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AI artwork featuring #Dungeons & Dragons, #Baldur's Gate, #Baldur's Gate 3 and #Astarion
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Astarion, Dungeons & Dragons

AI art by Users3333 on PixAI. Tags: Baldur's Gate 3. Made with Tsubaki.3 Flash.

#Dungeons & Dragons#Baldur's Gate#Baldur's Gate 3#Astarion
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character: astarion, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, astarion \(baldur's gate 3\), vampire, female, short white hair, red eyes, glowing eyes, pointy ears, yaeba, double tooth, full-body, full body shot, from above, from side, standing, archery stance, holding bow, holding arrow, drawing bow, red and black armor, full plate armor, bodysuit, cape, super huge breasts, thick thighs, wide hips, glossy skin, glossy lips, tongue out, licking lips, seductive gaze, seductive smile, half-closed eyes, lewd expression, smirk, great core strength, rogue, erotic, sinister atmosphere, ominous palace, dark interior, imposing architecture, dramatic lighting, red ambient light, ((realistic style, detailed skin texture, realistic light interaction, three-dimensional shading)), high detail, masterpiece, Slightly from above and slightly from the side, the camera looks down at an angle across the full body of a lone female vampire standing in a ready archery stance inside a sinister, ominous palace. She stands turned three-quarters to the frame, weight sunk into her back hip, front leg braced and knee soft, torso twisted and core engaged as she holds a bow raised and an arrow nocked and drawn, string tension visible at her fingers. Her short white hair falls around pointed ears; her red eyes glow with an eerie inner light; her lips part to show a yaeba double tooth and a glossy alluring tongue as she licks her lips, lewd and seductive expression fixed on the viewer. She wears light full-body red and black plate armor over a glossy bodysuit, a cape sweeping from her shoulders, the armor shaped to super huge breasts, thick plump thighs, and an erotic, excellently proportioned figure. Glossy skin catches the low red light of the palace; dark stone columns and shadowed vaults frame her. A hard cast shadow falls across the floor from the drawn bow. Sinister, seductive mood.
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Original Prompt
((Realistic style, copyright: Baldur's Gate 3.)). (Astarion (Baldur's Gate 3)が赤と黒を基調とした軽装な全身鎧を装着してを華麗で流麗な弓矢を装備して構えて立っている。). 女性、白髪、八重歯、妖しく赤く光る目、吸血鬼、全身鎧、ボディースーツ、マント、超爆乳、超ムチムチの太い太腿、艶のある唇、艶めかしい舌、舌舐めずり、艶めかしい目つき、淫靡な表情、艶のある肌、抜群のプロポーション、優れた体幹、一流の盗賊、エロティックな身体、妖しい色気、淫靡な雰囲気。 [Astarion (Baldur's Gate 3)をフォーカス。 少し上からの視点、少し横からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
Mode
flash
Size
1104 x 1824
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u3
character: astarion, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 female astarion, 1girl, solo, full body, slightly from above, slightly from side, three-quarter angle, standing, holding bow, bow drawn, arrow nocked, archery, elegant ornamented bow, pointed ears, short white hair, fang, yaezashi, glowing red eyes, red pupils, vampire, red and black armor, light full-body armor, black bodysuit, bodysuit under armor, cape, huge breasts, thick thighs, plump thighs, glossy lips, tongue out, tongue licking lips, licking lips, strong intense gaze, fierce expression, resolute expression, glossy skin, shiny skin, toned stomach, muscular female, rogue, arched back, looking at viewer, ominous palace interior, dark fantasy, dramatic lighting, ((masterpiece, best quality, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, illustration)), ((clean sharp linework, structured anime anatomy, bold graphic outlines, crisp cel-shading, soft gradient transitions, glossy surface highlights, dramatic lighting accents, luminous vfx elements, vibrant anime palette, rich jewel tones, character-centric composition, graphic poster layout, expressive sharp eyes, intricate costume design, exaggerated body proportions, masterpiece anime illustration)) Full body of a single female vampire archer standing dead-center in a vast, sinister palace hall, viewed from a camera a little above her and a little off to her right, so the composition reads in three-quarter depth: her left shoulder is nearer the lens, her right side recedes. She is turned out from the frame, torso angled toward the viewer, chin lifted slightly upward, her whole stance a drawn-bow stance — both booted feet planted wide, front knee flexed and bearing weight, back leg extended straight with the heel driving into the tile, hips squared low and pelvis tucked so the strong core visibly engages, abdomen taut under the bodysuit, spine arched back and shoulders pulled open to draw the string. Her left arm extends fully forward, elbow soft, gloved fist wrapped around the riser's grip; her right hand draws the string back past her jaw, two fingers hooked at the nock, the arrow's shaft level with her cheek and the fletching brushing her lip. The bow is long and elegant, red lacquer and blackened metal with a curve that sweeps upward past her head; the bowstring presses a flat line across her chest and dents the armored plate where it crosses. Her head stays lifted and turned just enough that her eyes find the viewer under her brows — glowing red irises catching the light, lids narrowed, jaw set in a hard, resolute line. With her tongue she draws slowly along her upper lip, the tip curling at the corner and emerging, glossy wet, to show the sharp eye-fang and the pointed yaezashi tooth beneath. Her lips shine. The outfit: red-and-black light full-body armor — segmented plates of deep crimson lacquer over charcoal-black leather, cut close to flatter and expose the figure, gauntlets and greaves strapped tight, hip guards flaring like blades, a bodysuit of matte black underneath sitting flush to her skin and visible at the throat, inner thighs and midriff between the plates; a cape falls from her shoulders, black outside, deep red lining, its hem lifting away behind her in the palace's slow air and sweeping right. Her skin sheens under the light, glossy at shoulders, collarbone, thighs and the flat of her cheek. The palace: a cavernous, ominous chamber behind her. Ribbed columns of dark stone rise into shadow, their capitals lost in blackness; a distant archway glows with a sickly emerald-green luminescence that spills along the floor toward her feet and catches the edge of her cape's lining. Braziers flank the hall at mid-distance, throwing upward cones of warm amber that ignite the red lacquer of her armor and the rim of her bow. The two lights cross on her — warm amber from below and right, cold green rim from behind-left — so that her left arm and the bow's upper limb catch the amber while the back of her head, shoulder and cape lining catch the green edge; the rest of the hall beyond them falls to absolute black. The polished floor repeats her reflection, inverted, dimmer and softer than the figure and broken into pieces by the grout lines of the tile. Palette: crimson lacquer, black leather, white hair, emerald and amber light against a deep violet-black architecture — jewel tones and nothing else. Finishing mood: sinister, alluring.
Users3333

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