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Ryo Shiratake

AI art by Ryo Shiratake on PixAI. Made with Tsubaki.3 Flash.

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adventure game screenshot, visual novel style scene, back alley setting, 3 characters, 1boy, 2girls, handsome blond protagonist, long blond hair, long bangs, center-parted bangs, center part, beautiful face, well-defined facial features, slender waist, slim build, KOF style outfit, open jacket, black shirt, belt, gloves, beautiful woman, tall woman, white skin, caucasian, long legs, beautiful face, glossy lips, shiny lips, glossy jacket, shiny jacket, glossy miniskirt, shiny miniskirt, double slap, alternating slaps, slapping, hitting face, both hands raised, head snapped sideways by impact, hair flying from slap, cheek compressed, motion blur on hands, red slap marks on cheek, clenched teeth, eyes squeezed in pain, sweat drop, from side, dutch angle, cowboy shot, mid-shot, alley walls flanking, brick alley, night, single streetlight glow, motion lines, sharp impact framing The shot is a slightly-off-level dutch-angle cowboy shot looking into a narrow back alley, the camera positioned at chest height a little to the left of the alley's center line so the far end of the alley, a block of dark brick and a dumpster with a faint stenciled town logo, opens behind the figures and its walls lean in on the left and right edges. In the center of the frame the blond protagonist faces forward and slightly to his left, his weight on his back heel as the impact lands: his center-parted long bangs have flipped aside and a strand of hair sticks to the corner of his mouth, his chin is snapped hard to his right, his left cheek dented and flushed red, one eye squeezed shut, teeth bared. On his right stands the tall white woman, her right palm flat and arm fully extended, contact made with his left cheek, the impact compressing her glossy lower lip as she grits her teeth; her glossy jacket's sleeve strains at the shoulder and the fabric bunches at her elbow, her glossy miniskirt riding up as her hip turns through the swing, long legs braced in a lunge with front knee bent and back toe pivoting on the asphalt. On his left the second beautiful woman has already wound her open hand back past her shoulder, glossy lips parted, eyes narrowed on his face; her own glossy jacket and glossy miniskirt catch the light, her arm cocked and waiting to return the slap the instant the first lands. The two women's gazes are locked on his face, not on the camera, and his own visible open eye is swinging toward the woman on his left, the next striker. Behind them, the alley's wet asphalt reflects the glow of a single wall-mounted fluorescent light above the stairwell on the right-hand wall, and that light is the only source: a cold green-white pool on the three faces and shoulders, the walls and dumpster sinking to deep blue-black beyond it, their shadows thrown long and crooked onto the wet ground in the direction opposite the fixture. Puddle water is slightly disturbed by the woman's pivoting back foot, a single ripple ring traveling out from her toe. The characters are rendered with the flat shading, crisp dark outlines, and screen-space UI overlay corner of a narrative adventure game, in a tight cool palette of sodium-orange alley brick, teal night shadow, and the women's glossy black-and-ink-blue visual punctuation, with the blond's hair the one warm gold held under the cold lamp. Tense, brittle.
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Original Prompt
アドベンチャーゲーム、路地裏、イケメン主人公(美しい金髪、長い前髪をセンター分け、KOFの服装、ウエストが細く、容姿端麗、顔の輪郭が整っている)、美女美女(光沢のある唇、美脚、光沢のあるジャケット、光沢のあるミニスカ長身美形の白人)に往復ビンタされている金髪イケメン。
Mode
flash
Size
1232 x 1232
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AI artwork
Avatar image of Ryo Shiratake
adventure game screenshot, visual novel style scene, back alley setting, 3 characters, 1boy, 2girls, handsome blond protagonist, long blond hair, long bangs, center-parted bangs, center part, beautiful face, well-defined facial features, slender waist, slim build, KOF style outfit, open jacket, black shirt, belt, gloves, beautiful woman, tall woman, white skin, caucasian, long legs, beautiful face, glossy lips, shiny lips, glossy jacket, shiny jacket, glossy miniskirt, shiny miniskirt, double slap, alternating slaps, slapping, hitting face, both hands raised, head snapped sideways by impact, hair flying from slap, cheek compressed, motion blur on hands, red slap marks on cheek, clenched teeth, eyes squeezed in pain, sweat drop, from side, dutch angle, cowboy shot, mid-shot, alley walls flanking, brick alley, night, single streetlight glow, motion lines, sharp impact framing The shot is a slightly-off-level dutch-angle cowboy shot looking into a narrow back alley, the camera positioned at chest height a little to the left of the alley's center line so the far end of the alley, a block of dark brick and a dumpster with a faint stenciled town logo, opens behind the figures and its walls lean in on the left and right edges. In the center of the frame the blond protagonist faces forward and slightly to his left, his weight on his back heel as the impact lands: his center-parted long bangs have flipped aside and a