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AI art "Chapter 30 — Vibration"

Chapter 30 — Vibration

Crest touches. The armor responds. But it cannot stop everything. Marpu takes back the money. Finds another list. And leaves with more questions than answers. 🌐 To read the full chapter, here is the pixiv link: https://www.pixiv.net/novel/show.php?id=28895094

#Original#Crossover#Male#Open Clothes#Window#Short Hair#Black hair#brown hair#green hair#Multicolored hair#Helmet#Jacket#Knight#Armor#Shirt#Long sleeves#Pants#Indoors#white shirt#Wooden Floor
Veröffentlicht am 2 days ago
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Laitta

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A wide, dynamic action shot captures a tactical combat encounter inside a vast industrial warehouse. In the center, the character from image3, wearing the same outfit as image3 consisting of polished metallic purple plate armor with a closed helmet, large rounded pauldrons, and brown leather straps, is forced into a defensive posture, leaning away from the pressure. To the viewer's right, the character from image2, wearing the same outfit as image2 with a dark navy-blue zip-up jacket and matching pants, has his pale mint-green hair with a red streak windswept as he presses one hand firmly against the purple armor's shoulder; a visible distortion and vibration effect emanates solely from this point of contact. On the viewer's left, the character from image1, wearing the same outfit as image1 with a brown bomber jacket featuring red-and-gold shield patches, a light gray t-shirt, and dark gray pants, lunges forward with a sharp, focused expression in his golden eyes, preparing a strike to exploit the opening. The scene is illuminated by warm orange sunset light streaming through tall windows, casting long, dramatic shadows across the concrete floor. overlay effect: A subtle distortion and vibration effect is centered around the point where Crest's hand makes contact with Marpu's purple armor.
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Ursprüngliche Eingabeaufforderung
Image 1 is Zorpe. Image 2 is Crest. Image 3 is Marpu. Create a dynamic action scene inside the same large industrial warehouse at sunset, with warm orange light entering through tall windows, long shadows on the floor, and a tense combat atmosphere. Show Marpu (Image 3) in the center of the scene, wearing the full purple armor and helmet, clearly defending himself while under pressure. Show Crest (Image 2) very close to Marpu, making direct physical contact with one hand pressed firmly against Marpu’s armor, preferably on the upper back, shoulder, or side of the torso. Crest is the one activating his power, so the scene must clearly show that the vibration effect comes only from Crest’s point of contact. Add a subtle but visible distortion or vibration effect only around the area where Crest’s hand touches Marpu’s armor. Show Zorpe (Image 1) on the opposite side of Marpu, moving in aggressively to take advantage of the opening created by Crest. Zorpe should look intense, sharp, and focused, either preparing to strike or lunging in, but he must not be grabbing Marpu in the same way as Crest. His role is to pressure and attack, not to pin Marpu with both hands. The composition should be clear and readable: Marpu in the middle, Crest close to Marpu and clearly responsible for the contact effect, Zorpe attacking from the other side. Make the scene feel tactical and coordinated rather than messy. Avoid a chaotic pile-up. Avoid both attackers doing the same action. The interaction should clearly communicate that Crest is using his contact-based vibration power, while Zorpe exploits that moment to pressure Marpu. Keep all three characters visually faithful to their reference images: Zorpe: brown hair, golden eyes, brown jacket, gray shirt, dark pants Crest: pale mint-green hair with a distinct red streak, blue eyes, dark outfit Marpu: full purple armor and helmet Anime style, strong character identity consistency, clean anatomy, dramatic action, clear poses, readable combat choreography, cinematic lighting.
Modus
ultra
Größe
1280 x 992
Negativ
blurry, low quality, extra limbs, extra fingers, bad hands, bad anatomy, deformed body, fused limbs, missing limbs, duplicated characters, duplicated arms, duplicated hands, wrong proportions, messy composition, chaotic action, unclear choreography, both attackers grabbing Marpu the same way, group hug pose, hugging pose, characters overlapping too much, unreadable contact point, unclear power source, random vibration effect, vibration effect on the whole body, Crest not touching Marpu, Zorpe touching Marpu the same way as Crest, off-model face, wrong hair color, wrong eye color, wrong outfit, missing helmet, broken armor, cropped characters, out of frame, awkward pose, stiff pose, flat lighting, weak action
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