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AI art "Hilda's Stealth Bodysuit Look! (Pokémon BW)"
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Hilda's Stealth Bodysuit Look! (Pokémon BW)

Hilda's Stealth Bodysuit Look! (Pokémon BW) AI art by R4ZØR on PixAI. Tags: Pokémon Black/White, Alternate Costume, blue eyes. Made with Tsubaki.2.

I've always been captivated by Hilda's confident spirit, and seeing her in this sleek bodysuit at a bustling convention really highlights her stunning design. The glossy texture and her expression add such a unique charm to the scene that I just had to share. If you like this style, please leave a like and follow for more art, and let me know what you think in the comments!

#Pokémon#Bodysuit#Alternate Costume#blue eyes#Hilda#Girl#Pokémon Black/White#High ponytail
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character: zoroark, character: hilda_\(pokemon\), A medium shot from a slightly high angle shows Hilda from Pokémon sitting slumped on a metal bench inside a bustling convention center. Hilda, a young woman with long brown hair tied in a high ponytail with sidelocks and blue eyes, is wearing a form-fitting, glossy rubber latex bodysuit themed after Zoroark. The suit is a seamless, skin-tight material in shades of black and deep red, mimicking Zoroark's pelt, with an open face area leaving her head exposed. She looks exhausted and tired, leaning back against the bench with her arms resting heavily on her lap, palms open. Beads of sweat glisten on her forehead and neck, reflecting the overhead artificial lights. The background depicts a wide, brightly lit convention hall with blurred crowds of people and exhibition booths in the distance. The lighting is cold and clinical, emphasizing the high-gloss reflections on the rubber material of the suit, with a clean anime illustration style and a realistic sense of depth.
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Original Prompt
Zoroark (pokemon), latex suit, glossy rubber suit, anime style, sweat, masterpiece, high quality, ultra-high resolution, pokémon-themed suit, form-fitting, face exposed, human only, suit wearer (human), latex bodysuit, bodysuit, form-fitting, Hilda (pokemon), Sitting on bench, Convention center, tired .
Mode
lite
Size
768 x 1280
Watermark
On

Model & LoRA used

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d3
character: rosa_(pokemon) 1girl, solo, rosa (pokemon), brown hair, double bun, long hair, blue eyes, black tight glossy leather spy suit, catsuit, skintight, shiny leather, visible body contours, navel outline through fabric, standing, walking, unsteady, leaning against wall, one hand on wall, arm support, bracing hand against wall, other arm hanging, head tilted down, half-closed eyes, heavy-lidded, dazed, drowsy, dizzy, parted lips, blush, sweatdrop, exhausted, struggling to move, from side, cowboy shot, close-up, cinematic lighting, film studio corridor interior, dark background, depth of field, dramatic shadows, moody atmosphere, tense A cinematic side-angle cowboy shot down the length of a film-studio corridor: the brown-haired girl fills the left two-thirds of the frame, caught between steps with her weight collapsed onto her right hip, right knee bent and right foot barely lifting off the floor. Her right palm is flat against the corridor wall at shoulder height, fingers spread and pressing hard enough that the heel of her hand digs in; her left arm hangs loose and heavy, swinging slightly forward as if she has forgotten it. Her head tilts down and to the left toward the wall, chin nearly brushing her own shoulder, damp brown bangs stuck to her forehead, blue eyes half-lidded and unfocused, gazing at nothing along the floor, lips slightly parted in a slow exhale and one small pearly sweat-drop at her temple. Her long brown hair falls out of its two donut buns into loose strands that stick to her damp neck and shoulders, and the tight black glossy leather suit wraps every curve without a wrinkle of slack — a faint highlight rolling along the curve of her hip, the seam strain at the small of her back, the sleek sheen along her thigh — the slick fabric catching the studio lamp as if lit from behind the frame. The corridor is a working soundstage: rough plaster wall in shadow on the left, a far studio light rig glowing dusty amber down the center, a faint white floor tape line running ahead of her. A single hard key light from the upper right wraps the right edge of her suit and cheek in a hot rim, everything left of her melting into cool black; she has left a smeared scuff of her own shoulder along the plaster where she has already stumbled, and the shadow of her bracing hand crouches tight against the wall's base. Palette of black, warm amber and cold grey-blue, the tension of a thriller.
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t
character: rosa_(pokemon) 1girl, rosa (pokemon), solo, brown hair, double bun, long hair, blue eyes, black tight shiny leather spy suit, skintight bodysuit, glossy latex material, high collar, zipper front, long sleeves, black gloves, black boots, lying on back, lying on bench, backless bench, bench in middle of changing room, unconscious, sleeping, eyes closed, relaxed body, limp, arm hanging down, body tilted, one arm dangling off bench edge, legs bent, close-up, cowboy shot, from above, cinematic angle, dutch angle, shallow depth of field, changing room interior, locker room, lockers, wooden bench, fluorescent lighting, waking up, half-closed eyes, drowsy, blurry eyes, disoriented, cinematic lighting, moody atmosphere, film grain, specular highlights on leather, From a high cinematic angle looking down across a dim changing-room, a single figure lies on a padded backless wooden bench at the center of the frame. Rosa—brown hair in twin buns loosened and spilling across the bench edge, long strands pooling on the wood—sprawls lengthwise along the leather cushion, torso tilted toward the camera so the glossy black leather of her spy suit pulls taut across her hips and ribs. The full-body skin-tight suit has a high zipped collar, and every seam catches the harsh reflection of overhead fluorescent tubes. Her head is turned to one side, cheek pressed against the leather; both eyes are beginning to crack open, lashes heavy, pupils still swimming and unfocused, one brow faintly knitting as consciousness returns. Her left arm hangs straight down off the right side of the bench, gloved fingertips brushing the tiled floor, and her right hand rests loosely on her chest. Her legs are bent at the knee and settled together over the far end of the bench, boots still on, body fully supported and relaxed with the deep, boneless weight of sleep. Behind and around her: a row of steely blue-gray lockers, a backed wooden changing bench against one wall, discarded hangers, and the pale glow of the overhead lights. The lighting is a single source from directly above—harsh fluorescent tubes that cast hard highlights along every leather curve and leave the room's corners in shadow. The camera is tight and slightly above eye-level, shallow depth of field blurring the distant lockers while her body, the shine of the suit, and her half-lidded wakefulness stay razor-sharp. Muted palette of black leather, cool gray-green steel, and the warm brown of her loosened hair. Slow, cinematic disorientation.
Thnhdox

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