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AI artwork
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output language: Japanese Use the reference character [image] to create a highly decorative "Today's Fortune Omikuji" image. The reference image is for character identity only. Preserve the character's face, hairstyle, hair color, eye color, outfit identity, and key visual traits. Do NOT preserve the original pose, body posture, hand position, facial expression, camera angle, framing, body direction, or composition. Create a noticeably different pose, expression, and composition from the reference image every time. Choose ONE fortune result for this generation from: Great Blessing / Blessing / Small Blessing / Mixed Luck / Bad Luck / Great Bad Luck Treat all six results as equally valid choices. Do not favor positive, negative, mild, extreme, first-listed, last-listed, or middle-ranked results. Only after the fortune result has been selected, design the image to match that result. Vary the selected result naturally between generations. Do not favor any single fortune rank. In general, positive and mildly positive fortunes should appear more often, while negative fortunes should be less common. Display only the selected fortune rank prominently at the top. Generate a fresh fortune page every time. Vary the fortune text, character pose, expression, composition, page structure, color palette, background, props, speech bubbles, chibi actions, jokes, decorations, and visual gimmicks. The character's expression and body language should naturally match the selected fortune result, while keeping the overall image cute, playful, humorous, and shareable. Create a soft, whimsical, slightly weird, information-rich design inspired by Japanese omikuji, retro magazine horoscopes, colorful variety-show graphics, social-media share images, internet memes, and Heisei-Reiwa internet culture. Always include: X (formerly Twitter) Luck PixAI Generation Luck Also include several varied categories chosen from: Love Luck / Work or Study Luck / Money Luck / Health Luck / Social Luck / Lucky Color / Lucky Item / Lucky Action / Lucky Moment The individual category results should have some variety instead of all sharing exactly the same luck level. Include several small chibi versions of the same character with different poses and actions related to the fortune sections. Use a varied editorial layout with frames, stickers, hearts, stars, sparkles, handwritten notes, labels, tape, decorative boxes, mini icons, comic effects, playful headings, and speech bubbles. Do not copy the reference image's original pose or composition. All readable text must be written in the specified output language. Do not include exact dates, weekdays, calendars, schedules, or other date-related information.
Aug 26, 2026 7:39 AM
AI artwork
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An original landscape mobile game gacha screen, anime mobile game screenshot aesthetic, featured pickup character name: "character's name", must appear prominently in the featured character title area. original gacha UI elements (clean, readable, polished): Use [image1] as the primary character reference. Present the character as a new limited SSR character in a fictional original game. Preserve the character’s face, hairstyle, hair color, eye color, body proportions, accessories, and original outfit. The outfit must remain unchanged in design, color, pattern, material, and key details. The pose, gesture, expression, camera angle, and framing may change naturally. Recompose and redraw the character as part of a polished game key visual. Do not simply paste the uploaded image into a frame. Randomly vary only: - color palette - fantasy or futuristic theme - background - decorative motifs - frame, button, and panel styling - rarity emblem and currency icon - lighting, particles, glow, and magical effects - character pose, expression, camera angle, and framing Possible directions include dark fantasy, celestial fantasy, gothic dream, magical academy, futuristic fantasy, floral kingdom, ocean fantasy, moonlit night, crystal palace, steampunk fantasy, cyber fantasy, royal fantasy, festival fantasy, and snowy kingdom. Combine them randomly without referencing a real game or franchise. Composition: - character occupies about 45% to 60% of the screen - dynamic half-body or full-body presentation - strong focal point - premium anime-style illustration - cinematic lighting and layered effects - luxurious limited-time banner atmosphere Create an original fictional game interface containing: - one limited character banner - one original SSR rarity emblem - one featured pickup character area - the exact name "character's name" displayed near the main character or SSR title - one premium currency counter - exactly four vertically stacked navigation tabs on the left - only the first left tab contains a small portrait of the character from [image1] - the other three tabs contain original abstract icons and short labels only - character details and gacha history icons - one large ten-pull button - rarity stars, a limited-time label and menu icon Do not place character portraits, faces, human figures, or humanoid silhouettes in the second, third, or fourth left tab. Keep the number and position of the main UI sections consistent. Randomize visual styling, not the core layout. All UI elements must be original and distinct from existing games. The UI text must convey the meanings "new / limited-time / SSR / new character / SSR guaranteed / featured / 10 pull", "character's name" Do not generate a real game title, company name, existing character name, franchise name, trademarked slogan, or copyrighted logo. The final result must look like a polished screenshot or key visual from an original fictional anime-style mobile game, not a recreation or close imitation of copyrighted content. Avoid: existing game title, franchise name, company name, copyrighted character name, trademarked slogan, brand logo, franchise logo, recognizable game logo, official game icon, copyrighted symbol, recognizable emblem, signature weapon, copied UI, exact UI replica, official game screenshot, existing game assets, altered outfit, different outfit, changed clothing color, changed clothing pattern, missing accessories, character portrait in the second, third, or fourth left tab, multiple featured characters, additional characters, altered character name, translated character name, misspelled character name, garbled text, unreadable text, excessive text, random letters, watermark, signature, QR code, blurry, low resolution, bad anatomy, malformed hands, extra fingers, extra limbs, duplicate character, cluttered interface, overlapping panels, distorted icons, unfinished background. Character Name / Output Language: キャラクター名は「ゼフィ」、出力言語は日本語
Aug 5, 2026 5:50 PM
AI artwork
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artist: ningen_mame, artist: ciloranko, A high-angle first-person view shot from the perspective of a cat, featuring a youthful teenage girl (((squatting))) in a sunny park during the daytime. The girl has a round face, soft cheeks, and light blue hair styled in very long twintails with hair ribbons and messy bangs; she has (closed eyes:2.0) in a happy (^^:1.4) expression with a cheerful smile, open mouth showing a small fang, and a slight nose blush. She is ((reaching out one hand to viewer:1.6)) as if (petting viewer:1.5), while her other hand is (on her own cheek:1.3). She wears a classical red dress with short puffed frilly sleeves, a white frilled collar, a black ribbon on her chest, and a layered plaid skirt. The background consists of a bright, sun-drenched park with soft greenery. The scene is rendered with a (soft touch:1.2) and (painterly:1.1) style, utilizing dramatic lighting and a luminous atmosphere with flowing hair and a shallow depth of field.
Jul 31, 2026 3:04 PM
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