2d anime style, wee folk, fairytale inspiration, fae, Irish mythology,
CONJURED MINIONS
The Charm Awakened Dream Manufacture (see pp.
199-200) allows for the creation of many different forms of
minions, which the raksha use to populate their freeholds.
The most common of these minions are often dubbed “wee
folk” by the Creation-born. They are not imitations of Cre-
ation’s life, but beings designed entirely to serve the raksha’s
needs. The three sorts of wee folk presented here serve as
illustrations of three tiers of power among raksha minion.
Storytellers should feel free to create new sorts of wee folk,
using the following traits as benchmarks.
Each form of wee folk presented here has a supernatural
attack, negated with Glamour Resistance (see p. 149).
MANIKINS
Tiny creatures with minds akin to a smart monkey’s or
very young child’s, manikins are between three and six inches
tall. Raksha occasionally use them as minute servants, but
more often as toys or miniscule pets. Although their raksha
masters rarely draft manikins into service as combatants,
and although manikins are not especially dangerous by the
standards of raksha servants, they’re nonetheless not to be
underestimated when faced in combat in large numbers.
Motivation: Please its creator
Attributes: Strength 1, Dexterity 3, Stamina 1; Charisma 1,
Manipulation 1, Appearance 1–3; Perception 3, Intelligence 1,
Wits 1
Virtues: Compassion 2, Conviction 2, Temperance 1,
Valor 2
Abilities: Athletics 2, Awareness 2, Craft (Varies) 1, Dodge 2,
Linguistics (Native: Old Realm; Other: Varies by Direction) 1,
Martial Arts 2, Melee 2, Stealth 2, Survival 2
Join Battle: 1
Attacks:
Minute Claws: Speed 5, Accuracy 6, Damage 0L*, Parry
DV 3, Rate 3
Needle-Spear: Speed 5, Accuracy 7, Damage 4L, Parry DV 3,
Rate 2
Tiny Straight Sword: Speed 4, Accuracy 7, Damage 3L,
Parry DV 3, Rate 2
* The raw damage of a manikin’s claw attack is no more
than the successes on its attack roll.
Soak: 0L/1B
Health Levels: Incap
Dodge DV: 2 Willpower: 3
Essence: 1 Essence Pool: 10
Other Notes: Manikins are so small their Strength is
practically nonexistent. None of them can lift anything
larger than a rat or a teacup. As such, they can’t make
clinch attacks. An attack by a manikin affects a target’s
senses—either sight alone, or touch and hearing, or taste
and smell. Each successful attack that inflicts damage also
reduces the target’s (Perception + Awareness) pool for that sense or sense group by one. If the pool is reduced to 0, the
target loses that sense or group, becoming blind, deaf and
numb, or unable to smell or taste. This is a Crippling effect.
Lost senses recover gradually after the end of the scene in
which they’re lost.
Glamour Resistance: A manikin’s sense-stripping attack is a
work of glamour. It has no effect on a target whose (Aware-
ness + Essence) total exceeds the manikin’s Dexterity.
POPPETS
Larger than manikins, and more intelligent—with
minds equivalent to a bright mortal child of six years—
poppets are between six inches and one foot tall. Raksha
often use poppets as servants or performers.
In combat, poppets are deceptively easy to underes-
timate. They’re near-matches for elite soldiers, and many
freeholds have hundreds of the creatures at their masters’
disposal.
Motivation: Please its creator
Attributes: Strength 1, Dexterity 5, Stamina 2; Charisma 2,
Manipulation 2, Appearance 1–3; Perception 3, Intel-
ligence 1, Wits 3
Virtues: Compassion 2, Conviction 2, Temperance 2,
Valor 2
Abilities: Archery 2, Athletics 2, Aware-
ness 2, Craft (Varies) 2, Dodge 2,
Linguistics (Native: Old Realm;
Other: Varies by Direction) 1,
Martial Arts 2, Melee 2,
Performance 3, Stealth 2,
Survival 2
Join Battle: 5