clean_art_painting_style, slightly_flat_color, painterly brushwork, airy pastel romantic mood style,
semi-realistic, realistic face, painterly, watercolor, muted colors, film grain, lips blending into skin, lip tint, no lip line, small nose, slim face, delicate features, empty eyes, color eyelashes, blush under eyes, aegyo-sal, pale skin, detailed face, slim body, backlighting, blurry background, bokeh, soft focus, diffused light, hazy, single white catchlight dot in each eye, clean lineart, detailed illustration, soft rendering, expressive brushstrokes, digital art, soft blended shading, painterly digital rendering, (iris blending into sclera:1.3), (soft iris edge:1.2), diffused iris, blurred pupil,
A close-up photograph of an old CRT television, the screen filling most of the frame, standing in a dim room.
ON THE SCREEN: a slender, very pretty feminine-looking boy with a delicate face, large round cat-like eyes, long lashes, soft light brown hair, fluffy light brown Pomeranian ears and a fluffy brown tail, wearing a neat cream blouse. He does not look masculine at all. His face is fully human — no muzzle, no snout, no animal nose. Upper body, leaning forward toward the viewer with a mischievous grin, one shoulder pushed ahead as he reaches out.
BREAKING OUT OF THE SCREEN: his arm and hand extend forward past the glass and out of the screen into the real room, hand open and reaching toward the camera in a paw pose, fingers slightly curled. The point where his arm crosses the glass is marked by a ripple of distortion and a soft glow, as if the surface were liquid.
THE CRITICAL CONTRAST — the two halves must look like different mediums:
Everything inside the screen is a flat CRT image: heavy horizontal scanlines running across it, visible RGB phosphor dots, red and cyan chromatic fringing, washed-out low-contrast greenish colors, screen glare, soft bloom, mild barrel distortion bulging outward at the center.
The arm and hand outside the screen are completely different: fully three-dimensional and physically real, no scanlines at all, no phosphor dots, no color fringing, rich saturated natural color, sharp focus, real room lighting from the side, with a soft cast shadow falling onto the black bezel and a faint rim of screen-glow spilling onto the skin.
THE FRAME: a solid black bezel with softly rounded corners surrounds the screen on all four sides, fading into a subtle gradient where it meets the glass, darkening toward the outer edges. The screen corners are dim and vignetted. No text, no UI, no logos.
Retro analog television, dramatic depth, the hand pushing into the viewer's space, high resolution.
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Ursprüngliche Eingabeaufforderung
semi-realistic, realistic face, painterly, watercolor, muted colors, film grain, lips blending into skin, lip tint, no lip line, small nose, slim face, delicate features, empty eyes, color eyelashes, blush under eyes, aegyo-sal, pale skin, detailed face, slim body, backlighting, blurry background, bokeh, soft focus, diffused light, hazy,single white catchlight dot in each eye, clean lineart, detailed illustration, soft rendering, expressive brushstrokes, digital art, soft blended shading, painterly digital rendering, (iris blending into sclera:1.3), (soft iris edge:1.2), diffused iris, blurred pupil,
A close-up photograph of an old CRT television, the screen filling most of the frame, standing in a dim room.
ON THE SCREEN: a slender, very pretty feminine-looking boy with a delicate face, large round cat-like eyes, long lashes, soft light brown hair, fluffy light brown Pomeranian ears and a fluffy brown tail, wearing a neat cream blouse. He does not look masculine at all. His face is fully human — no muzzle, no snout, no animal nose. Upper body, leaning forward toward the viewer with a mischievous grin, one shoulder pushed ahead as he reaches out.
BREAKING OUT OF THE SCREEN: his arm and hand extend forward past the glass and out of the screen into the real room, hand open and reaching toward the camera in a paw pose, fingers slightly curled. The point where his arm crosses the glass is marked by a ripple of distortion and a soft glow, as if the surface were liquid.
THE CRITICAL CONTRAST — the two halves must look like different mediums:
Everything inside the screen is a flat CRT image: heavy horizontal scanlines running across it, visible RGB phosphor dots, red and cyan chromatic fringing, washed-out low-contrast greenish colors, screen glare, soft bloom, mild barrel distortion bulging outward at the center.
The arm and hand outside the screen are completely different: fully three-dimensional and physically real, no scanlines at all, no phosphor dots, no color fringing, rich saturated natural color, sharp focus, real room lighting from the side, with a soft cast shadow falling onto the black bezel and a faint rim of screen-glow spilling onto the skin.
THE FRAME: a solid black bezel with softly rounded corners surrounds the screen on all four sides, fading into a subtle gradient where it meets the glass, darkening toward the outer edges. The screen corners are dim and vignetted. No text, no UI, no logos.
Retro analog television, dramatic depth, the hand pushing into the viewer's space, high resolution.