strand of hair sticks to the corner of his mouth, his chin is snapped hard to his right, his left cheek dented and flushed red, one eye squeezed shut, teeth bared. On his right stands the tall white woman, her right palm flat and arm fully extended, contact made with his left cheek, the impact compressing her glossy lower lip as she grits her teeth; her glossy jacket's sleeve strains at the shoulder and the fabric bunches at her elbow, her glossy miniskirt riding up as her hip turns through the swing, long legs braced in a lunge with front knee bent and back toe pivoting on the asphalt. On his left the second beautiful woman has already wound her open hand back past her shoulder, glossy lips parted, eyes narrowed on his face; her own glossy jacket and glossy miniskirt catch the light, her arm cocked and waiting to return the slap the instant the first lands. The two women's gazes are locked on his face, not on the camera, and his own visible open eye is swinging toward the woman on his left, the next striker. Behind them, the alley's wet asphalt reflects the glow of a single wall-mounted fluorescent light above the stairwell on the right-hand wall, and that light is the only source: a cold green-white pool on the three faces and shoulders, the walls and dumpster sinking to deep blue-black beyond it, their shadows thrown long and crooked onto the wet ground in the direction opposite the fixture. Puddle water is slightly disturbed by the woman's pivoting back foot, a single ripple ring traveling out from her toe. The characters are rendered with the flat shading, crisp dark outlines, and screen-space UI overlay corner of a narrative adventure game, in a tight cool palette of sodium-orange alley brick, teal night shadow, and the women's glossy black-and-ink-blue visual punctuation, with the blond's hair the one warm gold held under the cold lamp. Tense, brittle.
Ryo Shiratake
AI artwork
Avatar image of Ryo Shiratake
adventure game screenshot, visual novel style scene, back alley setting, 3 characters, 1boy, 2girls, handsome blond protagonist, long blond hair, long bangs, center-parted bangs, center part, beautiful face, well-defined facial features, slender waist, slim build, KOF style outfit, open jacket, black shirt, belt, gloves, beautiful woman, tall woman, white skin, caucasian, long legs, beautiful face, glossy lips, shiny lips, glossy jacket, shiny jacket, glossy miniskirt, shiny miniskirt, double slap, alternating slaps, slapping, hitting face, both hands raised, head snapped sideways by impact, hair flying from slap, cheek compressed, motion blur on hands, red slap marks on cheek, clenched teeth, eyes squeezed in pain, sweat drop, from side, dutch angle, cowboy shot, mid-shot, alley walls flanking, brick alley, night, single streetlight glow, motion lines, sharp impact framing The shot is a slightly-off-level dutch-angle cowboy shot looking into a narrow back alley, the camera positioned at chest height a little to the left of the alley's center line so the far end of the alley, a block of dark brick and a dumpster with a faint stenciled town logo, opens behind the figures and its walls lean in on the left and right edges. In the center of the frame the blond protagonist faces forward and slightly to his left, his weight on his back heel as the impact lands: his center-parted long bangs have flipped aside and a strand of hair sticks to the corner of his mouth, his chin is snapped hard to his right, his left cheek dented and flushed red, one eye squeezed shut, teeth bared. On his right stands the tall white woman, her right palm flat and arm fully extended, contact made with his left cheek, the impact compressing her glossy lower lip as she grits her teeth; her glossy jacket's sleeve strains at the shoulder and the fabric bunches at her elbow, her glossy miniskirt riding up as her hip turns through the swing, long legs braced in a lunge with front knee bent and back toe pivoting on the asphalt. On his left the second beautiful woman has already wound her open hand back past her shoulder, glossy lips parted, eyes narrowed on his face; her own glossy jacket and glossy miniskirt catch the light, her arm cocked and waiting to return the slap the instant the first lands. The two women's gazes are locked on his face, not on the camera, and his own visible open eye is swinging toward the woman on his left, the next striker. Behind them, the alley's wet asphalt reflects the glow of a single wall-mounted fluorescent light above the stairwell on the right-hand wall, and that light is the only source: a cold green-white pool on the three faces and shoulders, the walls and dumpster sinking to deep blue-black beyond it, their shadows thrown long and crooked onto the wet ground in the direction opposite the fixture. Puddle water is slightly disturbed by the woman's pivoting back foot, a single ripple ring traveling out from her toe. The characters are rendered with the flat shading, crisp dark outlines, and screen-space UI overlay corner of a narrative adventure game, in a tight cool palette of sodium-orange alley brick, teal night shadow, and the women's glossy black-and-ink-blue visual punctuation, with the blond's hair the one warm gold held under the cold lamp. Tense, brittle.
