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Deity of golc Channel
Show Parameters
- Original Prompt
- ทำให้ออกมาเป็นเหมือนรูปที่คนวาดมากที่สุดมีการตัดเส้นด้วยสีดำไม่มากที่ขอบและเส้นทุกเส้น,คนเล่นเกม
- Mode
- flash
- Size
- 992 x 992
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Model & LoRA used
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1girl, solo, playing video game, holding game controller, both hands on controller, seated, leaning forward, from side, profile, close-up, knees up, hoodie, long hair, looking at object, focused, light smile, parted lips, hand-drawn illustration, black lineart, clean thin black outlines, thin line weight variation, uniform consistent linework, screen glow, indoor, night, dark room---
A three-quarter side view, close on one young woman seated cross-legged on a low cushion, turned nearly to profile so the camera sees her left cheek, her left ear and the near rim of her face; the screen she faces lies off to the right, out of frame, and everything on her far side is given over to that direction. She leans forward from the hips, spine curved, shoulders rolled in, the cushion compressing into a shallow dent under her seat bones and a crease running out through the fabric beneath her left knee. Both hands close around a two-gripped controller held low at her stomach: right thumb resting on the analog stick, left thumb poised a centimetre above the direction pad, index fingers curled to the shoulder buttons, the controller's lower edge pressed into the hem of her oversized hoodie and the sleeves bunched at her wrists. Her head tilts slightly down and toward the screen; eyes fixed on that off-frame point, lids lowered in concentration, brows drawn a fraction together, lips parted on a small held breath, one corner of the mouth lifted. A few strands of long hair slip forward over her near cheek and one falls across the hoodie's drawstring; the loose hood fabric sags at her back. The only light source is the unseen screen: cool blue-white, raking her face and hands from the right at a low angle, catching the crest of her cheekbone, the ridge of each knuckle and the glossy top of the controller, while the back of her head, the nape of her neck and the underside of the cushion fall into darkness; a wavering rectangle of that glow lies across her chest and the front of her thighs, its edge soft and slightly shifting. The room behind her is nearly black, a hint of a wall corner and a chair back reading only as darker shapes. Palette held to cold blue-white on her skin and hoodie against deep blue-black shadow, with a single warm amber pinpoint on the controller's indicator. The whole image is drawn by hand: every form bounded by a black outline, every line the same clean drawn line with only gentle weight variation, the outlines kept fine and light along the silhouette edges rather than thickening, flat cel fills closed inside the lines, no airbrushed soft edges. Still, absorbed, quietly cozy.
Deity of golc Channel
do
1girl, solo, playing video game, holding game controller, both hands on controller, seated, leaning forward, from side, profile, close-up, knees up, hoodie, long hair, looking at object, focused, light smile, parted lips, hand-drawn illustration, black lineart, clean thin black outlines, thin line weight variation, uniform consistent linework, screen glow, indoor, night, dark room---
A three-quarter side view, close on one young woman seated cross-legged on a low cushion, turned nearly to profile so the camera sees her left cheek, her left ear and the near rim of her face; the screen she faces lies off to the right, out of frame, and everything on her far side is given over to that direction. She leans forward from the hips, spine curved, shoulders rolled in, the cushion compressing into a shallow dent under her seat bones and a crease running out through the fabric beneath her left knee. Both hands close around a two-gripped controller held low at her stomach: right thumb resting on the analog stick, left thumb poised a centimetre above the direction pad, index fingers curled to the shoulder buttons, the controller's lower edge pressed into the hem of her oversized hoodie and the sleeves bunched at her wrists. Her head tilts slightly down and toward the screen; eyes fixed on that off-frame point, lids lowered in concentration, brows drawn a fraction together, lips parted on a small held breath, one corner of the mouth lifted. A few strands of long hair slip forward over her near cheek and one falls across the hoodie's drawstring; the loose hood fabric sags at her back. The only light source is the unseen screen: cool blue-white, raking her face and hands from the right at a low angle, catching the crest of her cheekbone, the ridge of each knuckle and the glossy top of the controller, while the back of her head, the nape of her neck and the underside of the cushion fall into darkness; a wavering rectangle of that glow lies across her chest and the front of her thighs, its edge soft and slightly shifting. The room behind her is nearly black, a hint of a wall corner and a chair back reading only as darker shapes. Palette held to cold blue-white on her skin and hoodie against deep blue-black shadow, with a single warm amber pinpoint on the controller's indicator. The whole image is drawn by hand: every form bounded by a black outline, every line the same clean drawn line with only gentle weight variation, the outlines kept fine and light along the silhouette edges rather than thickening, flat cel fills closed inside the lines, no airbrushed soft edges. Still, absorbed, quietly cozy.
Deity of golc Channel
do
1girl, solo, playing video game, holding game controller, both hands on controller, seated, leaning forward, from side, profile, close-up, knees up, hoodie, long hair, looking at object, focused, light smile, parted lips, hand-drawn illustration, black lineart, clean thin black outlines, thin line weight variation, uniform consistent linework, screen glow, indoor, night, dark room---
A three-quarter side view, close on one young woman seated cross-legged on a low cushion, turned nearly to profile so the camera sees her left cheek, her left ear and the near rim of her face; the screen she faces lies off to the right, out of frame, and everything on her far side is given over to that direction. She leans forward from the hips, spine curved, shoulders rolled in, the cushion compressing into a shallow dent under her seat bones and a crease running out through the fabric beneath her left knee. Both hands close around a two-gripped controller held low at her stomach: right thumb resting on the analog stick, left thumb poised a centimetre above the direction pad, index fingers curled to the shoulder buttons, the controller's lower edge pressed into the hem of her oversized hoodie and the sleeves bunched at her wrists. Her head tilts slightly down and toward the screen; eyes fixed on that off-frame point, lids lowered in concentration, brows drawn a fraction together, lips parted on a small held breath, one corner of the mouth lifted. A few strands of long hair slip forward over her near cheek and one falls across the hoodie's drawstring; the loose hood fabric sags at her back. The only light source is the unseen screen: cool blue-white, raking her face and hands from the right at a low angle, catching the crest of her cheekbone, the ridge of each knuckle and the glossy top of the controller, while the back of her head, the nape of her neck and the underside of the cushion fall into darkness; a wavering rectangle of that glow lies across her chest and the front of her thighs, its edge soft and slightly shifting. The room behind her is nearly black, a hint of a wall corner and a chair back reading only as darker shapes. Palette held to cold blue-white on her skin and hoodie against deep blue-black shadow, with a single warm amber pinpoint on the controller's indicator. The whole image is drawn by hand: every form bounded by a black outline, every line the same clean drawn line with only gentle weight variation, the outlines kept fine and light along the silhouette edges rather than thickening, flat cel fills closed inside the lines, no airbrushed soft edges. Still, absorbed, quietly cozy.
Deity of golc Channel
素赤
ゲームに夢中な夜・ショートヘアの女の子
素赤
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