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HR Giger tonnel
HR Giger tonnel AI art by Nebuhodanezer on PixAI. Made with Illustrious-XL-v3.0-EPS-stable.
Show Parameters
- Size
- 2048 x 1400
- Sampling Steps
- 28
- Sampling Method
- Euler a
- CFG Scale
- 5.3
- Negative
- worst quality, bad quality, very displeasing, displeasing, bad anatomy, artistic error, lowres, bad hands, signature, artist name, multiple views, variations, old, oldest, missing fingers, excess fingers, extra hands
Upscale
Model & LoRA used
Similar Images
Show morewidescreen, 16:9, cinematic banner composition, no humans with faces, multiple faceless ink figures, abstract ink scribble silhouettes, solid black scribbled ink bodies, scribbled heads, completely blank featureless faces, tactical enforcer gear, heavy armored vests, helmets merged into ink mass, breaching action, kicking door, battering ram impact, iron security door bursting inward, sparks at the hinges, dynamic smoke, billowing smoke banks, flickering emergency lights, broken suppression runes, glowing electric blue cracks, unstable kinetic cores, blue energy bursts, blueprint overlay, tactical breaching schematics, statutory law equations, structural layout blueprint, high-contrast monochrome, drafting paper texture, technical linework, tech-noir, dutch angle, from below, wide shot, backlit, silhouette
A hard dutch-angled wide shot tipped a few degrees off level, camera low near the warehouse floor so the figures tower into the upper third of the frame. The whole image is drafted on a single sheet of pale cold-grey blueprint paper: a low, cavernous industrial warehouse of steel roof trusses, gantry rails, pipe runs and stacked pallets, every structural edge drawn as fine white and graphite drafting lines over a deep charcoal ground, hatching in place of shadow. In the center-left, three heavy tactical enforcers in slab-like armored vests, plate carriers and visored helmets rendered as pure black ink masses -- their heads are dense knots of chaotic scribbled ink with absolutely no eyes, nose or mouth, blank featureless smudges -- lean into a massive iron security door marked with riveted steel plates, its bolt housings sketched in hard white line. The frontmost figure drives a heavy battering ram into the door's center seam, both ink arms locked around the shaft, its body a long diagonal of momentum; the second braces a shoulder against the doorframe, boots planted wide; the third reaches for the lock panel with one outstretched scribbled hand, its ink arm fraying into loose hatch strokes. The door is already breached: its lower edge buckles inward, rivets pop as tiny white flecks, and the seams split. From the cracked suppression runes running along the doorframe and floor -- circular sigils and concentric rings rendered as fine drafting linework -- electric blue energy erupts in jagged bursts and filaments, the only color in the picture, bleeding a cold glow onto the nearest iron and carving bright caustic streaks across the floor plates. A squat cylindrical kinetic core hangs ruptured on the wall beside the doorway, its casing split, its blue interior spilling out in unstable arcing threads that whip toward the enforcers. Dynamic smoke rolls in low banks across the floor, drawn as turbulent hatched ink clouds and spectral wide sweeping curves, denser at the right where a second breach point glows faintly. Overlaid across the entire sheet, semi-transparent and in the same blueprint register, are tactical breaching schematics: a top-down floor plan of the warehouse with entry arrows and door swing arcs, exploded-view diagrams of the ram and lock mechanism, and callout boxes of measured linework; statutory law domain equations in fine serif drafting type with bracketed clauses and section numbers arranged in two neat columns at the upper right; and a structural layout blueprint of the roof trusses and load-bearing walls in thin white gridlines at the upper left. Flickering emergency lights hang in caged fixtures along the trusses, casting stuttering pools of pale light that fail toward the edges of the frame, the darkness beyond the light pools absolute, the only other illumination the electric blue of the runes and core. The ram is the revealer: the smudge of impact shows on the door's dented face, and every rivet hole in the buckled seam carries a tiny blue glow where the rune-light bleeds through. Palette limited to blueprint grey, charcoal black ink, white drafting lines, and electric blue only in the energy bursts and their cast light. Chaotic high-stakes tech-noir ambush, tense and electric.
