AI art "Game 3"
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Game 3

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Comments2

1girl, highly detailed facial features, perfect symmetrical proportions, mesmerizing gaze with depth, soft yet striking minimalist contours, delicate eyelashes casting subtle shadows, porcelain-like skin texture with subsurface scattering, smooth gradients of blush tones across cheekbones, voluminous yet sleek anime-inspired hair, dynamic hair strands catching light, translucent hair tips with color shifts, geometric yet organic costume elements, bold negative space in clothing design, contrasting metallic accents, crystalline jewelry refracting light, delicate finger positioning suggesting motion, cinematic rim lighting outlining silhouette, ethereal glow emanating from accessories, futuristic yet timeless aesthetic, art deco influences in background patterns, soft chromatic aberration at edges, subtle motion blur suggesting idle animation, floating particle effects resembling digital snow, multilayered atmospheric haze, vibrant but controlled color palette, precise linework with painterly blends, volumetric fog interacting with light sources, semi-transparent UI elements overlaying composition, impeccable balance between simplicity and complexity, next-gen rendering techniques with stylized shaders, semi-realistic niji style
Show Parameters
Original Prompt
A stylized video game character with (highly detailed facial features), (perfect symmetrical proportions), (mesmerizing gaze with depth), (soft yet striking minimalist contours), (delicate eyelashes casting subtle shadows), (porcelain-like skin texture with subsurface scattering), (smooth gradients of blush tones across cheekbones), (voluminous yet sleek anime-inspired hair), (dynamic hair strands catching light), (translucent hair tips with color shifts), (geometric yet organic costume elements), (bold negative space in clothing design), (contrasting metallic accents), (crystalline jewelry refracting light), (delicate finger positioning suggesting motion), (cinematic rim lighting outlining silhouette), (ethereal glow emanating from accessories), (futuristic yet timeless aesthetic), (art deco influences in background patterns), (soft chromatic aberration at edges), (subtle motion blur suggesting idle animation), (floating particle effects resembling digital snow), (multilayered atmospheric haze), (vibrant but controlled color palette), (precise linework with painterly blends), (volumetric fog interacting with light sources), (semi-transparent UI elements overlaying composition), (impeccable balance between simplicity and complexity), (next-gen rendering techniques with stylized shaders),Semi-realistic Niji Style
Size
1280 x 720
Sampling Steps
5
Sampling Method
DPM++ SDE Karras
CFG Scale
3
Negative
(bad quality,worst quality,worst detail,bad, low quality, bad anatomy:1.2), ( polydactyly, extra digits, extra legs, bad hands, bad hand, bad fingers, fused fingers, missing finger, split fingers, fused arms, fused hands:1.5)

Model & LoRA used