AI art "S253 - The Bombardment"
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S253 - The Bombardment

The shipyard was well prepared. With defensive artillery equalling a cruiser and a few damaged, but operable ships already docked inside for repairs, it could very well defend against a single ship or even a squadron. Not a whole fleet, though. When the radars showed a few dots entering the system from the rarely used hyperlane leading to an unclaimed system, there was no panic. Probably a small raid, just barely important enough to put the shields up and man the guns. Then the dots started to get closer and closer and when they were twenty minutes from S253, the radars were able to put them on holo-screens. -A battleship! Now there was no longer any doubt on why this fleet is here. The only question was why it didn't start shooting yet, even when the shipyard opened fire. First ones to shoot were the large calber laser guns. Their beams shot far into the sky, pounding at the attackers' shields and hulls, coloring the sky with bright explosions. Then the smaller ships on both sides added their gunfire to the fight; and then the mechas, impossible to detect in such conditions, dropped the demolition charges. And only then, from the closest range, did the "Fides Invicta" open fire.

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Kommentare

(no humans), ((machine focus)), (metal buildings), (((explosions))), ((explosion)), (gunfire), ((cannon)), (laser), science fiction, (metal ships), (debris), (((planet in the background))), (rusted), ((starry sky)), (many moons), (full moon), best quality, alien landscape, retro, mysterious, alien plants, strange growths, strange rock formations, planet, star, (galaxy), fog,<lora:more_details:1>,Pre-Raphaelite, Rubric Maxim,Explosion; war; fire; smoke; soldier;
Parameter anzeigen
Qualitäts-Tag
(((masterpiece))), (((best quality))), ((ultra-detailed)), (illustration), (detailed light),((an extremely delicate and beautiful), ﹝Prompts﹞
Größe
768 x 1024
Sampling-Schritte
20
Sampling-Methode
DPM++ 2M Karras
CFG scale
6
Negativ
worst quality, large head, low quality, extra digits, bad eye, EasyNegativeV2, ng_deepnegative_v1_75t

Verwendetes Modell und LoRA