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AI artwork
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Michu Oh

AI art by Michu Oh on PixAI. Made with Tsubaki.3 Flash.

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A massive sperm whale and primitive bull hybrid with a blunt oversized head and a broad armored bony forehead. Two heavy forward-curving bull horns grow from the sides of its skull. Its large pectoral fins end in strange split cloven hooves instead of ordinary flippers. Thick dark gray whale skin, muscular body, heavy powerful anatomy, ancient sea beast appearance. 2D side-view video game sprite, indie low-budget fantasy game aesthetic, hand-crafted pixel-art-inspired style, rough textures, limited earthy palette, simple shapes and strong silhouette. Strict side profile, facing right, entire creature visible, isolated on transparent background. 2D side-view video game sprite, indie low-budget dark fantasy game aesthetic, hand-crafted pixel-art-inspired style, slightly rough textures, simple shapes, limited color palette, strong recognizable silhouette. Strict side profile, facing right, entire creature visible, isolated on transparent background. Indie low-budget video game art style, simple hand-crafted 2D sprite, limited color palette, bold readable silhouette, minimal shading, slightly rough pixel-art-inspired details, simple shapes and textures. Retro indie game aesthetic. Perfect side profile view, facing right, entire fish visible, centered composition, isolated on a transparent background. No perspective, no 3D rendering, no environment, no shadows, no UI, no text. Designed as an actual usable video game character sprite, black background,
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Original Prompt
A massive sperm whale and primitive bull hybrid with a blunt oversized head and a broad armored bony forehead. Two heavy forward-curving bull horns grow from the sides of its skull. Its large pectoral fins end in strange split cloven hooves instead of ordinary flippers. Thick dark gray whale skin, muscular body, heavy powerful anatomy, ancient sea beast appearance. 2D side-view video game sprite, indie low-budget fantasy game aesthetic, hand-crafted pixel-art-inspired style, rough textures, limited earthy palette, simple shapes and strong silhouette. Strict side profile, facing right, entire creature visible, isolated on transparent background. 2D side-view video game sprite, indie low-budget dark fantasy game aesthetic, hand-crafted pixel-art-inspired style, slightly rough textures, simple shapes, limited color palette, strong recognizable silhouette. Strict side profile, facing right, entire creature visible, isolated on transparent background. Indie low-budget video game art style, simple hand-crafted 2D sprite, limited color palette, bold readable silhouette, minimal shading, slightly rough pixel-art-inspired details, simple shapes and textures. Retro indie game aesthetic. Perfect side profile view, facing right, entire fish visible, centered composition, isolated on a transparent background. No perspective, no 3D rendering, no environment, no shadows, no UI, no text. Designed as an actual usable video game character sprite, black background,
Mode
flash
Size
992 x 992

