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Quadruple Amputee (Flesh)

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Quadruple Amputee (Flesh) - AI Model cover image
Hochgeladen am
03.05.2024, 05:27
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Beschreibung

https://mega.nz/folder/yyA1jYIa#m5KjCXGoj3F7j64XDmlBGQ

QuadrupleAmputee (Flesh) PonyXL lora v2 Author: Entropy (https://www.pixiv.net/en/users/32339993)

Triggers: quadruple_amputee Supplementary: guro, blood (Adds blood to missing limb, not using guro/blood will result in clean but fleshy wound) Weight: 1.0-1.3

Notes: Increasing weight of trigger word seems to work fine (can improve results if gens are colliding with another keyword/lora), increasing Lora weight seems to cause some color/style problems (See XYZ graphs) but makes "QuadrupleAmputee" appear significantly more often in case of collision with another keyword/Lora. However I find that simply using img2img + sketching a red cirlce over the limb can create the disired result. Keywords such as "sitting on floor", or any other keywords that seems to imply the use of a limb will conflict with Amputee generation and may create a limb. I suggest the use of img2img to either correct or add back limbs (in case of wanting only arms or legs missing. or just missing one limb) Character Lora's or really anything that has arm or leg data baked in will conflict with this lora. You can increase Lora/trigger strength or use guro/blood keyword (this does increase amputee generation strength), however I recommend just throwing it into img2img and remove any keywords/lora's that have arm/leg data if you want a clean result.

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