin sheened with sweat and oils, all of it traced with lewd glowing tattoos and inmon curling across her body. She is caught mid-stride, one enormous clawed leg lifted forward and the other planted, the reverse-joint knees bending backward, her hips swinging as she walks. Her tongue drags sensually over her glossy lips. Behind and around her, the dark palace recedes in violet and crimson gloom, tall arches and braziers casting jagged shadows across the stone floor as her claws click down. Clean sharp linework with bold graphic outlines, crisp cel-shading, glossy surface highlights, and a vibrant palette with rich jewel tones — a vibrant, overlit, top-down staging that throws the glowing markings into luminous relief. Ominous, alluring.
Users3333
AI artwork
u3
character: karlach, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach (baldurs_gate_3), red skin, pointed ears, two-tone hair, medium hair, red hair with black streaks, yellow eyes, slit pupils, demon horns, curved ridged black horns, full-body armor, black plated armor, chest harness, extremely large breasts, very thick plump thighs, glossy skin, glossy lips, lustrous tongue visible, powerful intense eyes, mesugaki smug brat expression, glowing lewd tattoos across whole body, glowing lust marks across whole body, cyborg, no organic arms, no organic legs, oversized cybernetic prosthetic arms, oversized cybernetic prosthetic legs, legs taller than her own height, arms taller than her own height, glowing five-fingered metal claw hands, sharp clawed digits, reverse-joint prosthetic legs, glowing joints, metallic segmented plating, walking, mid-stride, from below, slightly diagonal angle, dutch angle, low angle, full body, dark ominous palace interior, gothic arches, black marble, red torchlight, ominous atmosphere, seductive aura, smug, half-closed eyes, ((realistic style, baldur's gate 3 dark fantasy rendering)), hyper-detailed metallic textures, lifelike skin shader (($subsurface) $gloss), realistic lighting, volumetric depth, ultra-detailed texture, 8k, high resolution, masterpiece The camera sits low and slightly to one side, tilted a few degrees off level, so the whole towering cyborg frame is seen from below on a diagonal: her horned head and the red-lit ceiling vault above it, her armored torso foreshortened, and the immense prosthetic limbs dominating the lower half of the frame as they stride toward the lens. She is caught mid-step: one enormous reverse-jointed mechanical leg planted forward with its clawed metal foot biting the black marble, the other leg driving behind, hip cocked and her thick thighs and full armored chest shifting with the stride's weight; one oversized cybernetic arm swings forward across her body, its five glowing metal fingers half-curled in a loose claw, while the other sweeps back — both arms and both legs are entirely machined, segmented metal over a faint internal ember-glow, no flesh anywhere on them, the joints taller than she is. Her head is tipped down toward the viewer, chin lowered, one brow arched and one lip corner drawn up in a smug brat's half-smirk, the glossy lower lip catching a wet highlight and the tip of her lustrous tongue just showing between her teeth; her yellow slit-pupiled eyes stare straight down the diagonal at the lens with a hard, piercing, unimpressed challenge. Light comes from the braziers recessed in the palace's ribbed black columns behind her — hot red-orange uplight along the undersides of the hulking prosthetics, the horns, the jaw and the swell of her chest, leaving the upper walls in near-total darkness — and her glowing tattoos and lust marks bleed a magenta-violet luminance from beneath the armor plating, painting soft violet glints on the polished marble floor and on the inner surfaces of her own clawed hands. The metal surfaces hold hard specular streaks; the floor mirrors the red brazier light dully, its reflection darker and softer than the source, and each claw tip prints a small ring of violet glow where it nearly meets the stone. Palette: red skin, black armor and black marble, ember orange, magenta-violet glow, nothing else. High-fidelity realistic rendering, ominous and effortlessly dominant.
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