NergoProxy
dark, mechanical, industrial gothic, danse macabre, foundry, gears, crushing bone, distorted horns, guttural strings, no humans, machinery, factory, horror, gloomy atmosphere, masterpiece, ultra detailed
ะะธัะฐะปะธะน ะขะธะผ
ๅฎ
1 mechanical entity, no humans, colossal machine, giant robot, angular helmet-like armored skull, dormant sensor slits, cables braided down neck, cable mane, plated chest, rising through gap between two ruined building layers, vast ruined underground megastructure, stacked tiers, collapsed floors, rusted walkways, broken bridges, pipe corridors ringing chamber walls, stairways ending in midair, empty walkways, gray mist, layered silhouettes in far depths, monochrome, grayscale, cold desaturated tones, volumetric haze, film grain, high broken vantage point, from above, extreme high angle looking down the chamber, wide shot, deep depth of field, looming upward, cinematic post-apocalyptic concept art, detailed digital painting, oppressive dread, terrifying scale, dutch angle
Seen from a high broken vantage point: the camera sits on a shattered upper floor slab at the lip of the chamber, tilted a few degrees off level, looking steeply down and across the void. A jagged rift of broken concrete and snapped rebar runs along the bottom foreground edge, and one sheared girder juts into frame from the lower left corner โ the only near-scale reference, and it is tiny against what lies beyond. The vast ruined underground megastructure opens below and away: an enormous cylindrical chamber whose walls are wrapped in stacked dungeon-like tiers, ring after ring of collapsed floors stacked with dizzying regularity, slab edges chewed away, rebar hanging in tangles, whole sections sheared off and dropping into the dark. Bridges span the gap between chamber walls and inner towers at several heights; two are intact enough to read as spans, three end where the far abutment has fallen away, and their cut ends hang over nothing. Iron pipe corridors โ bundled conduits as thick as rooms, banded at intervals โ run in horizontal rings around the curving wall, some crushed flat where a tier above has collapsed onto them, condensation stains running down their undersides. Rusted-through walkway gratings are visible on every tier, each one empty: no figures, no lights, no movement anywhere in the structure. Stairways spiral and switchback down the walls, and several simply end in midair, their last treads hanging out over the drop with nothing beneath them.
Dead center of the chamber, rising through a wide gap between two ruined building layers, the gigantic mechanical entity emerges out of the darkness below. Its colossal head and shoulder assembly pushes up through the opening: the angular helmet-like armored skull faces slightly to the left of the frame, a wedge-shaped mass of interlocking beveled plates with a deep browridge overhanging the face, dormant sensor slits cutting across the front in narrow unlit horizontal lines โ dark, dead, with no glow at all, only cold gray edge-lighting on their rims. Cables braided down its neck like a mane: dozens of thick bundled lines, braided and looped in overlapping strands, spilling from the rear of the skull and down the yoke of the shoulders, threaded along the trapezius plating and disappearing into armored sockets. The plated chest is half-hidden below, swallowed by the same darkness the head is emerging from: only the upper chest plates and the tops of the shoulder pauldrons catch any light, and the rest of the torso is cut off by the black gap below. One massive pauldron has risen clear of the left-hand building layer; its edge overlaps the torn slab like a hand laid flat on a broken table.
The machine dwarfs the towers built around it: the ruined building layers that form the gap are six or seven storeys thick each, with visible windows, floor plates and stair cores, and together they barely reach the machine's cheekbone. The proportions are wrong in a terrifying way โ no plausible construction would build a chamber this size around anything but this. Its emergence is mid-motion and arrested: shoulders tilted a few degrees as it rises, one side higher than the other, cables swaying and a few strands hanging slack and forward from the sudden stop.
Gray mist drifts across the tiers, lying in flat banks along the upper floors and pouring in slow ropes over the broken slab edges, thinning where it crosses the gap and partially veiling the machine's lower neck. Behind it the far depths fade into layered silhouettes: tier after tier of the far wall reduced to soft, progressively paler bands of gray, then nothing. The single volumetric light comes from far above and behind the camera โ a cold overhead shaft punching down through a collapsed section of the roof, its cone visible as a bright hazy column in the upper right that catches the mist and rim-lights the top of the skull, the crown of the shoulders and the leading edges of the cable mane, while the underfaces of every slab, the underside of the machine's brow and the reaches of the chamber floor below stay in near-black. Everything the light does not touch is darkness, not gray. Cast shadows fall straight down the chamber walls, and the machine's own shadow falls away into the depths, unseen.
Strict monochrome grayscale with cold desaturated tones โ no warm color anywhere, only the difference between cold pale gray highlights and deep charcoal shadow, with the faintest blue-gray in the light shaft. Detail budget is concentration at the skull: the bevel relations of the armor plates, the braid rhythm of the cables, the dead sensor slits and the grit caught in the panel seams โ then falling away to simpler slab-and-rebar masses in the middle tiers, and to flat layered gray silhouettes in the deepest ring. One physical tell: the mist banks flatten against the upper faces of every slab and pour only over the broken edges, so the surviving horizontal surfaces are the ones that read, and the chamber's structure becomes legible through the fog. Detailed digital painting, film grain across the whole frame. Oppressive dread, terrifying scale.
ๅฎ่คใฟใฑใซ
Silhouetted Sci-Fi Robot in the Light Rays
NergoProxy
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