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AI art "Not dependent on water pressure." featuring #Upper body, #muscular and #Green Skin
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Not dependent on water pressure.

#Upper body#muscular#Green Skin
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light particles, bokeh, lens flare, dutch angle, dynamic pose, dramatic lighting, blurry background, bloom, subsurface scattering, chromatic aberration, portrait, cinematic, best quality, perfect quality, detailed background, intricate details, perfect anatomy, detailed face, details, detailed skin, best quality, 1boy, diamondhead\(ben 10\), alien, yellow eyes, no pupils, no nose, turquoise skin, diamond body, big hands, black and white spandex, sharp body, wasp\(anthyutena\) style, bara anime style, clear and clean lines, body all sweaty and hairy, mature male focus, perfect face, short hair and beard, mischievous smile, sunny calm sea, crystal-clear turquoise water, small wavelets, high sun overhead, bright reflections
Show Parameters
Size
701 x 1024
Sampling Steps
23
Sampling Method
Euler
CFG Scale
3.299999952316284
Negative
nsfw, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry

Model & LoRA used

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AI artwork
tg
1:1, solo, single monster, massive brutal biomechanical quartz crusher boss monster, heavy hulking creature, gigantic crystalline quartz fists, thick reinforced metal plating, glowing power cores, sharp black outlines, flat vector art style, vector illustration, no text, no letters, no words, no glyphs, blank clean surfaces, sharp angular silhouette, broad hunched shoulders, small armored head sunk between the shoulders, plated forearms, oversized knuckles, hexagonal collar plates, exposed crystal growths at the elbows, cracks glowing from within the plating, from below, low angle, dynamic perspective, looming, foreshortening, raised arm, mid-swing, clenched fist, dust cloud, rubble, energy burst, impact sparks, radial speed lines, luminous cracks, extreme contrast, dark angular backdrop, flat color fills, hard cel edges, radiant rim light, imposing. The camera is low to the ground and tilted upward, so the creature towers and the sky-side of it is silhouetted; its body fills the frame from the bottom edge to the upper third, planted on one bent forward leg and one braced back leg, torso twisted as its right fist -- a single gigantic faceted quartz mass, uncut prismatic chunks fused into a knuckle shape -- is hauled up and back past its shoulder, caught halfway before the downswing. The left quartz fist rests low and forward, half-buried at the knuckles in the ground it has already broken: a shallow crater of split rock radiating outward around it, fractured slabs lifted at the edges, fine dust still hanging and settling on the upward-facing plates. Its head is a small armored block pulled down between the shoulder masses, no visible pupils, only three glowing core slits across the visor, angled down toward the viewer, and a grill of thick vertical teeth-plates set in a jaw that does not open. Thick reinforced metal plating sheathes the shoulders, chest and thighs in layered plates, each plate a flat fill of cool steel blue with a single hard cel shadow and a sharp black contour; power cores glow amber-white in the chest cavity, between the shoulder joints and along the spine, the light spilling into the seams of the plates and throwing a warm rim onto the underside of the raised quartz forearm. Quartz holds the palette's cold end: translucent pale cyan with white facet breaklines and a faint inner glow, drawn as flat planes with hard black edges, so each crystal face reads as one solid tone. Beyond the creature the backdrop is a bank of flat, jagged dark slate shapes, no horizon, no landscape, nothing legible. Flashy radiating effect lines burst from behind the raised fist, a hard-edged starburst of white and pale amber wedges over the dark shapes, with angular spark fragments and hard-edged dust puffs flying outward along the swing's arc; the dust cloud is densest at the crater's rim and thins toward the top of the frame. Everything is closed with consistent sharp black outlines of even weight, flat vector fills, no gradients except the hard-edged glow wedges, no halftone, no texture. Overwhelming and brutal.
THE GOLC
AI artwork
tg
1:1, solo, single monster, massive brutal biomechanical quartz crusher boss monster, heavy hulking creature, gigantic crystalline quartz fists, thick reinforced metal plating, glowing power cores, sharp black outlines, flat vector art style, vector illustration, no text, no letters, no words, no glyphs, blank clean surfaces, sharp angular silhouette, broad hunched shoulders, small armored head sunk between the shoulders, plated forearms, oversized knuckles, hexagonal collar plates, exposed crystal growths at the elbows, cracks glowing from within the plating, from below, low angle, dynamic perspective, looming, foreshortening, raised arm, mid-swing, clenched fist, dust cloud, rubble, energy burst, impact sparks, radial speed lines, luminous cracks, extreme contrast, dark angular backdrop, flat color fills, hard cel edges, radiant rim light, imposing. The camera is low to the ground and tilted upward, so the creature towers and the sky-side of it is silhouetted; its body fills the frame from the bottom edge to the upper third, planted on one bent forward leg and one braced back leg, torso twisted as its right fist -- a single gigantic faceted quartz mass, uncut prismatic chunks fused into a knuckle shape -- is hauled up and back past its shoulder, caught halfway before the downswing. The left quartz fist rests low and forward, half-buried at the knuckles in the ground it has already broken: a shallow crater of split rock radiating outward around it, fractured slabs lifted at the edges, fine dust still hanging and settling on the upward-facing plates. Its head is a small armored block pulled down between the shoulder masses, no visible pupils, only three glowing core slits across the visor, angled down toward the viewer, and a grill of thick vertical teeth-plates set in a jaw that does not open. Thick reinforced metal plating sheathes the shoulders, chest and thighs in layered plates, each plate a flat fill of cool steel blue with a single hard cel shadow and a sharp black contour; power cores glow amber-white in the chest cavity, between the shoulder joints and along the spine, the light spilling into the seams of the plates and throwing a warm rim onto the underside of the raised quartz forearm. Quartz holds the palette's cold end: translucent pale cyan with white facet breaklines and a faint inner glow, drawn as flat planes with hard black edges, so each crystal face reads as one solid tone. Beyond the creature the backdrop is a bank of flat, jagged dark slate shapes, no horizon, no landscape, nothing legible. Flashy radiating effect lines burst from behind the raised fist, a hard-edged starburst of white and pale amber wedges over the dark shapes, with angular spark fragments and hard-edged dust puffs flying outward along the swing's arc; the dust cloud is densest at the crater's rim and thins toward the top of the frame. Everything is closed with consistent sharp black outlines of even weight, flat vector fills, no gradients except the hard-edged glow wedges, no halftone, no texture. Overwhelming and brutal.
THE GOLC

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