Model & LoRA used

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Avatar image of いずな2-2
character: leviathan_(granblue_fantasy). A dynamic, low-angle medium shot captures the majestic leviathan_(granblue_fantasy) swimming through a deep fantasy ocean. The creature is a colossal, whale-like leviathan with a long, serpentine blue body, scales that shimmer with iridescent textures, and sweeping fins that propel it through the water. It moves with a gallant, powerful grace, twisting its massive form in a sweeping curve that fills the frame. The surrounding environment is a deep oceanic void, filled with swirling currents and drifting particles of marine snow. Faint, ethereal light filters down from far above, casting deep blue shadows and highlighting the creature's muscular contours. The atmosphere is one of overwhelming scale and ancient mystery, with a cinematic depth of field that emphasizes the leviathan's immense size against the dark, crushing depths of the sea.
いずな2-2
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solo, one creature, biomechanical boar, giant boar, four-legged charge, mid-stride, charging, leaning forward, head lowered, sharp metallic spine spikes, metallic spikes along the spine, row of blade-like dorsal spikes, cybernetic tusks, metal-plated tusks, curved chrome tusks, exposed mechanical engine, exposed engine block in the flank, pistons and cylinders, dark organic flesh, fused flesh and machinery, glowing tubes, luminous coolant tubes, cable bundles, red hot glow, sharp black outlines, thick black contour lines, black lineart, flat vector art, vector illustration, flat color fills, hard-edged cel shading, no gradients, high contrast, from side, profile view, low camera, from below, wide shot, full body, no text, no letters, no writing, dark grey and blood-red palette, sparking dust under hooves. Seen in a low, near-ground three-quarter profile from the side and slightly below, a single colossal biomechanical boar fills the frame, thrown forward in a full charging stride: front left leg planted and skidding, right foreleg folded and lifting, hind legs driving, shoulder mass dipping as the heavy head lowers and the chrome tusks sweep forward and up in a wide fork. The hide over the shoulders and haunches is dark, matte, oil-stained organic flesh, while the whole spine ridge breaks open into a row of sharp metallic spikes, each blade-like plate bolted into a steel rail that runs from the neck to the tail root; between the spikes, an exposed engine block sits proud of the flank, its cylinders, pistons and cooling fins visible under a torn seam of flesh, with glowing tubes looping out of the casing and back into muscle, pulsing red-orange light along their length. One small slanted boar eye burns beneath a riveted steel brow plate; the snout is metal-edged and wet, breath misting. The hooves split the surface: a thin spray of dust and small pebbles kicks back from the planted forefoot, and the shadowed hollow beneath the belly reads as a single hard black shape. Behind the beast, the ground is a clean empty sweep of pale sand colored flatly in two tones, meeting a blank sky with no horizon clutter, so nothing competes with the silhouette. Every edge, every spike, every tube, and the whole outline is bound in uniform sharp black outline of even weight; interiors are filled with flat unmodulated color, one hard shadow per form, red glow only on the tubes and the eye. The lighting is a single low side source from the right, carving the metallic surfaces into hard bright planes against near-black flesh, with no soft air. Ferocious, machine-heavy.
fff afs
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solo, 1monster, shark, biomechanical, cybernetic wiring, glowing energy receptors, abyssal, deep-sea, dominant menacing posture, fearsome physique, grand imposing presence, sharp black outlines, bold black lineart, flat vector art style, vector illustration, clear silhouette, humanoid shark-like body, sharp teeth, multiple rows of teeth, gills, fin blades, exposed mechanical joints, cables branching like nerves, from below, full body, no text, no letters, no writing, dark palette The camera sits far below the creature and tilts steeply upward, so the whole frame is filled by a towering humanoid shark-shaped biomechanical entity, seen from the low front, its mass towering over the viewer with the head high in the upper third and the tail-heavy lower body plunging down to the bottom edge. It is the only figure in the image, filling the 1:1 square almost edge to edge. Its skull is a long shark's wedge: a pointed snout, a wide lipless mouth slit open across the underside of the muzzle to bare rows of triangular teeth, black eyes set far back and flat and cold, five gill slits cut into each side of the neck as dark parallel gashes. Along the spine and shoulders rise fin blades of black alloy, and from the crown of the head, the shoulders, the ribs, the forearms and the thighs the cybernetic wiring sprouts — dozens of thin cables that branch and sub-branch like deep-sea nerves, some taut and some trailing slack in the dark water, each coated in segmented metal sheathing and ending in glowing receptor nodes that pulse a cold cyan-green light. The torso is broad and armored, a rib cage of black plate fused to organic hide, and the arms hang wide and bent, the right clawed hand spread and forward toward the viewer in a grip about to close, the left arm pulled back at the shoulder. Weight rides on the right leg planted forward, the left leg braced behind, hips canted, chest lifted, head tipped slightly down so the eyes look straight out at the lens with the flat, patient menace of an apex predator. Huge imposing effect: the surrounding darkness is filled with a great pressure-wave ripple and drifting particulate, and the receptors' glow rakes through the haze in hard volumetric shafts. A single cold light source burns from above and slightly behind the right shoulder, rimming the fin blades and cable edges in pale cyan and leaving the chest and jaw in heavy ink-black shadow; the glow of the receptor nodes is the secondary light and touches the underside of the snout, the inner forearms and the ridged belly plates from below. All edges are closed in sharp black outlines of varying weight, flat unshaded fills of deep indigo, black and cold teal with the glowing nodes as the only saturated accent, no gradients within a shape, no rendered texture. The composition leaves negative dark space at the lower corners so the silhouette reads clean against it. Terrible and sovereign.
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