Ryo Shiratake
AI artwork
Avatar image of Ryo Shiratake
adventure game screenshot, visual novel style scene, back alley setting, 3 characters, 1boy, 2girls, handsome blond protagonist, long blond hair, long bangs, center-parted bangs, center part, beautiful face, well-defined facial features, slender waist, slim build, KOF style outfit, open jacket, black shirt, belt, gloves, beautiful woman, tall woman, white skin, caucasian, long legs, beautiful face, glossy lips, shiny lips, glossy jacket, shiny jacket, glossy miniskirt, shiny miniskirt, double slap, alternating slaps, slapping, hitting face, both hands raised, head snapped sideways by impact, hair flying from slap, cheek compressed, motion blur on hands, red slap marks on cheek, clenched teeth, eyes squeezed in pain, sweat drop, from side, dutch angle, cowboy shot, mid-shot, alley walls flanking, brick alley, night, single streetlight glow, motion lines, sharp impact framing The shot is a slightly-off-level dutch-angle cowboy shot looking into a narrow back alley, the camera positioned at chest height a little to the left of the alley's center line so the far end of the alley, a block of dark brick and a dumpster with a faint stenciled town logo, opens behind the figures and its walls lean in on the left and right edges. In the center of the frame the blond protagonist faces forward and slightly to his left, his weight on his back heel as the impact lands: his center-parted long bangs have flipped aside and a strand of hair sticks to the corner of his mouth, his chin is snapped hard to his right, his left cheek dented and flushed red, one eye squeezed shut, teeth bared. On his right stands the tall white woman, her right palm flat and arm fully extended, contact made with his left cheek, the impact compressing her glossy lower lip as she grits her teeth; her glossy jacket's sleeve strains at the shoulder and the fabric bunches at her elbow, her glossy miniskirt riding up as her hip turns through the swing, long legs braced in a lunge with front knee bent and back toe pivoting on the asphalt. On his left the second beautiful woman has already wound her open hand back past her shoulder, glossy lips parted, eyes narrowed on his face; her own glossy jacket and glossy miniskirt catch the light, her arm cocked and waiting to return the slap the instant the first lands. The two women's gazes are locked on his face, not on the camera, and his own visible open eye is swinging toward the woman on his left, the next striker. Behind them, the alley's wet asphalt reflects the glow of a single wall-mounted fluorescent light above the stairwell on the right-hand wall, and that light is the only source: a cold green-white pool on the three faces and shoulders, the walls and dumpster sinking to deep blue-black beyond it, their shadows thrown long and crooked onto the wet ground in the direction opposite the fixture. Puddle water is slightly disturbed by the woman's pivoting back foot, a single ripple ring traveling out from her toe. The characters are rendered with the flat shading, crisp dark outlines, and screen-space UI overlay corner of a narrative adventure game, in a tight cool palette of sodium-orange alley brick, teal night shadow, and the women's glossy black-and-ink-blue visual punctuation, with the blond's hair the one warm gold held under the cold lamp. Tense, brittle.
Ryo Shiratake
AI artwork
白
character: rock_howard 2girls, 1boy, male focus, rock_howard (king of fighters), blonde hair, red eyes, jacket, black shirt, black pants, fingerless gloves, slim waist, handsome, beautiful well-proportioned face, beautiful woman, glossy lips, beautiful legs, glossy jacket, glossy miniskirt, tall, pale skin, caucasian, tall woman, alternating slaps, slapping, multiple slaps, impact lines, flying sweat, motion blur, domination, woman dominating, dutch angle, cowboy shot, from below, dynamic pose, looking at another, smug, one eye closed, open mouth, :d, parted lips, blonde hair, red eyes A low, tilted camera looks up across a cramped studio-like space; two figures fill the frame, the woman dominating the right side of the composition while the man is driven back toward the left edge. The woman is a tall Caucasian beauty standing over him, her long legs braced wide on the ground with all her weight delivered through the hips and the leading shoulder. Her body faces slightly away from the camera, twisting at the waist to bring her right arm around in a full swing. Her open palm strikes Rock's right cheek, flattening the skin, her fingers spread and her glossy lips pulled into a lopsided, satisfied smirk, one eyebrow arched, her eyes locked sharply onto his face to watch the reaction land. Rock is caught mid-stagger, his head snapped sideways by the blow, the blonde shock of his hair thrown in the same direction. His eyes are wide and red, staring back at her, his mouth open around the shock. His left arm is flung back for balance, his black-shirted torso leaning away, his slim waist visible where the jacket hangs open, and his fingertip gloves gripping open at nothing. The second impact is already coming: her left hand is raised and drawn back across his other cheek, ready to complete the back-and-forth; a wet arc of sweat flies off his chin along the line of the first slap, and motion blur smears across the impact point. The light comes from a single hard source at the upper right, catching the woman's glossy jacket and her glossy miniskirt in white-hot highlights, laying a hard rim light along the edge of Rock's shoulder and jaw while the rest of the frame is pitched into deep shadow, the darkness broken only by a faint reflected sheen on her boots and the pale spill of her bare legs. The palette is cool black and charcoal around them, with Rock's blond hair and red eyes blazing warm against the dark, and the glossy black of the woman's outfit flashing with pale highlights. The mood is shockingly electric, equal parts danger and desire.
白武遼

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