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AI art "Tsubaki3テスト" featuring #Pixel art and #Goddess of Victory: Nikke

Tsubaki3テスト

リファレンス機能(うごイラで画像取り込む機能と同じ)を使用したテストです。 キャラクターを取り込んで(@image1) スーパーファミコンのドット絵の横スクロールシューティングの画面ができるかのテストです。 結果として、プロンプトをもっと工夫すればいけるのかも?という感じです。 Tsubaki3 Test This is a test using the reference function (the same feature used to import images in Ugo-Ira). I imported a character (@image1)... ...to test whether it is possible to generate a screen resembling a side-scrolling shooter with Super Famicom-style pixel art. The conclusion? It feels like it might be possible if I refine the prompt a bit more.

#Pixel art#Goddess of Victory: Nikke
Veröffentlicht am Aug 18, 2026
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七夢

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A wide 4:3 side-scrolling game screenshot captures a dynamic action sequence within a vibrant fantasy casino. On the left, the character from image1, wearing the same outfit as image1—a form-fitting white, grey, and blue mechanical armor suit with red accents and a blue-and-white headset with red-and-white mechanical ear-like accessories—is rendered as a compact 16-bit sprite. She faces right in an energetic pose, gripping a futuristic beam gun and firing a straight, bright pink laser beam across the screen. On the right, the laser strikes a flying mechanical enemy, triggering a small, colorful pixel explosion with star-shaped impact effects. The background is a layered, tile-based casino interior filled with oversized slot machines, roulette wheels, golden coins, and neon signs in bright pink, yellow, and cyan. A red carpet and decorative columns line the floor. Along the top edge, a pixelated HUD displays the SCORE, LIFE, and stage indicators. The entire scene is composed of handcrafted 16-bit sprites with visible square pixels and hard edges, utilizing a limited retro color palette. overlay effect: Star-shaped impact effects and a small colorful pixel explosion appear on the right side of the screen where the laser hits an enemy.
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Ursprüngliche Eingabeaufforderung
authentic early-1990s Super Famicom 16-bit side-scrolling shooting game screenshot, colorful comedic arcade game, cheerful and playful Japanese retro game aesthetic, genuine SNES-era pixel art, @image1 is the single player-controlled character, faithfully adapted into a compact 16-bit game sprite, full body visible, standing on the left side of the gameplay screen and facing right, energetic action pose, @image1 holds one futuristic beam gun aimed horizontally to the right, firing a bright pink laser beam in a perfectly straight horizontal line across the screen, vivid pink pixel laser, glowing pixel energy, the laser directly hits one flying enemy on the right side, the enemy is being destroyed at the moment of impact, small colorful pixel explosion, star-shaped impact effects, comic arcade-style destruction, classic side-scrolling shooter gameplay composition, player character on the left, enemies approaching from the right, horizontal attack direction from left to right, several whimsical mechanical enemies and funny casino-themed enemies appearing across the stage, the entire stage takes place inside a spectacular fantasy casino, extravagant but humorous casino interior, colorful slot machines, roulette wheels, playing-card decorations, poker chips, dice, jackpot signs, golden coins, flashing casino lamps, neon-like pixel signs, red carpets, decorative columns, sparkling stage ornaments, oversized comedic casino props, bright pink, yellow, cyan, green, red, purple and gold pixel colors, cheerful and energetic atmosphere, whimsical enemy designs, humorous visual effects, playful fantasy casino setting, visible retro game HUD along the top edge of the screen, pixelated SCORE display, LIFE indicator, weapon icon, stage indicator, small status icons, authentic 16-bit game interface, all HUD elements clearly separated from the gameplay area, strict Super Famicom-era pixel graphics, handcrafted 16-bit sprites, clearly visible square pixels, limited retro color palette, pixel clusters, hard pixel edges, tile-based background construction, sprite-based characters and enemies, layered parallax-style casino background, no smooth vector lines, no modern high-resolution illustration, no 3D graphics, no anti-aliasing, no realistic rendering, authentic 1990s Japanese console game screenshot, colorful arcade action, charming pixel animation frame, dense but readable gameplay composition, dynamic shooting action, fun and comical atmosphere, nostalgic Super Famicom visual style, 4:3 game screen composition
Modus
pro
Größe
2048 x 2048
Negativ
lowres, worst quality, low quality, bad anatomy, bad hands, error, missing fingers, jpeg artifacts
Prompt-Assistent

Verwendetes Modell und LoRA

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